860°

The Order: 1886 Developer Ready At Dawn Expanding In New Directions

In the back of this year's release of The Order: 1886, developer Ready At Dawn has announced some high-level changes to the studio to focus it for the future.

"What we did on the PS4 for The Order: 1886, we can also do today on Xbox One, PC, and on an additional unannounced platform."

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gameinformer.com
NewMonday3277d ago (Edited 3277d ago )

"What we did on the PS4 for The Order: 1886, we can also do today on Xbox One, PC, and on an additional unannounced platform"

additional unannounced platform? Nintendo?

------------------

about the Order1886 sales"we are well on our way to achieving the sales performance that we sought"

Eonjay3277d ago

I'm actually excited to see what Nintendo has in the pipeline.

Cindy-rella3277d ago (Edited 3277d ago )

The Order 1886 is such a good game and i wished a sequel to it was being made by RAD now. Most people that speaks ill of the game didnt actually play it but listened to some others negative opinions on the game which seems to overshadow all the positive user reviews. The game isnt 5 hours long like some would think but that seems to be one of the biggest complaint about the game. The game doesn't have online multiplayer or a lot of collectables in game which i didnt mind much. It seems like the fact that this game being the best looking game graphically on the ps4 made it a target by a lot of people because most opinions are mass embellishments which are normal things in a lot of other games. Youll hear people harp on length, quick time events, no multiplayer, no collectables, or that it isnt an open world game. Most of these formulas are in other games but a lot dont mind them but in the order 1886 they are a problem. Its as if there are definite formulas that certain genres of games should follow or else.

I love the story and presentation of this game and its actually my favourite game this generation. I remember telling a few people that but they scoff and said im a girl and not a real gamer because the game is crap and shouldn't have been made. I dont know why being a girl invalidates my opinion on the game and i dont understand people who thinks that if something isnt of their tastes then something is rubbish.

The Order 1886 is the most polished game this generation because everything is done in high quality level. I love the story and the way it was told. I love the voice acting, graphics, animations, sounds, music, physics, gameplay, hit detection, and that the game wasnt open world. Some people prefer grinding in an open world arena where a lot of the missions are basically fetch missions while upgrading their weapons. Im not a fan of those games because most lack focus on the main mission objectives and they tend to have bland graphics and technology all around. Almost every game thats been released this gen has suffered from launch issues whereas the order 1886 was polished on launch day.

The Order 1886 is my favourite game this gen and i havent seen any AAA game come close to the orders technological attributes this generation but a lot of those games with issues are getting high praises and high scores despite them having glitches and needs to be patched to work correctly. To each his own.

Concertoine3277d ago (Edited 3277d ago )

@Eonjay

Me too, but im not sure if that's what they're referring to tbh.

@Cindy-rella

What about his comment prompted you to write a 4 paragraph essay which didn't even mention once what he said?

AngelicIceDiamond3277d ago

@Cindy I'm glad your a huge fan of The Order. Its good to see someone passionately plays and loves it.

Its something I can respect.

"The Order 1886 is my favourite game this gen and i havent seen any AAA game come close to the orders technological attributes this generation but a lot of those games with issues are getting high praises and high scores"

You'll be seeing more of it on PS4 and other platforms now.

nix3277d ago (Edited 3277d ago )

well all this reminds me of Resistance devs Insomniacs... it's sad that some games don't sell good and devs have to go to uncharted territories to survive.

Order was one of my favourite games this year. i don't really care about the length as long as it entertains me for whatever short period it lasts.

IcarusOne3277d ago

@ Cindy

I played it. Can confirm it was shit.

starchild3277d ago

I wonder what the unannounced console is. I hope it's from a new company in gaming. We need some fresh blood in the console race. The battle between Sony and Microsoft is getting a little stale and Nintendo is off doing their own thing. Some fresh competition could do great things for gaming.

NukaCola3277d ago

Ready at Dawn has built a phenomenal engine. They did wonders with The Order. I really enjoyed the game. Now they can go anywhere and in any genre and focus on gameplay to ensure an all around solid experience is created.

UltraNova3276d ago (Edited 3276d ago )

I've read the whole thing yet one sentence stuck with me:

Sams: As I have always said, gamers don't buy business models – they buy great games.

True, for core gamers yes.However,do companies relay on core gamers for there never-ending struggle to increase their year on year margins?

Hell no.

Now how many million copies do annual business models that stopped innovating long ago, that are simply updated to the slightest while recycling the same old formula year after year aka COD, Assassin's Creed and all those EA sports titles sell?

Or worse yet how many tens of millions do those god awful mobile games sell?

The truth is this guy is high on his propaganda meds and as a businessman he knows that big profits come from these so called business models.

That's why he was hired there, for his business know-how.

What worries me is that RAD is effectively steering towards that business model school of thought by hiring this guy and as a single player gamer I'm sad to realize that the Order 1886 might be the last I'll see of it when I really wanted them to make a bigger badder better sequel.

+ Show (5) more repliesLast reply 3276d ago
AngelicIceDiamond3277d ago (Edited 3277d ago )

Are they suggesting The Order's tech can be done on X1 and PC?

EDIT: Its clearly in the headline and article. I guess what I mean't was, I thought The Order could only be achieved on PS4?

http://www.gamespot.com/art...

"What we did on the PS4 for The Order: 1886, we can also do today on Xbox One, PC, and on an additional unannounced platform."

Did we get mislead by RAD?

Kal0psia3277d ago

It's clear what they're claiming, YIKES! ;D

DevilOgreFish3277d ago

A 60 fps version of this game would be interesting to see. I'm more interested in this "unannounced platform" that could do the same game. Nintendo's next console, or maybe someone else?

MrDead3277d ago

@AngelicIceDiamond

"At the same time, we have worked very hard to make sure that our engine and technology suite is multiplatform. What we did on the PS4 for The Order: 1886, we can also do today on Xbox One, PC, and on an additional unannounced platform."

If you read the article they are referring to the game engine.

AngelicIceDiamond3277d ago

@MrDead I see, the games engine can be done on other platforms. But would that include the graphical fidelity as well?

Svinya3277d ago (Edited 3277d ago )

Is this a joke question? Are you SERIOUSLY asking us if the graphical fidelity of The Order can be done on PC?

Well, let's see here... Seeing as how a high end pc is probably at least 5 times more powerful than the PS4, then yes, I'd say that it wouldn't be an issue to make The Order look even better AND run at 60fps on the PC...

MrDead3277d ago (Edited 3277d ago )

@AngelicIceDiamond

I would say at the time of release the graphics that they were able to produce where only possible on the PS4 (I've not included PC in this comment). With all the updates and better utilisation of the power available I guess it’s possible that we will see the Orders level of graphics on other consoles, only time will tell.

thorstein3277d ago

Did we get mislead?

No. I just don't think you understand the nuances of coding software.

At one time we used to only use Basic. C preceded C+, C++ and C#. Machine language also preceded current programming languages.

The point is, as technology improves so does understanding.

dantesparda3277d ago

It just goes to show you how they'll (devs) will say anything to sell you their sh't. I don't know why anybody believes anything they say.

garrettbobbyferguson3277d ago

The Xbox One is very similar to the PS4 in terms of power, why wouldn't they be able to achieve graphical fidelity? Let alone on a PC. In fact, we'd be able to see the game meet a standard 1920 1080 at 60 Fps on PC instead of what was given.

rainslacker3277d ago

@Thorstein

Not to take away from your point, as I agree with what you're trying to say, but there is no C+ language. It went from C to C++, with C being procedural and C++ being OOP. C# was derived to mimic C/C++ but be device independent by working off a framework...basically MS answer to Java which was gaining a lot of traction at the time. The fact the syntax is very similar is just because it was designed that way, however, it's not a pure C/C++ language in the same sense as the prior ones. C# I wouldn't really consider an improvement over C++, but it's convenient to use from a development standpoint for certain things.

If I'm not mistaken, there is some language that has C+ in the name, starts with an A, has a slash(/) then C+, but it is completely unrelated to C. There's also some fake programming language called C+=(C plus equality) that was started by 4chan...I believe in response to someone who wanted to make a feminist programming language or something like that.

Otherwise, based on the article(at least the updated part if that came after your post), he was speaking of the engine itself. It can build to different hardware. I would imagine anything done in the Order could be done on the Xbox, but whether it had the same graphic fidelity I wouldn't know. Probably not in it's current form if they've been focusing on the PS4 for the longest time. PC should be able to surpass the fidelity given appropriate hardware, but again, if they've been working with Sony API's and OpenGL variants, their particular engine may not be quite up to par on other API's yet. I'm not sure how their engine and game development teams are split up though, so it's possible they're in line with each other.

ChickenOfTheCaveMan3276d ago

They don't own the IP, it won't happen.

mochachino3276d ago

Well pc obviously but it would look even better.

+ Show (9) more repliesLast reply 3276d ago
Dabigkahuna763277d ago

I see what you done there Dream Cast

XanderZane3277d ago

Yeah, I'm pretty interested on these new IP's that will come to other platforms. We probably won't hear about them until next year though. Good to see they are branching out like Insomniac and other developers are starting to do.

thorstein3277d ago

"Sams: While we would love to share with you how well The Order: 1886 has performed since it release, those are numbers that only Sony can divulge. Suffice it to say, we are very proud of that game, and we are well on our way to achieving the sales performance that we sought."

So, a great game sold really well and was well received by gamers.

Astounding that hack journalists are so angry at this game. It's like RAD stole their cookies or mom or something.

benji1013277d ago

Learn to read and understand English.
"On its way to achieving" is a way of saying it has not sold what it was expected to achieve.

Svinya3276d ago

So.... The developers of the game can't say how much they've sold? Ya, ok... Means numbers are bad.

StitchJones3277d ago

Game stunk, they should just shutdown.

starchild3277d ago

Nah, the gameplay was mediocre, but the story was good and the presentation was fantastic. I think there's potential in this studio.

rainslacker3277d ago

If every studio shut down for making one bad game there would only be a few studios left. Every studio has a flop once in a while. Luckily though, the game looks like it will meet expectations. Maybe a bit late, but R@D apparently isn't in a position to have to shut down because of one game not selling.

mochachino3276d ago

I liked it. Good but not great. I'd buy a sequel will a more elaborate story. They started something very interesting.

SilentNegotiator3276d ago

It worked great for Insomniac and Ninja Theory.

*Looks at sales for Sunset Overdrive, Fuse, Enslaved, and DMC*

Ehhh...maybe those are bad examples.

juggulator3276d ago

The new platform is obviously the NX.....but going multiplatform is a clear sign The Order didn't sell well at all and RAD wasn't happy with the results....hence them claiming they can get the same visuals on xb1. Sounds fairly delusional to me but to each studio their own. It was about creativity at first......now it just about $ALE $.

+ Show (5) more repliesLast reply 3276d ago
Haru3277d ago

Wish they would've gone multiplatform from the begining, they made Sony pay for their boring game for nothing

blakstarz3277d ago

The Order was far from boring....its just a game not fit for everybody.

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kaizokuspy3277d ago

I agree about it not being for everyone. I look at it this way. I spent $60 worth of money to Kickstart a new ip for further better releases and I'm glad I did.

ritsuka6663277d ago

The Order was far from boring....its just a game not fit for ev''erybody. '''

Laugable excuses.........

blakstarz3276d ago

@ritsuka666

Why is it a laughable excuse? Maybe the game was over your head perhaps?

+ Show (2) more repliesLast reply 3276d ago
blakstarz3277d ago

@ Mokuroku

"You means its a interactive visual novel not fit for everybody. Game is a little strong of a word."

Okay lets look at the term "interactive"..to me a totally interactive game is a point and click game which I use to play in the Sierra days, The Order is not that, there are points where you switch to the controller and start shooting and taking cover, now I understand that there may be a bit more of "interaction" but I find it to be a good balance. And if you crank this game up on the difficulty level, its no cakewalk when you switch to the shooting action.

But I will say that this game screams a trilogy based on the good story behind it and the concept, I'm sure they learned from this first console endeavor and will make the sequel (if there is one I hope and pray) be more action based.

-Alpha3277d ago (Edited 3277d ago )

Unsurprised. The Order didn't do well for Sony, so I'm guessing we wont see a sequel, at least from RAD.

The team seems really focused on making "Film" games, seeing as they keep throwing around the word "transmedia".

Not sure I'm on board with that direction, but variety isn't bad. Let's just hope they take the criticisms of The Order to heart and learn to improve them.

Dark113277d ago

Yeah i would imagine Sony weren't happy.

Crimzon3277d ago

Neither were many of their customers. Hopefully Sony will be a lot smarter with their investments in the future and fund developers who actually want to make games instead. I can't believe Sony funded the development of that garbage for five whole years. What a disaster.

On the plus side, at least someone had the sense to commission From Software to make Bloodborne. Hopefully Sony gets From Software to make another PS4 exclusive in the future.

Utalkin2me3277d ago

@Crimzon

First off the game was not garbage. Secondly Sony allows their developers creative freedom and not trying to micro manage what they do.

Rimeskeem3277d ago

"we are well on our way to achieving the sales performance that we sought"

The article suggests they will keep a close relation with Sony

Sevir3277d ago

That's funny! Considering that the studio hasn't gone under, and the fact that they just opened up a new studio, it would seem as if they are doing quite well. It seems very well that Sony is still doing business with them as a relationship hasn't ended.

The media may not have cared for the order! But It has fans and it's sold reasonably well. They've managed to have a new motion capture and 3d scanning facility pretty much confirms they have grown which likely means The Order was profitable for them and Sony.

mikel10153277d ago

"Reasonably well" The game did pretty bad sales wise.
That's the reason they split off to do their own thing. No where is there proof of this game doing well, even in an interview a guy said they were still waiting for sales to meet expectations.

Sevir3277d ago

Umm just to clarify... They've always done their own thing, they were never first party, they were independent and worked on other platforms... The Order 1886 was originally going to be a PS3/XB360 title and they decided to skip a generation with the game game and instead ported the PSP gow games to PS3... They've done work on the Wii as well so saying they split off is categorically incorrect. Just to put things into perspective. If your product didn't sell enough for you to sustain your business, your studio shutters or you have lay offs to compensate for the redundancy... The exact opposite happened. They made a profit, they opened a second studio and they bought a lot to house expensive industry standard practices, and even lease their facility.

They even said there partnership with Sony continues... How on earth did you come to the conclusion that they are doing bad and had to cut ties...?

rainslacker3277d ago (Edited 3277d ago )

@Mikel

Can you provide proof that the game DIDN't do well? I mean, there's no evidence that it didn't do well either. Absence of evidence is not evidence of absence and all that.

As far as I know, this is the first semi-official comment that the game did OK. If the game is approaching expectations, doesn't that say it's performing about as expected? What we don't know is what the expectation was. Was it 1 million...10....do you know what it was to be able to say if the game did well enough, or are you just guessing based on the constant hate that the game gets?

IcarusOne3277d ago

It would be so epic to see a studio like RAD with their focus on cinematic atmosphere, team up with a studio like Telltale Games, who focus on story, writing, immersion, and choice. Imagine a TT game that looked and moved like The Order.

tjg593277d ago

The ending left it open for a sequel , so I think we'll get one

_-EDMIX-_3277d ago

"Unsurprised. The Order didn't do well for Sony, so I'm guessing we wont see a sequel"

Where did you hear that? We don't know what Sony paid to get it made, thus don't know what is "well" for Sony currently, Ironically...this released today.

http://www.gamespot.com/art...

Consider Heavy Rain by many peoples understanding um..didn't do "well" the reality is...."well" for a company is subjective, some are ok breaking even and getting a small amount of profit to invest in the IP later on.

http://www.cinemablend.com/...

The Order did about 500k in sales in about a week, meaning that even if later on it went on to sale a little more, it might be very much profitable for Sony.

The Infamous games didn't do huge millions yet we have 4 or 5 titles from them. I think they will be fine and even if R@D doesn't do the next game, it will likely be done by another Sony studio as Sony owns the IP.

I also don't get the questioning of Sony not making a sequel based on such sales as clearly they know what the game entails and clearly they have an understanding that this title isn't like most games, thus should be funded accordingly, just like how Heavy Rain was. They were not just seeking 5, 6 million units etc as Sony is one of the few publishers that often creates such strange games in the first place, they clearly have realistic expectations of sales. Rain, Heavy Rain, Beyond Two Souls, InFamous etc. I feel they likely budgeted accordingly and will make a sequel.

rainslacker3277d ago

Funny, your first link is actually from this interview we're talking about now.

I could see a sequel, and would welcome it to be honest. R@D execs, in this interview, made no indication that they would ditch Sony, nor did they say they wouldn't be interested in making a sequel. As a growing dev, and soon to be publisher, they'll want to keep making things that make them money. I did like that they said they'd only work on things that their dev team was into making though. I think many games suffer because people just get tired of developing the same thing over and over again.

Basically this interview gave me the impression that they simply want to expand their studio and their portfolio, which maintaining more of their own creative properties. The last part makes sense as it adds a lot more value to their company. Seems they also want to move into self-publishing which developing their own game engine. It kind of reminds me of Take-Two Interactive back in the early days.

I do think this interview indicates that they want to remain independent, which means the likelihood of them becoming a Sony 1st party is pretty slim.

+ Show (3) more repliesLast reply 3277d ago
Walker3277d ago

Well I guess the Order was their chance to shine for Sony and it didn't work out :(

JMaine5183277d ago

Sucks because I was actually looking forward to a sequel for The Order but looks like that won't happen.

mafia_pc3277d ago

Sony own The Order IP, they can do a sequel with an other studio, don't worry.

nicksetzer13277d ago (Edited 3277d ago )

Santa monica would be an awesome studio to take this over. They rock the atmospheric feel for games. Also, they know how to put together a full package of gameplay and cinematics.

That and God of War is a tired franchise IMO.

Tontus3277d ago Show
SonyOnly43277d ago

@nicksetzer1 some people dude those dislikes just for stating a FACT yes I agree god of war is tired anyone who has a problem accepting that don't dislike tell me what direction God of War 4 has to go on? Zeus is dead now as are every other known god in the game so you tell me why and how the franchise drags on?
And yes I love God Of War but just like Gears of war the story is over and finished in a way that anything that comes after can only damage its legacy.

BitbyDeath3277d ago

@sonyonly, Not sure if you remember the state the world was in after Kratos destroyed all those gods, yes he killed zues but now everything is unbalanced and a new order needs formed.

+ Show (2) more repliesLast reply 3277d ago
nicksetzer13277d ago

I was really looking forward to a sequel, there was a really good groundwork. The game they released was not very good, but it had all the polish, just wasn't put together right. Super bummer.

Really cool to see them go multiplat though.

Majin-vegeta3277d ago

I think Sony owns the IP so not all is lost.

rainslacker3277d ago

R@D expanding doesn't mean they're leaving The Order behind. It just means that they're looking to expand into new territories as well. From the article, it seems they're interested in going into multi-plat/PC gaming and publishing, but they indicated they would still work with Sony.

Think of it this way. Insomniac has been expanding into new territories the last few years or so, yet they're still developing the Ratchet & Clank reboot.

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340°

Ready at Dawn reportedly heavily impacted by latest Meta layoffs

Lone Echo developer Ready at Dawn has reportedly been heavily affected by the latest round of job cuts at Meta Quest.

Read Full Story >>
eurogamer.net
-Mika-403d ago

I thought Sony owned them. 1/3 of their studio was laid off including the studio head. Jesus, they were literally acquired by Meta in 2020 and now their whole studio has been gutted. They should have focused on making console games instead of pursuing VR. I kinda wished MS would have bought them in 2018 when they were acquiring smaller studios. They would have been a good acquisition.

IamTylerDurden1403d ago (Edited 403d ago )

Sony never owned them, they were a third or second party at best. They did great work on GoW and 1886 was an IP with potential. Sony imo gave up on a talented studio, intriguing IP, and impressive engine bc they care more about critical reception than they have conviction in talent and Days Gone/Ross and Garvin was another.

Feel bad for RaD. After Sony were visionless cowards and stopped working with RaD they made limited game called Deformers for Gamestop, probably had little funding, then the transition into VR. Luckily their talent shined through and their VR games were well received. Obviously Meta acquired them. Now, the reward for being a good dev with Meta is layoffs. Sucks.

-Mika-403d ago

Yeah, I was looking through their wiki. Ever since the creation of their studio, they worked with Sony and I enjoyed each and every single game they collaborated on. It sucks to see Sony threw away their relationship over just one game. Especially, since the only complaints about The Order was that it was linear and short. Sony really dropped the ball with this studio. They would have been a great asset. Just sad all around, so much potential.

RpgSama403d ago

I mean, it is on them for going over to Meta, did they think that was going to actually work out?

That's like the studios that went with Stadia.

MIDGETonSTILTS17403d ago (Edited 403d ago )

It’s easy to offer support when it isn’t your checkbook…

Sony have not been gutless at all. They let a US studio spend 7 years making a game reflective of Japan’s own history! That was a big deal for Sony to be willing to acknowledge that Sucker Punch, regardless of their origin, was THE best team for that Japanese-centric game.

The risks they let ND make with Part 2 were insane, and 100% not concerned with critical reception; just the game the studio wanted to make.

Pursuing PSVR2 is hardly a venture into critical reception, or an easy market to pioneer.

The best example of Sony’s judgement at work is Returnal and Housemarque. That game is great, but not the most renowned game worldwide(although a top 10 of all time for me). I don’t even think it shipped a million units. Bought, Sony saw their talent and innovation, and acquired them despite their sales numbers.

Ready at Dawn and Bend studios were passed over because of their output, and future visions. Ready at Dawn made a very short game, which raises questions about their future. And Bend released a buggy game after a very long time in development. And, it sounds like their only other idea was “Days Gone 2”, and every studio should have multiple creative routes, especially if you want to be owned by a publisher that offers support for those visions.

Not every studio gets selected, and that’s OK. As much as I love Sony’s output, it only seems to work for some. Many will flourish fine without Sony’s structure.

IamTylerDurden1403d ago (Edited 403d ago )

Midget

I agree on virtually everything. Sony has taken great risk in many scenarios and certainly aren't gutless overall. However, as a fan, i will voice my opinion when i disagree with their actions. RaD made Daxter, Chains of Olympus, and Ghost of Sparta prior to 1886. All were hugely successful. But to cut and run bc their first AAA didn't receive the reception they had hope was weak. Especially bc The Order was so obviously filled with potential. The engine was worth inheriting. They had a strong relationship and 3 prior successes with them.

Evolution bothered me as well bc imo Sony mismanaged Driveclub and ruined an eventually great IP by pushing it out uncooked, fumbling a ps+ version, and numerous other mistakes a premier publisher should be on top of. Plus, Motorstorm could've been rebooted.

Guerrilla Cambridge as well. KZ Merc and Rigs were actually good. Zipper i understood. Firing some of JP Studios talent i get, but some of them didn't make sense. Gavin Moore for example. Sony is great at cultivating and nurturing talent but they aren't perfect and as a fan, i'll voice my complaints. But obviouslyi love what they are doing with almost every studio currently. Love the new acquisitios as well. Imo the best publisher running. I hold grudges though. Loved me some Evolution and RaD.

sinspirit403d ago

RAD was definitely a missed opportunity. It felt odd they weren't acquired by Sony after all the partnership. The Order seemed just harshly reviewed.

MIDGETonSTILTS17403d ago (Edited 403d ago )

@Edward’s ulcered stomach:

Evolve was the victim of family tragedy, not Sony mismanagement. I’m still dreaming of a Pacific Rift (favorite racing game EVER) remaster, maybe even in VR 🤙

RaD did not demonstrate their chops yet at AAA. What makes them entitled to absorption?

I’m not familiar with the Cambridge studio, but that does suck.

And I think Japan Studios wanted to still cater to the Japanese market, but Sony wanted to fund worldwide marketable games…. AAA games are expensive to make; so you either find your own vision, or remain open to creative input from your financial backers. It sounds like Gavin Moore wasn’t the latter.

fan_of_gaming403d ago

@MIDGETonSTILTS17 I'm not sure why you're saying Bend Studio was passed over, as Sony owns them.

blackblades403d ago

Reception, if your restaurant got a F rating i definitely wouldn't be going there. Your place would definitely get closed and lost of money.

MIDGETonSTILTS17403d ago

@fan

Bends wasn’t passed over, their first pick of projects (Days Gone 2) did

IamTylerDurden1402d ago (Edited 402d ago )

I'm not here to protect Sony. They mismanaged Driveclub. How do you as a great pub allow your first major new IP that gen to launch unfinished with broken servers? It didn't have weather and servers were busted for at least the first month. Where is the oversight?

Then the ps+ edition? It was treated like a service almost but it waffled around. The game was eventually great and they cut Evolution. I enjoy DC VR but even that was fumbled.

Sony wildly mismanaged DC and idc if it hurts fanboy's feelings. You lose credibility when u fail to be honest. I love Sony but i'm not here to protect them. That's the prob with gaming culture, ppl adhere to narrativs and agendas, i say what i feel. If i rip Redfall or say Hi Fi was overrated it's bc i believe it. If i praise Gamepass it's bc it deserves it. If i say PS5 has been dry this it's bc imo they have in terms of games. I don't spit fanboy rhetoric just because, i say what i feel.

+ Show (7) more repliesLast reply 402d ago
neutralgamer1992402d ago

Game development is really expensive. Sony funded the order 1886 and RAD blew their chance. You have to have enough self awareness to know that a fully priced AAA game can't be 4-5 hours long

Only if RAD had gone to 15+ hours of gameplay with RPG elements it could have been special. Also co-op would have been great addition too

We can't blame Sony of any publishers for that matter because now a days AAA games cost 80-1000 million to develop

Inverno403d ago

What a waste of talent and potential this studio turned out. Oh what could've been, just another victim of fabricated outrage.

IamTylerDurden1403d ago (Edited 403d ago )

To no fault of their own.

CoO and GoS were two of the best PSP games and The Order was limited but underrated/full of potential. The setting and engine alone were imo enough to green light a more robust sequel. And their VR output has been well received. Not their fault that publishers screw them. They've done enough to prove their ability.

They also made Daxter which i didn't realize. 8/11 career games 80 Meta or above and the other three were the last Echo game (78), The Order which i enjoyed, and dogwater Deformers which was a half funded Gamestop published experiment. RaD is certified imo. Deformers imo is their only bad game. Should've been acquired by Sony a decade ago. Even if Sony refused to pursue The Order further they have VR chops. They have talent.

RaidenBlack403d ago

What's even more depressing ...
Ready at Dawn had a working PC version of Order 1886 ready and showed it off at SIGGRAPH 2015.
* sigh* we'll never get that, nor Order 1887
pity, their proprietary graphics engine was ahead of its time ...

IamTylerDurden1403d ago (Edited 403d ago )

This.

The engine alone was worth inheriting via acquisition. The Order was benchmark visually and an IP with potential. I actually loved the game and felt it was one of the most critically misrepresented titles that gen. It has around 63 Meta if i remember correctly? Deserved 15 points higher imo.

The setting, weapons, and story were enjoyable. Tesla making gadgets, arc rifle, Arthurian lore with vamps/wolves in 1800s London? Awesome. It was ridiculous how critical ppl were of QTEs at the time. The game short but awesome imo.

-Foxtrot402d ago

It is a shame because I'd have taken an Order sequel

The concept and setting was great

They just needed to make it more open and create a longer game

Also maybe try to loosen up the gameplay, like I think this game would have done better in the style of Uncharted rather than the over the shoulder similar to Gears of War. With the Black Water giving them abilities they should have been able to be more nimble, climbing walls and the like.

Shane Kim403d ago

I thought the order was one of the best games on PS4. Intersesting characters, nice gameplay, cool weapons. Shame Sony let IGN fanboys dictate what to incest in.

Chocoburger403d ago

Your autocorrect is quite curious. May want to edit that second-to-last-word. 🤣

Shane Kim403d ago

Lol stupid phone. Now it's too late to do anything about it haha.

BlackTar187403d ago (Edited 403d ago )

Lol auto correct on my phone doesn’t list incest in the correction words. You sir just exposed your pornhub searches lmao

masterfox403d ago

Im actually more surprised that Ready at Dawn devs still exists, I havent hear of them until this article appeared , what have they being doing all this effing time?, at least throw 60 fps patch for the Order.

Show all comments (33)
80°
10.0

Review: Lone Echo II | VRFocus

VRFocus says: "There’s a lot to love and get engrossed in as it’s so immersive, the real criticism comes from the fact that Lone Echo II plays everything a little too safe. The experience doesn’t break any new ground and it really could’ve done with some greater challenges thrown in. On the other hand, it was engrossing until the very end, easily the standout AAA VR experience of 2021."

Magog958d ago

A shame it's stuck on Facebook hardware. This studio could and should have been working on The Order 2 instead of Facebook games.

30°

Lone Echo II Oculus Rift Launch Date Confirmed for October

After several delays, there are now only a couple of weeks to wait.