BNR: Cities: Skylines is a fantastic city-building game. In Skylines, you're the mayor of a city, and you're responsible for building roads, zoning areas for living or business or industry and managing the city's finance. It's tricky, addictive, and a fantastically well designed city builder in a market sorely in need of them- especially considering the disappointment that was the last iteration of SimCity.
While income inequality is being discussed in various documentaries, news reports, and other forums, it's not often that video games tackle the subject- how can you make an engaging experience of economic injustice? That's a tricky thing in itself. Can a game that wasn't built for it, however, be used to examine and perhaps make a statement on income inequality? Let's find out in the latest episode of the Blackman 'N Robin Irregular Game Show.
BLG writes, "Cities: Skylines II is a very worthy sequel to the popular 2015 city-building that improves upon the original. It could stand to use some quality-of-life updates, performance optimization, and mod support, but don't let that deter you from diving in."
If you enjoyed the last entry and its myriad DLC packs, here's a closer look at the difference between Cities Skylines 1 and 2.
The abundance of dlc is what keeps me from buying these games early , I'll pass. I will wait until a complete edition is available. Love these types of games though.
From GameWatcher: "Tetris has come to Cities: Skylines, courtesy of one player's creative use of stop motion and in-game screenshots to put together a short clip that attracted a lot of attention from the city builder's community.
It all unfolds against a rather flowery background, reminiscent of a welcoming park or garden in which you can relax. Tetris pieces leave their box at the top of a green rectangular arena, gently making their way to the bottom. When they form a complete row, they flash before disappearing."