FreakOrama writes: "DOOM was announced some time ago, a teaser came out a little bit later and now we got the full blast with a new gameplay trailer, gameplay videos showcasing different levels, guns, fun executions and bosses alongside multiplayer game modes and content creation tools.
The push they’re giving the game is an awesome one. A lot of content, mod tools, gore, guns and a crazy world, plus it looks great too in terms of visuals, but it’s a shame that it won’t look at good, or even play as fun as what we’ve seen in those trailer and videos."
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Twitter is blowing up right now
All games coming to PlayStation
Next Xbox will have steam
Next Xbox niche and only for “gamers who want it” (it’s a really powerful pc or a steam deck type portable, or both)
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Game looks great what you on about, plus it comes out 2016
hmmm... games are more than just graphics... just like people are more than just looks.
DOOM looked incredible dude. Stop with the downgrade whining.
Oh come on, this "article" is barely longer than the text description.
the gameplay is what excites me. The graphics look fantastic and as long as they're in that ballpark I'll be good.