"This is Hitman the way we want it to be. I have a firm idea of how this game of cold-blooded contract killing should work, and I don’t imagine it’s that different from any other fan’s. Stealth sandboxes with seemingly unlimited options for experimentation on the way to taking out Agent 47’s target. Done. As part of my demo of the new game, IO interactive switch the freecam on and fly me over the Parisian palace where it’s set. The place is densely packed with detail. I’m certain there’s no way to see it all in one playthrough. "
The month of October is going to be filled with excitement as the Hitman franchise is commemorating its 25 years of being in the business.
It’s the 25th anniversary this year?
I’d have assumed it would have gotten something like a remastered trilogy of the original games or a remake of the first game. Something for a 25th celebration.
Super lacklustre
Cultured Vultures: With the World of Assassination Trilogy wrapped up, here's our thoughts on the best and the worst in the series.
From PSU: "Ten years ago, the Hitman franchise was in a transitory state. Blood Money had become something of a classic and with Hitman Absolution there was a clear decision to push IO Interactive’s assassination sim series to a whole new level. That experimental, often divisive, entry turned out to be pivotal in what would follow.
Elements of Absolution, such as its accessibility and player-created content, would be mixed with the more traditional Hitman games’ sense of murderous creativity to birth the Hitman Trilogy 0f 2016-2021. A series that would take its creators on a turbulent journey of publisher changes, independence, and the eventual triumph of being handed the tantalizing 007 license."
I've played the HITMAN Alpha. I can confirm that it has already surpassed Blood Money even in this Alpha state.
I really hope it's true. Bring me back to the old days of Hitman, when it was special. I still enjoyed absolution, but I realized it was too much of a change and didn't work right.