10°
5.5

Game Revolution: Supreme Commander 360 Review

Game Revolution writes: "Like the Balkans, porting PC games to consoles has a long and troubled history. Most offspring of the PC-console relationship come out looking like the product of many generations of deliberate and careful inbreeding. Some genres-like FPS games-have translated well, while others-like RTS games and MMOs-haven't fared so well. The trip from PC-land to Console-vania is a treacherous one and is fraught with great peril, with only a select few surviving the journey intact.

Real-time strategy games are only now starting to prove that they, too, might be able to make the transition to consoles, but Supreme Commander, unfortunately, is not one of those games. In its console incarnation, it looks like the three-eyed, seven-fingered little sibling of its brilliant PC counterpart. You can see the resemblance as the 360 iteration shares many of the qualities that made the original great, but it's impossible to ignore the console version's off-the-charts freak quotient."

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gamerevolution.com
70°

These games deserve the VR treatment the most

From Xfire: "VR still has massive untapped potential, but finally the medium is starting to become more mainstream - here are some IPs that should make the leap."

ApocalypseShadow915d ago

Interesting list but I'd sure make a better one of most wanted.

JustSomeGuy94914d ago

I'd love a VR red dead redemption

90°

History of Real-Time Strategy: The Downfall (2004 - 2010)

VGChatz's Taneli Palola: "There's no question that during these years the overall popularity of the genre took a significant hit, as most games within it specialized even further by adding new elements from other types of games into their gameplay loops and consequently became increasingly niche as the years wore on.

However, this doesn't in any way mean that the period was devoid of great games. Quite the contrary, in fact. Arguably some of the greatest RTS titles ever made came out around this time, and much of this was because many developers were increasingly familiar and comfortable with adding new twists and gameplay elements to the familiar formula. As such, even when the genre's popularity dwindled, many studios were still creating excellent and groundbreaking titles almost every year, just for a smaller audience than in years past."

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vgchartz.com
Snakeeater251838d ago

those were fun years red alert star craft command and conquer well when westwood studio made good games before EA brought them like bioware...

Vegamyster1838d ago

Aside from C&C 4, the other C&C's from EA were all good/great. The genre nose dived once Moba's rose in popularity, even Petroglyph Games (ex-Westwood employees) haven't had a hit since Star Wars: Empire at War (2006), all there games got abandoned after launch.