60°

Mirror's Edge Catalyst: "it's so much more fluid than the first"

GR-UK writes: DICE's Erik Odeldahl runs us through the changes coming in Catalyst as Mirror's Edge goes open world. One thing that we discussed during our E3 interview was the studio's approach when shifting from the linear design of the first game to the new open-world setting.

"That's been a great challenge, the first game was just a strictly linear story," Odeldahl said. "The level design challenges here have been immense, I think we're doing a fairly good job at it though. If you've played the game you feel that it's so much more fluid than the first one. Changing the level design to allow for multi-directional traversal, we also had to really, really work on the animation and the control system to make it feel as smooth, so you don't just - like you said - stop. We want the player in flow all the time."

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gamereactor.eu
chaos9993254d ago

Unfortunately we can't see from just watching the demo.
We'll see with the demo

calvincrack3254d ago

'Dying Light' has set the bar high for this sort of thing. I hope that the Mirror's Edge team can iterate even further. While Dying Light offers a lot of freedom and upward mobility, i think mirror's edge 2 can distinguish itself by offering you the feeling of smoothness while moving through a world. Where dying light feels scrappy and like you are escaping, mirror's edge should make you feel slick.

TWB3254d ago

That would be great.

I have been replaying the first game on PS3 and though that might as well try to plat the game (I had it from steam first but only recently got around making space on the PS3 HDD so I could download the freeby EA gaves us during the PSX). Once you get to really know the movement system during speedruns and time trials, you realize how surprisingly many things you can do with the movement, but on the other hand the camerawork can get really stiff and jerky at times.

60°

Looking back to the failed parkour of 2016's Mirror's Edge Catalyst

Kaan writes: "Mirror's Edge will likely never get a third try. The second game does not look like a cheap effort. By all accounts it is beautiful, especially with its FPS Boost enhancements. The city glows at nights and shines in the day. Lights will reflect off of Catalyst’s many structures made of glass. It’s spectacular to run through. But such a lavish production often comes with risk aversion and sadly Catalyst crumbles under this pressure. It’s held back by the pressure to conform, rather than trying to be genuinely different."

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thexboxhub.com
lellkay1091d ago

The parkour was great. It was just the story and characters didn't get interesting until the final moments and then it was to late.

160°

FPS Boost at 120fps: Battlefield 1/4/5 - Titanfall 1/2 - Mirror's Edge Catalyst Tested

Digital Foundry: Microsoft's FPS Boost support expands again, this time with 120Hz upgrades for 12 games and a 60fps boost for one! We decided to check out the improvement to some of our favourite games in the line-up, including the three Battlefield games that are supported, Titanfall and Mirror's Edge Catalyst. Which consoles support which games, what's the performance really like and are there resolution compromises?

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digitalfoundry.net
darthv721135d ago

FPS boost is a nice feature. Cant wait for more games to get that.

Eonjay1134d ago

While FPS boost is nice, I feel like it is the bare minimum in upgrades and only helps those with 120 capable TVs. Most of these games are PC titles as well. These games should be patched to run high/ultra PC video setting.

ActualWhiteMan1134d ago

Microsoft is killing it. Meanwhile Sony only lets developers upgrade older games if they make a PS5 version. Which means, less games getting upgrades on Sony’s offering.

jukins1134d ago

Alternatively seems to be a focus on releasing newer games? People barely played the games before 120 fpsnisnt gong to change that. Not to mention the people with the capable tv.

dcbronco1134d ago Show
nickanasty2061134d ago (Edited 1134d ago )

Soon this will not be the case though, and all of these other added perks like 120fps on older games will just be other great additions and features that PS users do not have available to them. I think any additional updates to features for games is something that shouldn't be discredited. Once Microsoft starts rolling out the new games on a regular basis, this argument is not going to age well. For now, you are correct on the new game front, but that is all going to change here soon enough. Sure most argue the "Wait until E3" remark over and over, but that will certainly be a thing of the past with everything Microsoft is working on now. Good things come to those who wait is the way I look at it for now.

Christopher1134d ago

***Once Microsoft starts rolling out the new games on a regular basis, this argument is not going to age well.***

This argument hasn't aged well for a long time now.

foker1134d ago

They are really killing it,.. They haven't released a new first party game in 600 days if not more

SpineSaw1134d ago

Now wait that's not true. 600 days is looong time and they did release a few First Party games that no one played or no one can remember by name but you do make a good point and it don't really matter if its been 6 days or 6yrs for Xbox First Party what they've released has been poor at best.

Army_of_Darkness1134d ago (Edited 1134d ago )

@actualwhiteman

Killing it? Ms? Lmfao! Boosting fps on old last gen games on a new gen console while not releasing a single first party next gen game is killing it to you?! 🤣😂
Meanwhile.... Sony what? Oh has been focusing on releasing actual new first party games. Funny, you forgot to mention that part bud.

Christopher1134d ago

***Meanwhile Sony only lets developers upgrade older games if they make a PS5 version.***

Well, this is just factually incorrect. The Division 2 got an upgrade for PS5 but is running the PS4 version. Other games have had similar.

+ Show (1) more replyLast reply 1133d ago
1134d ago
MetroidFREAK211134d ago

Man, that makes me want to reinstall the OG Titanfall... seeing people still playing it. Memories

Destiny10801134d ago

battlefield 4, 720p 120fps, campaign locked, multiplayer drops down to 98fps
battlefield 1, 792p 120fps, campaign locked, multiplayer locked
battlefield 5, 1080p 120fps, campaign locked, multiplayer locked
mirror's edge catalyst, 936p 120fps, campaign locked
titanfall 2, 810p 120fps, campaign locked, multiplayer locked, series s not so good
titanfall 1, 792p 120fps, campaign locked, multiplayer locked, no s support for this game

its better then nothing, if they were upped to 4k i would have been impressed, titanfall 1 looks so much better on Pc

darthv721134d ago

It is called "fps boost"... not "res boost"

Destiny10801134d ago (Edited 1134d ago )

titanfall 2, is 4k on the xbox one x, why not "fps boost"
Battlefield 1, is 4k on the xbox one x, why not "fps boost"

DJStotty1134d ago

"titanfall 2, is 4k on the xbox one x, why not "fps boost""

Erm, no

"In general, the One X plays out between 1440p and 1800p with rises to 4k (2160p) in quiet scenes with little activity."

On topic, this is a FPS boost, not a resolution patch so you did not need to add the resolutions for base vanilla xbox. BC normally uses the xbox one version, as opposed to the xbox one X "patched" version to answer your question about resolution.

Either way, all games will use the built in upscaler on either your TV, or the xbox series X to display an upscaled 4K image (not native).

That along with Auto-HDR should result in a good enough reason to replay these games at the new improved framerate.

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90°

Crysis 3, Mirror's Edge Catalyst, Dragon Age Inquisition & more are now available on Steam

Electronic Arts has just released twelve games on Valve's distribution service, Steam.

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dsogaming.com