EG:
Speaking to Eurogamer's Oli Welsh last week, Sony's president of worldwide studios Shuhei Yoshida provided a little more clarity on the relationship. "I cannot talk about the specifics of the deal, but I can talk about the set-up," he said. "It's the third-party relations team's work. They've been supporting many indie developers - you've seen Adam Boyes or Shahid Ahmad showcasing indie developers over the last few years. When the third party relations team identifies some great indie game being developed they strike a deal so it comes on PlayStation first on console, or something like that.
Cultured Vultures: These 15 unresolved video cliffhangers could be solved in the future, though if we’re really honest with ourselves, we all know there’s no chance in hell of that happening.
Never say never, I really didn't expect to ever see Space Marine 2 and 12 years later its almost here.
So there is still hope for all these games.
I've completed 5 of the games on the list, but the author forgot to include Advent Rising. It was supposed to be a trilogy, but it bombed hard, and the two sequels never got made. It was Mass Effect, a console generation before Mass Effect.
The game is buggy and unpolished, it needed a few more months of development, but the potential was there. At the end of the game, you have all these super abilities, I remember the stomp attack that created a shockwave being especially powerful.
I personally think days gone will recieve some sort of sequel at some point. I'm personally also hoping it's not the rumored multiplayer online stuff. I'd think most that enjoyed it would rather thisnto.
Sony needs to dust off Sly Cooper and Days Gone so needs a sequel two of my favorite Sony titles. Bulletstorm I love great game wish it also got a sequel. And I wish Namco would finally give Enslaved a sequel another great game.
Shuhei Yoshida chats with FINAL FANTASY XVI Producer Naoki Yoshida.
PlayStation boss Shuehei Yoshida wants the gaming industry to continue to chase its creative dreams.
Shu I agree but right now Sony themselves are working on more than 5 live service games
****If Suzuki's Kickstarter is successful [and very quickly after our conversation it was], SCEA will add funding and other support." ****
That's pretty much confirms it.
"because third party relations is third party relations"..
lol
So sony will help fund the game.maybe MS needs to look back into their past and find games that xbox one owners want to play.
Brutal legends,jade empire something.what they need to do is crank up the amps and add more power to the next xbox.
I think modern gamers have a different definition to the phrase "open-world" to Yu Suzuki. And of course he hasn't made a game of this size since Shenmue II, so his definition or perspective of that might have changed.
Anybody expecting a Witcher 3, GTA or Fallout 4 kind of open-world for $10 million, you're looking at it wrong. I believe Suzuki-san is talking about open in the sense of incredibly detailed environments in which you can interact with what you see. It's nothing to do with the scale we expect from the traditional open-world genre. It's open in the deeper and more inward sense, rather than on an outward scale. The story that will be set in a rural Chinese village would not make sense being in an open-world as most people expect.
In terms of the $10 million budget, it's starting to sound more and more realistic of a goal for the kind of game Shenmue III is supposed to be according to Suzuki-san. The original 2 Shenmue games were actually on a budget of around $45 (despite Sega's claims at the time). Split that in two for each game and it's $22 million. Then you consider that the R&D to implement brand new never before seen features in gaming had to be heavily researched and prototyped for years before developing the game, creating a powerful game engine, and that was going to be a large part of the budget. Then you consider that Sega made what was a prototype for the game for the Saturn, which was a 4-year build and included both games. That version was then scrapped and the Dreamcast version was built from scratch. Think about how that kind of R&D and eventual overhaul cost in terms of budget.
So from that roughly $22 million for the first edition of Shenmue on the Dreamcast, how much do people think was for the 4-years of spent development of the Saturn version, and how much was the grand scale R&D for brand new ideas for an incredibly innovative and ambitious project? It's going to be a lot.
YSnet already has an engine to use in Unreal 4. They don't need to research the tech because they have it. They don't need to write the story or produce characters because they've already been in concept in the man's mind for 14 years or longer. They are independent but a budget of a perceived "inadequate" $10 million will push this concept closer than people think. This might be me dreaming, but it sounds reasonable, and even if they only manage $6 million out of the kickstarter campaign, sourcing another 4 million over the next few months probably won't be impossible. I just want to see this project through to what I've been waiting 14 years for.
10 million still sound low