130°

Xbox One Games in Oculus Rift Mock Demo – Forza H2/Halo 4/Sunset OD/ Killer Instinct

A video which shows how some first party Xbox One games such as Halo and Sunset Overdrive could look like using the streaming to Oculus Rift option using a Windows 10 PC.

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cramgaming.com
xHeavYx3266d ago

Not sure if it's direct feed, but looks kinda laggy.
I'm sure we'll see all kinds of weird mods (personally, I can't wait for the "Asian girls dancing near the screen" mod)

SourtreeDing3266d ago

im sorry but this is not the Kind of VR experience i want. to me it looks like its going from Television Screen to VR headset screen.. what is the point of putting a headset on to just see the same thing but on the VR screen from the headset?...

thats what it looks like to me.

Aenea3266d ago

So you won't see the mess that is your living room? :D

darthv723266d ago

@sourtree, offscreen play.... what else.

strap the wiiu gamepad to your face while using the pro controller if you want to get a similar effect.

whats even more interesting is if you have the motion control on you can steer mario kart by tilting your head left and right.

bunt-custardly3266d ago

Your opinion personifies the general sentiment of someone who hasn't put on a VR headset.

This video and the one posted by Microsoft yesterday doesn't convey the scale of the screen size very well if at all. As a viewer you have to imagine the seats in the movie theatre are to scale which means the screen you're looking at appears to be HUGE.

Without wearing a headset these videos don't really sell VR very well because they can't show the scale or presence felt in VR.

Multiplatguy3266d ago

Because I doubt the telly in your living room is the size of a cinema screen. If the quality doesn't suffer too much then this is an interested development.

SourtreeDing3266d ago (Edited 3266d ago )

@bunt

i dont need to put on a VR Headset to know what Virtual reality is lol.. and this isnt Virtual Reality. this is just streaming from one screen to another (in this case a the VR headset Screen)
this is a AD for dummies.

you want to experience this just.... just put your Covers over your 55inch LEDtv and yourself zammmnn

im not hating but if you cant see that this is what they are showing then you are dumb... i agree with the person down below. this is Anti-VR

bunt-custardly3266d ago

@sourtreeDing Apparently you do otherwise you wouldn't have made this comment:

"what is the point of putting a headset on to just see the same thing but on the VR screen from the headset?"

Because it's far from "the same thing". I get it, you're not impressed and won't be until you experience it first hand.

4Sh0w3266d ago (Edited 3266d ago )

@SourtreeDing
Well this is obviously just an additional **viewing option** for Oculus= game streaming....so bunt would be absolutely correct that you would need to use it to fully appreciate the experience.

That said although this will look much sharper and of course much bigger when you actually use it, still imo if you're going to use a VR headset at all why not at least make it full screen with small borders for optimal immersion?

starchild3266d ago (Edited 3266d ago )

I feel like some people don't understand the usefulness of what they showed. No, it doesn't replace direct VR game experiences, but it's a pretty neat feature all the same.

I've used the virtual cinema app on the Oculus DK1 headset and even at those lower specs the experience was quite convincing and enjoyable. Watching a movie on a gigantic virtual screen is very cool and I'm sure it's the same for games. Unless you have a huge 200" front projector screen in your house you aren't playing your games on a screen that appears this big. It really is a neat VR application.

It could also prove useful to people that share a TV with other people in a household for those times someone else is using the TV and you want to play your games.

Or maybe you want to lay down in your bed for maximum relaxation while you play your games or watch a movie.

Virtual screens absolutely do have significant and worthwhile uses.

+ Show (5) more repliesLast reply 3266d ago
donthate3266d ago

@heavy:

"Not sure if it's direct feed, but looks kinda laggy."

How the hell do you see lag?

There is no well to tell without the controller in hand or the controller on screen at the same time as the video.

But hey, but if you are a MS hater or Sony lover, then yes you can see lag!

TheCommentator3266d ago

Well said, we need to bubble you up!
Common sense FTW!!! \ö/

xHeavYx3266d ago

@donthate
Your comment is the typical fanboy comment, defending your precious console of choice blindly.
I wasn't referring at lag between the controller input and what happens on the screen, but if you start looking at the 15 second mark, you see a lot of hiccups, and that's just one example.

lxeasy3266d ago

I'm gonna have to try VR for myself before I can have an opinion on it.

BallsEye3266d ago

No opinion on this, would have to try it...gaming on the moon looks sweet tho.

maulberto33266d ago

Actually, I agree, it does. I'm starting to think that streaming Xbox One games to VR might be good. You can't judge the feel by looking at these videos though. I guess, those settings portray a really big screen!

slate913266d ago

Im just not sure what is supposed to be impressive here lol. You're playing in a virtual theater?

Lamboomington3266d ago (Edited 3266d ago )

Well, it'll be a fun gimmick. Won't convince anyone to buy an Occulus Rift. In light of Sony having Morpheus, this comes across as hilariously bad xD

However, for some, that litte gimmick might just mean some people buy an XBONE if they already have a rift and were going to get a console. Just knowing there's some kind of compatibility, even if they really don't know where it is.

Personally I wouldn't mind doing this from time to time, IF I ALREADY HAD BOTH DEVICES. Provided there's no one else looking ofcourse...

It's the same reason I might just use Google Cardboard to watch a normal 1080p video/film in a virtual theatre, because of the bigger screen and better ambience, it is a better experience.

Here, as much as this is nothing more than a gimmick, I actually really like how the virtual screen lights up the virtual room correctly, based on what it's showing. It could be a fun experience in itself, to look around a virtual room with nice lighting and everything... it's kind of cool.

rainslacker3265d ago

It mimics playing a game on a theater sized screen. A regular HMD would have the same effect without all the distractions of your surroundings. This is already available on OR for the PC, so really all this is doing is displaying the streamed image from an Xbox. Not really sure why MS is given credit for it though, since it has been available on the PC sans the Xbox part.

Toiletsteak3266d ago

So you are playing in a room in a room.... Roomception.

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320°

10 Years Later, Sunset Overdrive Still Remains A Beloved Xbox Exclusive

Does it still hold up in 2024?

We've still got a few months to go, but October marks the 10-year anniversary of this Insomniac Games title, with the developer having since moved on to work on the Marvel's Spider-Man games for PlayStation. It was assumed that Sunset Overdrive might make its way to other platforms eventually, but that hasn't happened as of yet.

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purexbox.com
Christopher46d ago

So beloved that it sold so well that there's a sequel and Insomniac never had the opportunity to go back to Sony to develop games exclusively for Sony.

RaidenBlack46d ago

ngl, I was low-key expecting Sunset Overdrive to migrate to PS as well along with Hi-Fi Rush and SoT

Christopher46d ago

I think that would require Insomniac going back to work on it to port it over, probably why that's not happening.

RaidenBlack46d ago

Didn't Sony help with SoT port?

Christopher46d ago

I think only in so far as they support every piece of software heading their way? They have that team who specializes in helping people port games, not just SoT, and then the one team that takes PS5 games and ports them to PC (that's their full time job essentially). But that team, the former mentioned one, doesn't do all the work, just help out with how to best do things. So, that team wouldn't port a whole game like Sunset Overdrive.

RaidenBlack46d ago

Ok I thought you meant Insomniac reluctant/Sony not permitting them to go back and work on Overdrive. Hence I added the participation from Sony's side.
But yea, In actuality its Insomniac not having spare dev time to get involved in the port work, atm.

Christopher46d ago

*** But yea, In actuality its Insomniac not having spare dev time to get involved in the port work, atm. ***

Definitely this. They're working on two major IPs as it is and Sony forced them to layoff some people at the end of last year as well. So, likely not capable of sparing the time because resources are being fully utilized.

badz14946d ago (Edited 46d ago )

There was an article awhile back talking about the situation with SSoD. Insomniac does own the IP and Sony now owns it after they bought Insomniac but the publishing right for SSoD is owned by MS - at least the 1st game still is. MS has to sell the publishing rights like they did with the first Mass Effect game to EA after EA bought Bioware before Sony can do anything with the IP.

Einhander197245d ago

Nobody cares about Sunset Overdrive, except all the xbox fanboys who didn't buy it but like to come into articles about the game and try to act like it's somehow Sony's fault for whatever reason.

+ Show (5) more repliesLast reply 45d ago
darthv7246d ago

there was supposed to be a sequel. IG had it all planned but MS said no. And Sony wont greenlight a sequel if they cant get the first one away from MS. Plus... IG has other projects they moved on to anyways so...... yeah.

fr0sty45d ago

Well, with the recent change in policy towards exclusivity, I imagine Sony could get MS to port it over.

Zeref46d ago

Because a game needs to sell 10 million copies for it to be considered beloved 😂

Christopher46d ago

I mean, it's also not a highly rated game, not even in Insomniac's top ten or even top ten on Xbox that year. With this logic, any game can be beloved and so throwing around the word beloved means absolutely nothing. Doesn't have to sell or have great critical reception, just a handful of people need to love it.

Hofstaderman46d ago

You guys are so starved for games you reminiscing about a decade old game made by a now Sony studio. Of course it never sold 10 million, the vast majority of people bought a PS4.

LucasRuinedChildhood46d ago

A game not played by many can still be beloved by those who played it, yeah.

Only making a profit of $567 after 10 years shows that it was not as beloved as it should have been though. That's really bad.

As much as people complain about AAA games not being unique or having fun ideas or bringing in new IP, a lot of gamers don't show up for them. Even less people seem to have played Hi-Fi Rush.

romulus2345d ago

What's it considered if it just sells 1.8 million copies like it did?.

FinalFantasyFanatic45d ago

It was okay when I played it on PC, idk if I'd consider it one of the more beloved games of that generation.

Zeref45d ago

@Christopher

8s and 9s is not highly rated, okay buddy 😂

+ Show (3) more repliesLast reply 45d ago
MontyeKristo45d ago

I mean, it sounds like you're just hating on the game - but, I loved it. It was one of my favorite games of it's time and that generation. Replayability could have been better, but I still managed to play it several times. I would have greatly appreciated a sequel and definitely would have been in line to pick it up..

Things happen.

Christopher45d ago (Edited 45d ago )

***I mean, it sounds like you're just hating on the game***

No, that's all the people who refused to accept that this game was beloved and never even bought it. I, on the other hand, bought, played it, thought it was 'okay' and moved on.

Now, what hate did you see in my post other than listing the fact that it's not as beloved as the few who liked it? This and Days Gone get way more love in online discussions than they do in sales and support, I find. Both are okay games, not much more. But for some **unknown** reason, people prop them up often as more than they are.

Profchaos45d ago (Edited 45d ago )

It's in noabs land unfortunately as Microsoft own the publishing rights to sunset overdrives original game while insomniac own the IP.

So Microsoft would have to be onboard with publishing this game on PlayStation systems with the understanding the would not profit from any subsequent games in the franchise unlike the games they are currently releasing on ps5 to get players into their franchises this would be a small cash injection build a fanbase around a game they no longer own then nothing.

ChasterMies45d ago

I really don’t get the love for Sunset Overdrive. It’s one of the few games I bought, played a few hours, gave up, and never returned.

+ Show (3) more repliesLast reply 45d ago
isarai46d ago

Not beloved enough for Xbox owners to buy it apparently, Xbox was the worst possible audience for that game.

Obscure_Observer46d ago

Sony couldn´t give a f* about Insomniac´s freedom of creativity, that´s why you don´t have a port for that game and will not be getting a sequel either!

That franchise wil probably never make a comback thanks to Sony´s greed for money, which have turned Insomniacs into a Marvel´s slave factory until 2030.

It´s sad, but it is what it is.

ApocalypseShadow46d ago (Edited 46d ago )

I didn't know that Ratchet and Clank were part of the Avengers of Marvel? Hidden in the ending credits of Guardians of the Galaxy or something? Captain Marvel?

Beyond the "cry me a river" of your comment that these Marvel games aren't on Xbox, it was Insomniac that was approached by Sony to work with Marvel to make a game. And let them decide what character they wanted to develop. They chose Spider-Man. Must be highly profitable for them. Wolverine is a profitable, recognizable character. And the X-Men definitely are a hot property that gamers would love as a story based videogame. Being that X-Men 97 brings back a popular Saturday morning cartoon and the introduction of the X-Men into the MCU movies coming up.

It was Microsoft's continued incompetence in cancelling the Marvel MMO game and turning down Marvel in making a super hero game as they were asked first.

Keep the tears flowing. It's not greed. It was smart business to say yes. And maybe Insomniac wants to make these games. And not a game that didn't sell well to an audience that doesn't buy games.

Christopher46d ago (Edited 46d ago )

Neither does Microsoft either, based on your own argument here. Microsoft denied the sequel, not Insomniac/Sony. There's also no sign that Microsoft is allowing a port. They control the next two games in the IP and any DLC or the like for the first. But, nothing.

What's sad is people trying to use this game to blame businesses for doing business things that they are both doing as some way to make them look worse. Microsoft wants to use Insomniac to make a good IP that sells their platform and Sony wants to use Insomniac to make a good IP that sells their platform. But, no, Sony bad!

Don't know why the truth that these companies are very much alike is so hard for people to accept.

romulus2345d ago

Your comment literally contradicts itself but troll statements typically do. If Sony is so greedy for money as you proclaim than wouldn't it behoove them to not only release the first game on their console but a sequel as well, as that would be a way for them to make profit and that's apparently their focus according to you? Speaking of profit and greed, I suppose Microsoft bought all those Developers and Publishers in hopes that they wouldn't make any money from it, right? Your ability to troll on this site with impunity is whats sad, but it is what it is.

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PhillyDonJawn46d ago

I bought it, along with at least 1-2 million others.

PrinceOfAnger46d ago

Very fun game that need a sequel.

-Foxtrot46d ago

Insomniac: “We went with Microsoft because we want to own the IP so it’s ours”

Microsoft: *owns publishing rights preventing the studio to re-release the original game, make a remaster, remake, any DLC, massive expansions and multiple sequels on other platforms*

The logic is just…I never got it

Owning the IP was Insomniacs main defence when they announced they were making a game exclusively for MS and yet they’ve ended up “owning” an IP they can’t do anything with.

If they went with Sony like normal you might have seen a sequel by now.

Tacoboto46d ago

The winner of the Logic Cake has to be Bungie, though.

Wanted to be free from Halo and MS, so they buy themselves out, only to partner up with Activision, in the same timeframe as Activision ousting the heads of Infinity Ward, for a full decade with Destiny.

... And then things start falling apart in that relationship almost immediately, whodathought!

Christopher46d ago

Hey, when Sony offers to overpay you for your services and signs a contract that says they won't force you to do anything you don't want, who would say no? Such an overpriced purchase from Sony. Poor business, IMHO. But, honestly, I'm not a business person. But, still, I don't understand it.

darthv7246d ago

...and it seems this conundrum is also why the game cannot receive any sort of FPS boost patch for Series consoles. IG wont make it, and Ms can't get another team to do it without consent from IG. I liked it on XBO, but now I also have this on PC and I can tell ya... it definitely benefits from a 60fps frame rate.

badz14945d ago

been playing it at 1080p144fps on my modest pc. not the hardest game to max out and yeah this game definitely needs to be played at high fps considering all the actions

darthv7246d ago

Sadly this may never get the proper fps update it deserves on XB (or even PS) but I now play it on steam and it definitely feels better at 60fps than it did at 30. Its a fast paced game... you need that 60fps in this one.

babadivad45d ago

This game was so fun. Me and my brother put many hours into this one.

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120°

15 Top Notch Single-Player Games You Can Complete in 10 Hours

For those who don't have time for massive open worlds or role-playing games with epic tales, these 15 games are worth checking out.

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gamingbolt.com
anast73d ago

Good games for the $9.99 bin, you can get all of the Metro's for $10 in a bundle.

490°

Insomniac Games Has Made Just $567 off Sunset Overdrive

Gamingbolt writes: "Insomniac Games has enjoyed commercial success on a level it had never seen before with its Marvel’s Spider-Man games, but not all of its titles in the last decade or so have seen eye-watering sales. In fact, specifically where Sunset Overdrive is concerned, the money the studio has made off it is quite negligible, to say the least."

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gamingbolt.com
darthv72154d ago

Not gonna lie... looking at the IG roadmap I was fully hoping to see SSOD2 and Resistance reboot on there. The first SSOD was fun. It definitely needed the benefits of a 60fps mode and I was expecting there to be some sort of patch or FPS boost support when played on SX. Sadly... that ship sailed, but Sony gave me hope they would do the game justice. It really is a fun game that deserves to be played.

Gazondaily154d ago

At least it made some money. Ratchet and Clank lost Sony about $8m.

Eonjay153d ago (Edited 153d ago )

And yet they were happy to join PlayStation and since then they have made that back many, many times over. And clearly, it wasn't enough to keep them from releasing another Rachet per leaks.

Einhander1972153d ago

Wanna talk about the profitability of Forza or Redfall?

8m is a number that will easily be made back when iR&C has been on the market as long as SO has, R&C will make more profit that SO ever will.

mkis007153d ago

Nah that was later updated to say it made sony money but maybe not insomniac

maniacmayhem153d ago (Edited 153d ago )

It's probably why Insomniac is going the Marvel route for a while and then later bring out their next R&C game.

It's not a bad way to do business honestly. They develope something for a while that will guarantee some money and then in between being out something of their own.

Unfortunately, with the way the industry is, this is how things are going to be mostly.

@Eonjay

Of course they were happy, I remember when they were happy they were independent, but they saw how tough it was being that and without first party support and came running back to Sony.

Einhander1972153d ago

I just want to add that $8m is only 265,000 copies at $30. The game will easily cross that.

outsider1624153d ago (Edited 153d ago )

That money can be spent buying a PS5 with Ratchet and Clank.

IRetrouk153d ago

No it didn't septic, you read projections and thought you read actual money made, calm down 🤣

Outside_ofthe_Box153d ago

"No it didn't septic, you read projections and thought you read actual money made, calm down"

So you saying he got excited and jumped the gun like a typical overzealous fanatic?

itsmebryan153d ago

@Gazo
R&C lost $8 million. So after all the pride PS5 owners took in the game they didn't buy it? That's crazy. Some said before Sony 1st party games don't sell well. I guess it's true

CobraKai153d ago

@Maniac
Marvel came to Sony with the pitch to do a Marvel game after MS turned them down. Sony gave the job to Insomniac who got to choose any Marvel character to do a game for, and the rest is history

DivineHand125152d ago

If there is one game they should have made money on it's Ratchet and Clank. That game was fun from start to finish. I hope this doesn't discourage them from making more games in the future.

+ Show (11) more repliesLast reply 152d ago
notachance153d ago

Lol look at everyone here jumping to reply based only on other comment here

The claim that R&C made $73m while costing $81m was based on leaked 2020 presentation slide, and on the same leak you can also find Insomniac’s own claim that it already made $145m on R&C Rift Apart..

outsider1624153d ago

As you can see they dont read much.

Zhipp153d ago

I didn't know Insomniac earned money from games. As a first party studio I figured all profits/losses were absorbed my the parent company.

Vits153d ago

Unless Sony coughs up the cash to buy the publishing rights from Microsoft, or the wild scenario of Microsoft snagging the IP from Sony happens, talking about sequels, ports, or even DLC is pretty much wishful thinking.

Source: https://gamevro.com/microso...

Jin_Sakai154d ago

If it were on PlayStation it would’ve sold better. Being a Microsoft exclusive was a mistake.

CrashMania154d ago

Zeref running around calling everything a flop, bet he won't call this a flop, can't begin to imagine why.

darthv72154d ago

well..... it did make IG some kind of $ unlike R&C which lost $8m in the process.

Does that count?

TheKingKratos153d ago

Well darth ... You went full fanboy and pretty much acting stupid or possibly can't read

As a user above said

They claim that R&C made $73m while costing $81m was based on leaked 2020 presentation slide, and on the same leak you can also find Insomniac’s own claim that it already made $145m on R&C Rift Apart..

Kribwalker154d ago

Yeah 😂😂😂 That’s why the newest ratchet game lost $8 million

purple101154d ago

Had a bigger budget
+ console shortage
+ is was ps5 only.

God if war and gt7 were made crossgen and made money in the same time period

Jin_Sakai153d ago

“Yeah 😂😂😂 That’s why the newest ratchet game lost $8 million“

Sunset Overdrive budget $42.6 million
Ratchet & Clank budget $81 million

You do the math. 😉

Eonjay153d ago

Rachet and Clank sold more than Sunset Overdrive so yes.

CrashMania153d ago

You'd have a point if the numbers weren't from 2022, and before the PC port, and before the thread, mkis. Might not have made a huge profit, but it didn't lose money.

notachance153d ago

Before 2022 and before PC Port, yes

Be honest, you jumped to reply this only by looking at some other comment mentioning that while completely skipping the following replies aren’t you?

Jin_Sakai153d ago (Edited 153d ago )

Sunset Overdrive budget $42.6 million
Ratchet & Clank budget $81 million

And R&C was profitable. Even with nearly twice the budget.

“Update to the previous Ratchet & Clank: Rift Apart sales thread: It was profitable. Sold 2,7m(as of roughly February 2022)”

https://www.resetera.com/th...

Outside_ofthe_Box153d ago

Jin, now why did you have to go ahead and ruin thesoftware730's day like that by posting facts? Smh

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Christopher153d ago

I mean, maybe because of market reach. But it wouldn't sell better than R&C or SM games. It was a fun game, but not as enjoyable as the others, IMHO.

ChasterMies153d ago

Dead Rising 3, Rise Son or Rome, the Titanfall franchise, and the Tomb Raider franchise were all hurt by Xbox exclusivity.

cammers1995153d ago

Exactly. Fuze and sunset overdrive. Both came to Xbox. Both failed. Hmm.

Knightofelemia153d ago (Edited 153d ago )

It was an exclusive because during that time Insomniac was not owned by Sony. Sony has to honor that contract or they will be forced to pay it out or go to court. No different then a Microsoft title being an Sony exclusive they have to honor the contract.

+ Show (4) more repliesLast reply 153d ago
mastershredder153d ago

"where Sunset Overdrive is concerned, the money the studio has made off it is quite negligible, to say the least."

I'm sure that big platform jump had nothing to do with it right? Pull a Rare, win Rare Prizes.

P_Bomb153d ago (Edited 153d ago )

Re. R&C and the 8 million, I wonder if hitting PS+ Extra hurt its legs? Good get for the service, but did it eat some sales?

FIELDMARSHALL_P153d ago

More than likely, but it could also make new fans that wouldn't have normally played the game buy the new one.

Hofstaderman153d ago

Same excuse XBOX fans use and look at whats happening to them and their preferred console...

Hofstaderman153d ago

I think it did. This highlights the pitfall of day one releases on sub services. I know R and C was not day one but it would have benefited from having more time to garner sales on its own steam.

Crows90153d ago

Learn to read. It didn't lose money. Read again.

P_Bomb151d ago

“Learn to read.”

I can read just fine professor. See yourself out 😤

+ Show (1) more replyLast reply 151d ago
preciousdeath153d ago ShowReplies(1)
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