Todd Howard says he never stops thinking about the games he makes. When one Elder Scrolls or Fallout project ends, he’s already planning the next. As VP of development at Bethesda Games Studios in Maryland, the place he has worked for over 20 years, he has a comparatively small team by today’s standards – just 100 staff. But they have produced two of the industry’s most important and ambitious open-world franchises. And they seem to do this through a ceaseless sense of purpose. “You don’t ever stop talking,” says Howard about the creative process. “You never take a break.”
A new update is now available for Fallout 4. This update adds the ability to manage your control over graphic fidelity or performance and addresses some further stability and visual issues.
How nice of them to give us more control over graphical settings as a way to *completely* avoid taking accountability for the broken Xbox settings.
I had to stop. The game is not good. I'd rather play Skyrim and that game isn't that good either.
Ahmed from eXputer: "2015's Fallout 4 received harsh criticism upon launching, but I think it was unwarranted and the game deserves more praise than it got."
It was totally that bad. I couldn't finish the campaign it was so bland and boring as I recall. Got so sick of it. 1000 stimpaks on hard. It is very rare that I play half a game and then just quit. I usually always finish it. But i was so bored with this game I just stopped and never went back and never regretted it. Just thinking about that game makes me shudder
The comparison with Skyrim is mind-boggling. Yes, Skyrim has streamlined many of the systems that Morrowind introduced. However, it did not tamper with the core of the Elder Scrolls franchise; it did not diminish the freedom and sense of exploration that made Bethesda RPGs famous. Fallout 4, on the other hand, did exactly that to the Fallout series. It eliminated what made Fallout such a beloved series to play. There are no consequences for your choices, no reason to explore, and barely any interesting set pieces in the game.
It's not terrible, but it's a painfully mediocre game in a franchise that typically doesn't produce such mediocrity. So that is why people see it as bad, the bar is just much higher.
I'm replaying it now. It sucks. I'm about 30 hours in and thinking about quitting again. I am so tired of the dialogue I just spam a random button because it doesn't matter. The upgrade just feels like a graphical mod, everything else is not good.
I couldn't play the game as-is it was insanely boring and grindy and the grind itself are not fun at all.
Mods helped me stomach the game a bit better but after a while I just stopped playing and uninstalled it because the game did nothing after the first few hours to give me any motivation to keep playing it, it just became a mindless looter shooter with obsession in settlement building and defending.
Compared to F3 and FNV, F4 was barely a mediocre game it wasn't bad but it's also very forgettable entry.
It's not that bad after 300+ mods that fix it's issues and make the game fun... but lets not talk about mods right now as they are f****d.
Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.
"You never take a break"
Unless you work in the Quality Control department. I've been playing games made by these guys since Elder Scrolls: Arena (the very first ES game) and they're always very buggy at launch.
"You don't ever stop talking."
Less talking and more bug squashing, Todd.
The Witcher has set the tone for how sidequests should be handled. I don't expect Fallout 4's to be that involved but please don't be a bunch of fetch quests.