370°

Dev: Gaming Is an Ugly Business, Not Surprised That It's Dying

Jools Watsham, the man behind multiple critical hits on the 3DS, Wii U, Vita and PS3, has spoken out against the gaming industry and how it operates by dictating what games players can and can't buy.

Read Full Story >>
thegamescabin.com
ltachiUchiha3273d ago

I dont think its dying but I am worried about triple a games that cost alot to make but has a niche crowd because they may move to mobile gaming where its more affordable to create games & is quickly growing.

miyamoto3273d ago ShowReplies(15)
marinelife93273d ago

This article is one man's opinion. I think the developer is a little frustrated that he can't his game's exposure in retail space. He doesn't seem to realize that brick and mortar stores only have a finite amount of shelf space to put games hence the reason why there is "some guy" making the decision on what games to display and how many to bring in. That's why downloads are the future.

ShinMaster3273d ago

More and more consoles are being sold each generation, so I don't really think it's dying.

King-u-mad3273d ago

Before I actually read this I will explain something.

I doubt he means dying as in it's ceasing to exist. He most likely means it's dying in the sense of it's becoming less and less about the games and more about the money that's made. Therefore gaming would be dying and profit would be the basis of it.

After I have read this.

"Gaming isn’t the way it used to be..."
"These days it’s all about the money"

Go figure I was right. He is also right. I can tell that he's an avid creator that has passion in the creation of video games. It's just a shame the developers like him don't have the control over gaming along with the real gaming enthusiast. Instead publishers are the funds behind gaming and dictate what is and how things are done. The publishers don't really care about anything other than making profit, they are a business. They are not creators when it comes to gaming. All they do is create profit for their own personal interest.

The more this goes on the more gaming will die. It's a shame because I know many people who want to develop games. It just sucks that the only way their passion and dreams can be shown is if they legitimately work to take back gaming from the hands of publishers that do not care about it.

Independent developers are the future of gaming if they make the right choices. Also if the gaming community understands their passion and importance.

Kidmyst3273d ago

The article points out one problem with retailers is the limited selection, where online you can get it and why for me more purchases from Amazon grow even more. Retailers can't stock everything, I get it but they need to open up opportunities like REI does, you buy online and ship to store free via computers around the store. Or ship to home for a charge. I go to Target for say 3 things, they stopped carrying 2 of the 3 so I just end up ordering all 3 from Amazon. Also the Dev here states games used to be made by Geeks in basements, well some are and they are called Indies which many gamers don't give them a chance. Growing up playing these early games, the indies bring back the old fun.

3-4-53273d ago

Uhhh random useless negative article that doesn't really serve and overall purpose to the betterment of video games at all.

gninja923273d ago

wel its better than a "top 10 X things we like or want to see in X game " , those are flat-out worse than the youtube commercial about the worker's comp law firm

ginsunuva3273d ago

That's what he means. High-budget gaming is dying.

Mobile is taking off on a global scale, as people in developing countries like China and India get their first ever computer in the form of smartphones, and they play their first digital games.

+ Show (3) more repliesLast reply 3273d ago
MrCrimson3273d ago

I haven't bought a game in a box in over 3 years.

SolidStoner3273d ago

when the day comes.. (I mean digital only) then goodbye gaming for me (so it will die, lets hope not).. I dont want to rent games and then let my money to be spend by somebody else.. I want to own my blu ray copy of a game.. and when Im tired of it or need some money I can easily sell it like a TV or a car... you know.. things I own.. like my blu ray collection.. its nice to know that it has huge value.. and I can get back 50% or more of my money, if the game is not too old..

traumadisaster3273d ago

Oh you're keeping old games as a rainy day fund, you'll get 25 cents for those old games *you own."

matt1393273d ago

You're going to stop doing something you enjoy just because you cannot buy boxed games anymore? LOL

IrishSt0ner3273d ago (Edited 3273d ago )

Buy digital game on GOG (completely DRM free).

Put on hard drive.

There's your physical copy on a rewritable disc, which you are premitted to copy and back up as many times as you want.

Instead of renting a game on a non-replaceable disc, which when it breaks...

Then there's Steam, where the titles you buy you own forever, and can download on any computer should your house burn down or some such terrible event.

Clear to me which is the better system.

Moldiver3273d ago (Edited 3273d ago )

"I want to own my blu ray copy of a game.. and when Im tired of it or need some money I can easily sell it like a TV or a car... you know.. things I own.. like my blu ray collection.. its nice to know that it has huge value..

THe money you get from selling games back to a store is less than 50% of what you paid for it, they then mark it back up to 75% its original cost. Hardly a worthwhile.

"and I can get back 50% or more of my money, if the game is not too old.."

from the sound of things you like to hold on to your physical media for some time. Is it not, then the case of them being too old to be worth anything by the time you want to sell them?

And Im not prying but if you need to sell your games for money, you probably need a job. Im only saying this because you sound like a few friends of mine. Some sell the games that people bought them for weed and booze after a while. They wont buy any digital games because they cant sell them. I hope you are not one of those types of people.

Me? I own 38 games on my X1 since Xmas....NONE of them are physical copies. I still have 148 games on my X360 hard drive. but sold off all my physical x360 games. This console cycle will be the first one where I retain my entire games collection for the entire duration of the cycle. plus it wont take up a whole load of space on my book case. But its nice to know I still have the option, should I decide to buy the odd special edition physical version of a game that comes with something cool. like that bioshock with the lead big daddy statue..or halo 3 with the master chief head statue.

freshslicepizza3273d ago

so you like to horde things more than enjoy things. awesome.

nix3273d ago

as much as i'm a staunch supporter of buying a disc format of a game, i haven't bought a single PS4 games in a box. i don't know.. i just got into the habit of buying it off the market.

TRS_Gear3273d ago

Not trying to troll, but how many of you that are enjoying downloading games now supported Microsoft with their original proposal for the X1?

I only ask because all I heard about was "DRM" this, and "always online" that, and blah blah blah.

Microsoft's idea for the X1 before it was forced to change STRONGLY supported downloading games, and gave even more ownership and options to physical copies of games. Games that you would be able to let you friends download and play for free using your licence to the game. But then when all these people like SolidStoner caught wind of the fact that they wouldn't be able to trade in their 3 week old copy of Madden 14 for 32 cents, they lost their minds.

I am very happy that the mentality has seemed to change on physical versus digital. However, I wish that as many of you had embraced it from the beginning, allowing Microsoft to provide a console with some truly innovative features.

With all that being said, I still prefer physical copies solely for the fact I enjoy having them display on a book case, I never sell my games.

bradleejones3273d ago (Edited 3273d ago )

@irishstoner. Till Steam goes under or is sold or comes out with a TOS update, or,or,or...

SolidStoner3273d ago

what ignorant people some of you are... thats my personal thing to sell or not to sell a game..

I prefer to actually own a game.. I buy it new at store for 60 euro.. I get beautiful case with details.. some games like GTA brings huge maps as a poster etc.. and also if I do not like the game.. I can sell it after a month or two for 50 or 40 euros easy! so I really dont understand what is the fuzz about and what dont you understand... when I buy a car I want to sell it after some time same goes for blu rays and considering it dosnt wear off and digital data stays intact, then why the hell not!? because steam what? :D what steam has to do with it in the first place.. steam is steam.. moon is moon... couch is a couch and I will sell those god damn bly rays! :D

s45gr323273d ago

Ever heard of kickstarter the place to publish your own games

Khajiit863273d ago

I game on PC, I can get crazy deals, but still love to buy and own physical copies of big releases like GTAV, Witcher 3, MGSV, etc.. Still dont know why PC standard isnt bluray though, games are like 7 discs.

MrCrimson3271d ago (Edited 3271d ago )

For the most part I don't purchase 60 dollar games unless I have reason to expect that I'll get my moneys worth. I think the last 3-4 XB1 games I bought digitally are the witcher 3, shadows of mordor, advanced warfare, BF:Hardline (regretted this one). I buy a ton of games on steam, I have about 61 steam games alone.

Digital purchases I certainly regret: Watchdogs. I can't remember a game that put me to sleep faster.

On the other hand I stopped returning games to Gamestop around the time I hit 20. My X360 collection is probably around 50 games, all sitting in a cardboard box in my old bedroom at my folks house.

I don't have to goto midnight releases anymore, or pre-order at gamestop or do any of this other crap all these publisher wanted you to do. I goto my xbox click purchase (or steam if on PC) and I am playing in 30 minutes to an hour; on release day or otherwise.

MrCrimson3270d ago

Not to get technical, but the game you "own" is a license. The legal value of which is exactly the same as if I download it. So in short you don't own jack.

I would've been able to trade and lend my digital games to friends but the internet exploded over that idea.

+ Show (10) more repliesLast reply 3270d ago
Mrveryodd3273d ago

How the hell did 10 people disagree with what you have or have not bought.....man there is some strange children here .

UltraNova3273d ago (Edited 3273d ago )

I guess its from people who prefer physical copies and wouldn't bother explaining why they disagree, as usual.

Then you have the excessive compulsive disagree-ers who cant help themselves disagreeing with everything for no reason at all.

Edit: Yeah I'm over-analyzing this I know but what the hell I've got some time and its a slow news day.

UltraNova3273d ago Show
PaulFiend3273d ago

Aye, I've chosen digital over disc versions too. It is convenient for me for such reasons:
1. Here, in Ukraine, PSN games are much cheaper than disc-based. Almost every new/upcoming game (triple-A included) costs ~43$, discounts make it even cheaper. I've bought Bloodborne for 26 bucks. When retail prices are still 55-65$.
2. Games these days ship unfinished and buggy with heavy fps drops and bad optimization, I do not see the point of having a shiny new boxed game on my shelf that contains a game's beta version with million potential patches in the future. It kills self-sufficiency of a boxed game, IMO.
3. I've got no one to show my games collection anyway, tbh. :)

It's a shame still because I really liked collecting PS1, PS2, PS3 games, oh well.

garos823273d ago

thats great!

Here in the UK the digital games cost more than the physical retail ones which is beyond ridiculous.

If the prices of digital fall to an acceptable level i would make much more digital purchases

Magicite3273d ago

Ive bought dozens in apt year alone.

x_RadicalAura_x3273d ago

Gross lol You might as well say "I haven't bought a game in over 3 years."

+ Show (2) more repliesLast reply 3270d ago
caseh3273d ago

It's pretty bad, when NHL15 came out I ventured to 3 different supermarket chains (UK) and none of them had it in stock. When I asked about it in one of the stores they basically said that if it wasn't expected to place in the UK charts they simply wouldn't stock it in store.

It's a crap way to operate, why not buy a small amount of stock to please randoms like myself and if it sells get some more and if it doesn't then the outlay for 5 copies at trade price will hardly obliterate their bottom line.

franwex3273d ago

I'm surprised that someone from the UK is interested in an NHL game! I'm from the US and even I'm not interested-not that being into NHL is a bad thing by any means!

caseh3273d ago

Haha yeah I think it stems from the original EA hockey on the Megadrive, loved that. Same goes for the early Madden games.

I never buy them frequently, every couple of years maybe and the PS4 was so thin on the ground for sports games last year it was far more appealing than it would usually be for me.

HammadTheBeast3273d ago (Edited 3273d ago )

It does pretty well here in Canada, usually all over the storefronts and flyers. Same with 2K and FIFA.

Chevalier3273d ago

That sucks. I work at an EB Games and we stock small releases too. For example we have copies of Rubgy on XB1 and PS4 even though it isn't popular there are people that can come get a copy. Whereas we always have NHL in stock.

rainslacker3273d ago

Unfortunately, big retail doesn't look at what it can sell on the small scale to turn a bit of profit. It's all about selling on the large scale to turn a bit of profit. Is preorder not an option out there in the UK?

RiPPn3273d ago (Edited 3273d ago )

Not necessarily related to the article, but the article title.. when Bethesda got backlash for showing a "real" trailer of Fallout 4 rather than a bullshot one this was my first thought.. what an ugly business and how much more of this nonsense are these devs going to take before just going to mobile where nobody seems to care..

DragoonsScaleLegends3273d ago (Edited 3273d ago )

Well most triple a devs in the modern era should know by now that gamers are going to have strong opinions and they shouldn't let that faze their ambitions. If these devs truly care about making an amazing game they know mobile games aren't the place they need to be. Plus people seem to think any game developer can just switch to mobile and all the sudden start making bank, no if that was the case every mobile game would be successful and every mobile developer would be rich but that's simply not possible. Mobile games are like gambling, you want to keep doing good so you keep wasting your money until you either realize it's a waste of money or you actually get good results which is rare in both industrys.

Angelin3273d ago

You are very right. Offcourse when you have an army of devs chances of success rise. But to move from AAA to mobile seems such a pitty. It's like Cameron would move to making youtube videos...

HammadTheBeast3273d ago

They got backlash because it didn't really look all that great, they're using the same engine from 10 years ago and modern open world games look and have looked better than that. And this is Bethesda, everyone knows they have the funds and talent to make it better.

rainslacker3273d ago

Many game devs are gamers, and they have a passion for gaming that goes beyond the current mobile marketplace. Some get to a point where they want to return to the more "pure" state or the more simple places. As long as there is money in the AAA market, these types of devs will get the money they need to make the games they can imagine. One isn't likely to supplant the other, and it's pretty rare that devs let random internet hate phase them. The ones that do usually drop out not too long after, because they've moved on from their passion, to the need for mass appreciation, which just makes people bitter.

_-EDMIX-_3273d ago

This artlce just made me laugh.

"These days it’s all about the money" ...."these days"? When the hell wasn't it? Who the hell was giving games for free? (and staying in business lol)

"but instead it’s all down to the retailers to decide what games are given precious shelf space"

....that isn't really new. It cost lots of money to not only make a physical version, but all the legal things that get involved once its a physical product. It occupies space...unless your with a known publisher, no store is just going to fill up space on shelves of self published titles. A game would have to make HUGE waves to get such a thing done, but thats business.

They can seek mobile if they feel just, but we've seen many fail at that. Sure...big rewards can be had over night......also big, huge loses as well. Publishers have money to where they can actually do physical and digital (in terms of retail) but if they want to produce a physical copy, they can always just set it up on their own site to have them ordered as they have no real physical store.

Why cry about Wal Mart? Gamestop? if your independent and you don't' work with the um.."big boys" then your clearly not going to be getting the same treatment as those that payed to have those things happen. Its a give and take. One is free to sell their IPs, one is free to seek publisher funding, one is free to do many things, but you can't just seek to be independent then fully expect all the luxury that a publisher brings without paying for it.

I hate to see this calling it quits attitude by them by stating they are going to "mobile" lol, just seek a better distribution method for fans to get those sales.

I could only suggest they open up an online store front, you must diversify or die.

KwietStorm_BLM3273d ago

Saying something or someone is "all about the money these days," has a very specific meaning, and it doesn't mean nobody cared about money before.

Gohadouken3273d ago (Edited 3273d ago )

Still It feels as if he's being sour about his games not getting much exposure in retail , which is understandable , but it's not as if his games were generating a lot of interest online either or from genre that actually had a chance of striking gold easily .

It ado to , mimic the rant of a semi successful indie filmaker complaining about the movie industry and "how it's dying" .

And people should be careful with nostalgia . "the industry isnt how it used to be" "It's only about money now" . Except people forget how money became a big focus as soon as gaming hits appears , with people believing that by releasing any crap they'd get rich , leading up to events like Atari and ET .

gangsta_red3273d ago

"It cost lots of money to not only make a physical version, but all the legal things that get involved once its a physical product. It occupies space...unless your with a known publisher..."

Just another reason why going digital is better and why these companies are looking to do just that. Not every game can have a huge publisher behind them and they would get lost in the shuffle of shelf space in big department stores.

rainslacker3273d ago (Edited 3273d ago )

Going digital doesn't ensure that your game will get any more exposure, or even sell. Sure it might sell more than it would than a non-existent retail version, but the real way things work is that the online market can be just as brutal.

Exposure can be hard to come by, and often requires playing the game this guy is complaining about and paying out to the powers that be to force your product to the front. Some store fronts are better than others, but most don't put stuff up that isn't performing, and to perform, you need exposure.

In the mobile/indie digital market, the retailer is replaced with the media outlets who charge to give your game the privaledge of a review, with no guarantee that they will even give it a good one(which there shouldn't be). Advertising still costs money on these media outlets.

The digital front allows for easier publishing, but it is a far cry from being the holy grail of making money.

There are plenty of stories of great success, and plenty of stories of games that do moderately well enough to let the dev continue on. But the reality is that the vast majority of indie games released digitally fail, and the ones that tend to do well are those that are backed by a publisher. Because of this, the digital market is about the same as retail, with the exception that manufacturing costs are taken out of the picture.

I've released 5 games onto digital storefronts of varying kinds. 4 I wasn't invested in financially personally, and was just a programmer for them, 1 was a game I actually made with a couple other people. The one I released did OK, made about $400 in about 2 years until I finally just pulled the game so I wouldn't have to keep supporting it. Of the other 4, 2 were publisher backed, 2 were self-published. The 2 publisher backed ones were fairly generic. The 2 self-published ones were quite good, with one being on the level of any highly praised console/Steam indie. The 2 publisher backed ones are the only ones that returned the cost of production. The reason. Publishers could afford to pay off all those media outlets. The 2 self-published ones could only afford to pay off a few of the cheaper outlets. Worse yet, for Google and iStore, their own promotional policies can detrimentally affect the exposure which might come from a game having some decent quick sales. One game(made by someone else) was the highest selling new game on the market place one week due to the dev doing some good pre-marketing. It should have had a top spot for the next week. But Apple decided to do some promotion for biggest selling games of the year on their front page, so all the exposure that game would have gotten for that week was gone, which means it made very little money, ultimately forcing the dev to shut down.

The sad thing is, an indie dev is much more likely to shut down than a big studio, because it's just so much harder to make money.

Show all comments (102)
50°

Dementium Co-Creator Wants To Make Another Horror Game

Jools Watsham, the co-creator of the Nintendo DS horror game, Dementium, wants to make another horror game that is "Dementium on a train".

60°

Developers, Publishers React to Nintendo's 20-30 Games a Week eShop Initiative

The developers of SteamWorld Dig 2, Shovel Knight, and more chime in on Nintendo's plans.

40°

Watch: New 'Totes the Goat' Trailer For Nintendo Switch

Totes the Goat comes to Nintendo Switch on March 1, and with the release so soon come a lead up of marketing. Here’s the latest trailer from developer Jools Watsham.

Read Full Story >>
nintendoenthusiast.com