30°

Throwdown Ep. 42 – “Building a Better PSN”

Tony Polanco from The Koalition writes:

"Tonight’s featured topic is about how to make the PlayStation Network. People have been complaining about some of the PSN’s faults since it was launched on the PS3 but now that people have to pay for it, the displeasure has become louder than ever. What can Sony do to make this service truly premium and worthy of the $50 a year price? We discuss how this can be accomplished.

Other video game topics: Hideki Kamiya slams Mighty No. 9, holiday DDoS attack perpetrator gets arrested, and the Nintendo PlayStation"

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thekoalition.com
110°

Hideki Kamiya On Why He Left PlatinumGames, His YouTube Channel, and His Next Game

In a wide-ranging interview with IGN, game developer legend Hideki Kamiya reveals why he left Bayonetta maker PlatinumGames and what's next.

darthv72157d ago

Long shot here but with him out of the picture... MS could get PG to finish Scalebound. As it is, the project was shelved and Ms still had all the work they had done up to that point. HK's mismanagement of multiple projects is what caused MS to pull the plug, but I feel they still wanted to get it done at some point.

gold_drake156d ago

if MS hasnt picked it up yet,it will never return. it was cancelled in 2017. 6 years ago.

MS owns the IP, not PlatinumGames.

Cacabunga156d ago

I have been waiting for a new Vanquish for a long time!! I barely imagine how the result could be on PS5

isarai157d ago

Sounds like Tencent influence was something he wasn't down with.

Levii_92157d ago

Sorry,you have been blocked by Hideki Kamiya. ❌

Zenzuu156d ago

“My work with Platinum Games was based on a relationship of trust with the company. I decided to leave because I felt that the direction the company was heading in was different from my beliefs as a developer. Without that element of trust, I couldn’t continue working there, and so I left, so that I could continue working in what I consider to be the right way.

“I don't think of games as products, but rather as works of art. I want to put my artistry into games and deliver games that could only be made by Hideki Kamiya, so that players can enjoy Hideki Kamiya games exactly as they are. I decided to leave the company and forge my own path, to continue making games that reflect the developers who made them.”

120°

Hideki Kamiya Would Like to Make New Viewtiful Joe and Okami Games, Comments on Bayonetta's Future

Legendary developer Hideki Kamiya said that he'd like to make new Viewtiful Joe and Okami games with Capcom, he commented on the future of Bayonetta and on the possibility of collaborating with other creators like Tomonobu Itagaki.

XiNatsuDragnel179d ago

I hope he makes new ip in the future

lucian229178d ago

please no more viewtiful joe; game was cool the first time but i really dislike the whole look and attitude of it.

either make a new okami or a new ip

PRIMORDUS178d ago

I want a new Viewtiful Joe as well, and also Viewtiful Joe 1 and 2 remade from the ground up for Switch. 😎

lucian229178d ago

pretty sure the visuals would have to be turned down; switch isnt strong enough to handle ps2 games

shadowknight203178d ago (Edited 178d ago )

Comedy at its finest. Upvote from me. Bought a switch twice, it's fun, but man, I always forget how Nintendo does things differently, I don't necessarily hate on it, but u gotta really stick with first party titles to enjoy there systems. And that wasn't always the case for them. Once upon a time.

FinalFantasyFanatic177d ago

@Shadowknight203,

The Switch's first party titles amaze me, you can get games that look and run that well on such old tech, but it's hopeless for AAA third parties, It makes games like BoTW/ToTK look like miracles.

shadowknight203177d ago

@fanatic
It goes to show, maybe I don't know anything, but I feel Nintendo might have there own engine for there studios? Something that works hand in hand with there hardware. I don't know I don't read up on the tech side of Nintendo developers

FinalFantasyFanatic177d ago

@ShadowKnight203,

I know the physics engine they built for Zelda is pretty nuts to the point that most developers don't understand how it was possible to run something so complex on the Switch. But I also feel like Nintendo optimises their games like crazy, if you look at any game development documentaries on Youtube, you'll see that they optimise heavily for the hardware they have available.

+ Show (1) more replyLast reply 177d ago
fsfsxii178d ago

i hope he quits the bs of cramming minigames in his games that deter replay value and distract from the main course

shadowknight203178d ago

But everyone loves playing sub games inside of games, hell maybe he can incorporate mini games inside of mini games, he could create the next big gimmick like quick time events were

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90°

New data suggests PlayStation PC trophies are in the works

A recent trophy list published on the PlayStation Network contains hints that Sony is testing PlayStation PC trophies.

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truetrophies.com
220d ago
XxSPIDEYxX220d ago

How sweet of Sony to slowly migrate their audience to PC.