150°

Slightly Mad Hopes and Integrity U-turns

Slightly Mad Studios has made some public statements recently that have made Wii U owners, well…slightly mad. Unfortunately their claims don’t seem to hold much water. Ricard Julianti returns to PlayerEssence to do what he does best, get straight to the facts.

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playeressence.com
Neonridr3281d ago

good read. It definitely exposes some flaws and loopholes in Slightly Mad's version of the "truth"

DoggyBiscuit3280d ago

Slightly Mad got Wii U Owners extremely mad

gamerfan09093280d ago

Two people are to blame for this. Firstly, the Wiiu simply cannot handle current gen games. That's just a fact. Nintendo making hardware like this and releasing it when they did was a joke and all of the bad hardware decisions are now catching up to them. Anyone thinking these devs are going to get next gen graphics on the Wiiu to work are delusional and if you think they're going to work to code for it you're delusional.

But here's where Slightly Mad is full of crap. People funded this game for the Wiiu and to even hint at the game never coming out is bull crap. Again after all of these delays and years of hands on time with the machine you're telling me you couldn't get a dumbed down port to run at 720P 30FPS? This is the problem with game devs these days. I'm sorry but if you delay your game multiple times or even once you better be optimizing until that thing is released. What have they been doing all of this time with the Wiiu build?

Both parties are to blame. Nintendo has to receive the biggest blame because they released a console that has last gen technology in it and it's hard to develop for it. And Slightly Mad is to blame for this since they took peoples kickstarter money and had YEARS to optimize this game for the Wiiu and to even notion that this game won't come out for the system is bull. I hope everyone that pledged for the Wiiu gets their money back.

EliteGameKnight3280d ago (Edited 3280d ago )

The problem is that they're trying to put current gen graphics on the Wii U, when they could easily capitalize on the cheaper development to make games that works better with the majority of its fandom. Remember Rayman Legends? That game had suffered a boycott on Wii U and still sold best on the system at launch. It fit with what many Nintendo fans like in a game: cartoony, heavily stylized, clever; and it certainly helped that it was a platformer.

Instead of making games that would work for the systems fandom, they try to shovel in their big hitters that were really only made with PC/PS4/XBO in mind. It's like making a cake to give to a buddy for their birthday, with it specially adorned with decorations highlighting past moments together, then giving it to the older guy sitting in the corner drawing schematics for a new way to use a wheel.

Developers could easily make more money at a cheaper development cost if they dedicated a team to work on Wii U titles, for AAA companies this isn't that hard, they have massive teams, and Wii U has a lot of indie support. I would love to see my favorite console do well, but this proposed idea will probably never come to pass.

OtakuDJK1NG-Rory3280d ago

can't handle current gen games when said current gen games
never once got developed on Wii U to even determine whether or not said game can run.

Plus the Wii U is actually powerful not as strong as PS4 and Xbox One but when developers take the time to craft their games on Wii U using the different methods to get the right result you get people like Shi'nen who creates visually amazing games.

Monoloth Soft, Retro Studio and Nintendo EAD main group bring out amazing looking games.

Not to mention Fatal Frame V and Bayonetta 2.

Developers today no longer care about developer games according to the system capabilities.

They only care about shoving the same game across the platforms the said games supports.

What happen to the folks during the Genesis and SNES days.

iplay1up23280d ago

Common man really? The PC and Wii U versions of the game were started OVER A YEAR before XB1/PS4. They knew the specs of the Wii U 3 years ago. The Wii U according to them 2 years ago had plenty of power and was an awesome system.

Did you even read the links in the article that show them absolutely on board and praising the Wii U? Its right there in black and white.

What has been said multiple times and has been done, can not be undone.

It is to the point where Wii U backers are talking lawsuit, and I think they would win.

MSBAUSTX3280d ago

Agreed! I have been posting this relugiously to prove that Slightly mad is the new Ubisoft. They just start their Ubiness with their very first game.

http://gamingbolt.com/proje...

dark-kyon3280d ago

Is hylarius what they can't make the game run at 720p 30fps in wii u,gran turismo 6 run a 1440x1080 at 60fps in ps3,is clear what the gamecube upgraded cpu what wii u have is the principal factor,but even with the weak cpu,they must can make the game playable removing some things how physics,i think what they only want to get away with not make this version why they believe what can.

herbs3280d ago (Edited 3280d ago )

Your Gran Turismo comparison isn't really fair because Polyphony is a Sony first party studio with immense funding dedicated to working on Sony hardware. The Wii U is underpowered no doubt about it but the reality is Slightly Mad could limit the amount of cars on track to 10 or 12 (like the majority of racing games) instead of up to 40 and the game would run smooth as butter. I guess that solution just isn't part of their vision sadly.

dark-kyon3280d ago

Fine,but you know what the ps4,xbox one version of the game also lack some things what the pc version have,so they removed some thing to get the game run in consoles what going to sell and make money for them,but for wii u they don't want to make sacrifices,very convenient.

Qrphe3280d ago

I have to agree with this. Not only is Plophony 1st party, has a tremendous budget but they also have a say of what they want on the hardware while it's being developed. Slightly Mad is way smaller and has very tight budget constraints. Their 720p30fps goal was definitely realistic but they clearly some mistakes that led them here. Also don't be shocked when GT7 leaves CARS in the dust.

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170°

Why did EA Kill Project CARS?

This video explains why we think Electronic Arts didn't see a future in the sim racing title Project CARS and promptly cancelled the fourth instalment.

Jin_Sakai557d ago

After the last installment I’d say most hardcore fans left. It’s just not that good anymore so I can’t really blame EA this time.

masterfox557d ago

because it was always a project and it never got finished :D

ChubbyBlade555d ago

Every game is a project. Your joke doesn’t make sense

InUrFoxHole555d ago

It makes perfect sense. It's obviously a play on the title. Jesus christ you must be a blast at parties.

ApocalypseShadow556d ago (Edited 556d ago )

Ask Bullfrog or Black Box or Tiburon or Studio 33 or Criterion or any of the previously acquired developers who made racing games as competition, or as developers of EA games, then eventually dissolved into oblivion or reassigned. Just ask them. They'll tell you why.

ApocalypseShadow555d ago

Oh. I forgot. Even Code Masters were absorbed into Criterion. Another racing developer EA took over.

Every racing developer either absorbed by EA or eventually destroyed by them. They either kill competition or have them in the end make Need 4 Speed for them.

MadLad556d ago

EA only cancels projects for one reason.
They didn't see enough money in it.

Kombatologist555d ago (Edited 555d ago )

Not when it's because it didn't meet some crazy margin. It's like if something doesn't make EA a billion dollars on day one (I'm exaggerating that figure of course), they swiftly put it out to pasture.

SurgicalMenace555d ago (Edited 555d ago )

Much like if you're spending money on what's a bad investment for your desired goals, you'd do away with it, if you're wise. We should try to get away from thinking we know more about business than individuals that have been doing it for decades. Perhaps you could benefit from going into business instead of wasting all of your talents in comment sections. It's clear that you're the missing piece that EA's been looking for.

MadLad554d ago

I've made a good amount of money betting on underdog investments over the years.

EA sets unrealistic expectations of their more niche developers, yet continue to fund absolute blunders like DICE and the Battlefield series year after year.

dumahim556d ago

EA butted in and messed with the formula and act shocked when it doesn't work out.

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90°

Original Project CARS creator trying to re-hire EA team

Ian Bell, the founder of Slightly Mad Studios, is aiming to hire former Project CARS employees to work on his upcoming GTR Revival project.

Sgt_Slaughter559d ago

If it's just going to be another sim-cade that doesn't do either one correctly then no thanks.

Project CARS 2 was a step in the right direction but the physics still aren't where they should have been, so what did they do for PC3? Go completely arcade. That killed the franchise.

220°

EA dropping Project CARS

From GI.biz: "EA is dropping Project CARS, GamesIndustry.biz can reveal.

The Slightly Mad Studios-developed series was launched in 2015, with EA confirming today that it has made the decision to "stop further development and investment" in the franchise.

The announcement was made internally and it's unclear at this stage to which extent staff could be affected. EA said that employees working on Project CARS will be moved into "suitable" roles "wherever [they] can.""

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gamesindustry.biz
Terry_B561d ago

Typical for EA. They buy studios that created nice games..and are sooner or later destroying them and move the people to work on the old same 5+ EA series.

italiangamer561d ago

They will put the developers on the 1000th Need for Speed for the rest of their entire careers, just like Criterion.

SurgicalMenace561d ago

To be fair, it's not EAs fault it falls directly on the consumer. Everytime these companies choose to drop a series they're met with backlash though the gamers didn't support said series enough to justify its continuation. Attempting to paint every company as evil all because they're in it to succeed is ridiculous. They have to make money just like each of us typing in this section. If a job wasn't supporting you well you'd quit and find a new one, this is the same mentality concerning series.

TheColbertinator560d ago

@SurgicalMenace

No it is their fault. They don't listen to fans and burn the franchise to the ground by introducing elements that nobody wanted instead of increasing support for said respected franchises.

I order a steak, they make a steak. 1st sale
I order a steak again, they vomit on my steak and charge me more for it. No sale.

EA in a nutshell.

Tapani560d ago

@TheColbinator Well how do you think they make the billions then?

Their fans ARE buying their games. You are just not their focus group, and I can guarantee their customer insights team is more thorough and detailed in their reaearch than any N4G commentors’ opinion on the matter. Otherwise EA would not exist as a company, and they’d be bankrupt.

deleted561d ago

The one that still hurts the most though was Criterion w the Burnout series. Acquired Criterion's tech for their own existing IP, then shut em down. It's basically parasitic. I sure do miss Burnout's crash mode!

Hofstaderman560d ago

Sounds eerily similar to another large unnamed corporation hey. I believe some EA bigwigs shifted to that company back in the day, would explain the similarities.

rlow1560d ago

Must be talking about Sony

peppeaccardo561d ago

and instead they come out with that piece of shit of Need for Speed which looks like an Anna & Barbera cartoon. C'mon .... PC2 was my go to game for VR racing and the first one i played for tens of hours. i was so lookiing forward to PC4 after that failure of PC3 ... what a shame EA, they are bombing all the good games and stick to the garbage ones. EA when you think you have reached maximum of disappointment they top it off with style .... screw them!

SurgicalMenace561d ago

Need for Speed continues to sell so why would they get rid of what's producing what they need to maintain stability?

EazyC561d ago

What they did to this series was idiotic. The premise was great -- a sim/simcade game that GENUINELY got developed in line with its community. There is a huge gap in the market for this...I mean, PD hasn't listened to fans at all over the last year with regard to simple Gran Turismo 7 tweaks. Sim racing fans are screaming for a title where they actually give a shit about their users.

Project Cars 2 was genuinely on to something, it just needed some refinement. But instead they followed up by selling off to EA with a braindead GRID clone with Project Cars 3. Again...idiotic.

SurgicalMenace561d ago

Well since you're the authority on properly managing a million dollar company, why don't you just call them to let them know of your divine wisdom?

Hardcore sim racers are the ones who are competing acrossed the globe, no company in their right mind would focus on a forever moving casual market. They have to focus on those dedicated to supporting their efforts. Notice how you're speaking from a perspective of self opposed to the collective. Perhaps they sold out because they, like us, needed the money knowing that they could reinvest it into something new. PC was a decent racer but very few people mainlined it over GT or Forza.

EazyC560d ago

I'm not a divine authority but I notice a pattern where these huge corporations turn completely tone deaf of what the "average fan" wants.

vallencer560d ago

Hate to break it to you but project cars 3 was published by Bandai in 2020. EA didn't buy codemasters, which owned slightly mad studios, until 2021. Either way the sales were super poor for the game and it's not surprising EA would just drop the game. BUT it still sucks because it's one less sim racing game on the market. Especially because the first 2 were really good.

Tzuno561d ago

and focuses more on cartoon network games

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