Dan Whitehead reports:
''Games that attempt something new should always receive some small measure of praise, even if their innovation involves nothing more ambitious than squashing and stitching two genres together by the flappy bits. So it is with Go! Go! Break Steady, a game that's amusements are often overshadowed by the feeling that the developer is simply trying too hard to manufacture something new from old material.
On one hand, it's a rhythm game. You're controlling Hydro and his All-City Crew as they compete in a funky hip-hop dance-off competition with DJ Scruffy and the Beatniks. It's that safe version of old school hip-hop that you might expect to find in The Lenny Henry Show, but the music isn't bad provided you're not too demanding. Icons representing the face buttons swoop onto the screen in time to the music and, yes, you hit them as they pass through a circle in the centre. The better you do, the better you dance.''
In an attempt to market the Xbox Live Arcade game Go! Go! Break Steady, marketing firm 'Taxi' invited a bunch of B-Boys (and Girls) and pop-n-lockers to a fake audition. The dancers showed off their skills, but were then asked to do it again while solving a puzzle, emulating what you do in the XBLA game. Hilarity ensued. Check out the video.
Pretty creative marketing, I'd say, but I bet those kids finding out it was "fake" were pretty pissed.
At least they'd get some exposure, ending up in the video or commercial or whatever that was.
As has been widely discussed, developing a successful indie title for Xbox Live Arcade is not the simple task it appears at first blush. Here, ex-EA developer Ahmed Usman Khalid candidly discusses the successes and difficulties that arose in the development of the somewhat overlooked Go! Go! Break Steady, a rhythm/puzzle hybrid game with hip-hop flair.
Go! Go! Break Steady combines rhythmic beat-matching with match-3 style puzzle gameplay. Choose your character and make him dance to the beat while solving increasingly challenging puzzles.