Sumthing writes:
It’s plausible (indulge me), to say that without Keiji Yamagishi’s 1989 album for Tecmo’s Ninja Gaiden, the video games industry might not have made it this far, or at the very least, we’d be sitting in a very alternate version of 1985. Story would have remained an afterthought, music in-game treated as some exorbitant luxury: some would have it, and others wouldn’t. It’s that simple. Where certainly there had been fine examples before Yamagishi’s treatise, his peers were indeed vocal: Konami’s 1987 Castlevania and Nintendo’s 1985 classic Metroid immediately spring to mind, neither matched Yamagishi’s fetish for scale.
Brave Wave Productions is thrilled to present Ninja Gaiden The Definitive Soundtrack in limited edition CD and vinyl formats.
Something related to the Ninja Gaiden series appears to be brewing, as announced today by composer Keiji Yamagishi on Twitter, without giving further details.
Related to Ninja Gaiden means it's not a sequel of Ninja Gaiden...how disappointing...Wait...Yaiba Ninja Gaiden Z 2?...d'oh!
To be honest, I'd be happy with just a FullHD port of Ninja Gaiden Black, uncensored. It's still the very best game in the series, and everything that came after it has just been disappointing compared to the original.
That said, I have extremely little faith left in Team Ninja. They're all about expensive DLC these days, and haven't delivered a GREAT game in years.
Please let it be a collection or Ninja gaiden sigma 2. Absolute loved the co op in sigma 2
If one game needs a rebuild from the ground up, it's Ninja Gaiden Black. The game is still great regardless.
If it's not a full reboot, it's a wasted opportunity. I say this as someone who ADORED the last reboot (3D ones) save for NG3.
Ninja Gaiden is as dead, and creatively vapid at this point, as a videogame franchise could possibly be.
Mr. Gimmick (AKA Gimmick!), Sunsoft's last 8-bit title, is a little-known cult-classic for the Famicom and NES that only saw release in Japan and Scandanavia. Though it didn't sell well, it's still praised by game fans for its eye-popping graphics, grievous difficulty, and high-quality music.
In this interview, composer Masashi Kageyama looks back at his time working on the game. His answers touch on the following subjects:
• What the Mr. Gimmick soundtrack means to him
• The variety of unusual musical influences present in the game's BGM
• His struggles composing within the hardware limitations of the Famicom
• His current activities, 20 years after the game's release