GR-UK writes: DICE's Erik Odeldahl runs us through the changes coming in Catalyst as Mirror's Edge goes open world. One thing that we discussed during our E3 interview was the studio's approach when shifting from the linear design of the first game to the new open-world setting.
"That's been a great challenge, the first game was just a strictly linear story," Odeldahl said. "The level design challenges here have been immense, I think we're doing a fairly good job at it though. If you've played the game you feel that it's so much more fluid than the first one. Changing the level design to allow for multi-directional traversal, we also had to really, really work on the animation and the control system to make it feel as smooth, so you don't just - like you said - stop. We want the player in flow all the time."
Kaan writes: "Mirror's Edge will likely never get a third try. The second game does not look like a cheap effort. By all accounts it is beautiful, especially with its FPS Boost enhancements. The city glows at nights and shines in the day. Lights will reflect off of Catalyst’s many structures made of glass. It’s spectacular to run through. But such a lavish production often comes with risk aversion and sadly Catalyst crumbles under this pressure. It’s held back by the pressure to conform, rather than trying to be genuinely different."
The parkour was great. It was just the story and characters didn't get interesting until the final moments and then it was to late.
Digital Foundry: Microsoft's FPS Boost support expands again, this time with 120Hz upgrades for 12 games and a 60fps boost for one! We decided to check out the improvement to some of our favourite games in the line-up, including the three Battlefield games that are supported, Titanfall and Mirror's Edge Catalyst. Which consoles support which games, what's the performance really like and are there resolution compromises?
Microsoft is killing it. Meanwhile Sony only lets developers upgrade older games if they make a PS5 version. Which means, less games getting upgrades on Sony’s offering.
Man, that makes me want to reinstall the OG Titanfall... seeing people still playing it. Memories
battlefield 4, 720p 120fps, campaign locked, multiplayer drops down to 98fps
battlefield 1, 792p 120fps, campaign locked, multiplayer locked
battlefield 5, 1080p 120fps, campaign locked, multiplayer locked
mirror's edge catalyst, 936p 120fps, campaign locked
titanfall 2, 810p 120fps, campaign locked, multiplayer locked, series s not so good
titanfall 1, 792p 120fps, campaign locked, multiplayer locked, no s support for this game
its better then nothing, if they were upped to 4k i would have been impressed, titanfall 1 looks so much better on Pc
Electronic Arts has just released twelve games on Valve's distribution service, Steam.
Unfortunately we can't see from just watching the demo.
We'll see with the demo
'Dying Light' has set the bar high for this sort of thing. I hope that the Mirror's Edge team can iterate even further. While Dying Light offers a lot of freedom and upward mobility, i think mirror's edge 2 can distinguish itself by offering you the feeling of smoothness while moving through a world. Where dying light feels scrappy and like you are escaping, mirror's edge should make you feel slick.
That would be great.
I have been replaying the first game on PS3 and though that might as well try to plat the game (I had it from steam first but only recently got around making space on the PS3 HDD so I could download the freeby EA gaves us during the PSX). Once you get to really know the movement system during speedruns and time trials, you realize how surprisingly many things you can do with the movement, but on the other hand the camerawork can get really stiff and jerky at times.