NL:
"Development Hell" is a well-known term for the painful gestation of a Hollywood movie. Whether modern AAA games suffer the same problems from concept to release, I don't know personally but I am certain that they do. I am currently reading Tales From Development Hell, and whilst the movie industry is not the games industry, there are some themes I'm finding painfully familiar. I previously wrote about Hired Guns and the freedom it offered me in writing. Body Harvest proved to be the antithesis. I didn't find it to be the most enjoyable of projects, and I wasn't alone. DMA itself, in contrast to the early days, wasn't an entirely happy place to work at that time.
To become a classic, a game needs more than green-haired little guys. Read this to know the history of the game, how it was created, and why it is so good.
Lemmings was the greatest puzzle game ever thanks to one magical homicidal button....it was mind blowing
Lemmings: Can You Dig It? celebrates 30 years of the beloved title, bringing together former DMA Design employees to discuss its creation.
Cool a documentary is coming at least they didn't celebrate with the release of a nft like Castlevania.
The awesome games are plagued by terrible visuals.
If you still consider them to be good games, are they really "ruined" by bad graphics? On the same token, it doesn't exactly seem fair to deem a game as ugly when you are comparing an original version for an old console to the newer versions. Having modern-based graphical expectations is going to lead you to be let down when playing older games; you shouldn't blame the game for your bias.