SegmentNext - Late last year, 343 Industries revealed how Halo 5 would degrade the much loved split-screen system from 4-players to 2-players.
The news was received with mixed emotions, and most were disappointed that such a core feature of the game’s co-op and multiplayer system was being dumbed down.
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
Daily Video Game writes: "GameStop is running a new pre-owned game sale on over 1000 pre-owned games that offers four pre-owned ($9.99 or less) games for $20 across multiple gaming platforms right now, including PS3 and Xbox 360!"
Given the nature of backwards compatibility on new systems, this is a great sale in case you missed out on some gems from last gen.
Most of the games on Xbox are on game pass. The Switch games in this sale are trash c'mon farming simulator that's laughable. The PS4 games should be cheaper. I can't wait for the GameStop going out of business liquidation sale.
These sales, while potentially great, really struggle to be valuable given you can't easily parse what games are in stock. You can't just say "only show what is online & what are in my nearby stores". Probably 60-75% of these games in these massive lists are out of stock for shipping, and out of stock locally. It makes it a chore to find anything you'd want, much less 4 of them, much less enough if you wanted to get to a free shipping tier. It's a bummer.
NoobFeed Editor Joshua Burt writes - There are many games in the famous Halo Franchise that are stellar titles and need to be revered. And some that do not. These games stand out from the crowd and deluge of colossal Halo titles. Games that made Halo great. We do need to iron out what qualifies the game for this list. They have to be in the Halo franchise… Obviously.
Halo 3 at the top is correct the only thing id change is swap infinite and halo ce around.
Depends on which side of the fence you are on.
Some people really want split-screen and are bummed by the omission. Its removal is a a first in the series so naturally its disappointing.
Others like me dont play Halo on splitscreen anymore. For me 60fps is key and I hope 343 can achieve it, at least for MP. My brothers don't play Halo and I play this cooperatively online with my mates. So it won't really effect me although it would be nice to have splitscreen on the rare occasion I do go to a mates house and we might wanna play this.
Not for me unfortunately... Was really looking forward to co-oping the campaign with my wife :(
Halo has been 30fps for over a decade so why change now?
To be honest, I see the same people still wanting this as the same people who still wanted a 56k connection port on Xbox. Sometimes you just gotta move on for a technically better game.
This is what, the 20th articles approved this week asking that same question? It is like I am pretty sure there are still those 1-2 people that still misses those 56k telephone cable that served as their telephone and wired Internet connection and you can't please everyone, I understand. THE reason why split screen was abundant back in the days was because the internet speed, affordability, and availability are not what it is today so split screen mp was the only way to go with the expense of degrading performances and limiting what developers wanted to do.
Funny thing is EA dropped Split screen mp on Need for speed and Killzone SF also dropped split screen co op while both games had them before and do we get 50 articles asking "is split-screen removal worth it" pertaining to those games and other games as well?
I haven't played split-screen in Halo since Halo 2 in 2004.