110°

10 Games of This Generation That Have Failed to Live Up to Their Hype

Fatal Hero: The excitement of a new video game on the horizon is an interesting situation. On one hand, the potential of an awesome new title is tantalizing at best but the pendulum swings both ways. Sometimes a new game promises the world, but when the light of release day shines on it, the pre-release hype is nothing more than beer googles, leading to a profound sense of regret. We decided it would be fun to take a look at 10 of this console generations most disappointing releases and relive the nightmare one more time.

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fatalhero.com
xilly3269d ago

It's a shame Wildstar turned out to be such garbage.

agentxk3269d ago

You might say it was it's... Destiny

WilliamUsher3269d ago

I feel like that's The Order of the day this gen.

Rimeskeem3269d ago (Edited 3269d ago )

@willamUsher

This conversation is Evolving into something I want to Watch

I tried

SuperRaccoon3269d ago

You guys are like Watch Dogs, nothing escapes you.

MadLad3269d ago

All of these disappointments certainly brings out a bit of the Evil Within.

KeplerNoMore3269d ago

Not all of us have a Halo over our heads now do we?

Kingdomcome2473269d ago

Guys... quit your bickering. Can't we just strive for Unity?

Eidolon3269d ago

Ubisoft used to be a great company, I guess this Titan has Fallen.

BitbyDeath3269d ago (Edited 3269d ago )

I'm sure there will be a Division of opinions with some of these (too soon?)

Skankinruby3269d ago

Y'all need to accept it, gaming has EVOLVED and the TITAN has FALLEN. He claims he'll RYSE again but that HALO over his head ain't going away. It was always his DESTINY to be defeated anyway

+ Show (6) more repliesLast reply 3269d ago
comebackkid98913269d ago

You guys really have a Knack for this.

_-EDMIX-_3269d ago

"Hype" is too subjective. I'm sorry but anyone can "hype" anything to full exaggeration. This can be said about any game EVER to release.

I feel most of those games lived up to what they stated they would offer.

MCC even with issues is still the collection of Halo games with MP in a new engine, not really sure how that can't as its exactly what was expected. Regardless of its launch issues, the game isn't that way today.

AudioEppa3269d ago

I don't base my game buying on hype, more so on the games I like to play, if I was to go by hype, I would have bought games like destiny or bloodborne. Everything a game does is what I expected to do, like take the order for example, i wasn't expecting something different when I per ordered it and I was happy with the end result, which didn't leave me disappointed.

It's nice not having to regret a purchase.

FAREEZ 3269d ago Show
Retroman3268d ago (Edited 3268d ago )

HYPE..... the "illusion of a thing not there " "Sucker" a fool who believe in the "illusion of HYPE."

layman term "someone over excited about nothing "

a Sheep

70°

The entire WatchDogs series is 87% off and it's not even Black Friday

If you are looking for a bargain, check out the huge discounts across the entire WatchDogs series on Steam.

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videogamer.com
350°

The Order: 1886 pushed visuals hard in 2015 - And still looks stunning today

Digital Foundry : Released in February 2015, The Order: 1886 was a stunning PlayStation 4 game at the cutting-edge of rendering technology, with visuals that still hold up today. The game's release pre-dated in-depth Digital Foundry coverage, something we're looking to address with this new video! Ready at Dawn's game never received a sequel and never received a PS4 Pro upgrade, but thanks to developments with exploited, older firmware PS5 consoles, we can now show you the game running locked at 60 frames per second.

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eurogamer.net
VenomUK271d ago

The gameplay was bland and extremely frustrating at times with unnecessary QTE combat at points. But the world and the lore and the characters and the story were fantastic. I’ve always wanted a sequel. I still hope Sony will surprise us one day.

shadowT272d ago

Sony missed the opportunity to acquire Ready at Dawn Studios.

Tacoboto272d ago

But... Sony didn't want Ready at Dawn. Clearly

mkis007271d ago

I'm guessing had 1886 turned out more positively they would have.

RaidenBlack272d ago

And let's not forget,
Ready At Dawn showcased The Order 1886 running on PC at 60fps at SIGGRAPH 2015
https://www.dsogaming.com/n...

isarai272d ago

I still stand by my theory that this game just released at the wrong time. Almost every outlet spent a lot of time in their reviews ragging on the game for not being an online experience, everyone was in the Destiny hype train and at the time they wanted EVERY game to follow suit, bashing any game that didn't. If this were released after everyone realized how much that wasn't future, people would've appreciated it more. I loved it, and I'm always disappointed that we'll never get a sequel

Tacoboto272d ago

That doesn't seem to be true about outlets complaining on the lack of online. The review summaries on Metacritic are very consistent: Amazing graphics, but shallow gameplay and a very short length with little reason to return.

Here's an example of how *little* time IGN spent talking about multiplayer:

"With no multiplayer, and no reason to revisit the short and stunted single-player campaign once it’s been completed, there just isn’t a lot to it."

It's the final sentence. They don't even take the time to say "online multiplayer"

MrChow666272d ago (Edited 272d ago )

"Amazing graphics, but shallow gameplay and a very short length with little reason to return."
You are right, that's what everbody was saying at the time, never heard anything about it not being online.
I've been thinking about trying this game for years, I may get it now that it's dirt cheap, no big loss if it sucks

MrChow666272d ago

Oh, add to that bad enemy AI, I remember that from the reviews, I saw a video of a wherewolf boss fight with a very weak AI

thorstein271d ago

And there we glowing reviews for shorter games. It was one of the times where hating this game was "cool."

CrimsonWing69272d ago

Can you show me the reviews that rag on it for not having an online experience?

I’m not doubting you or anything. I’m just being lazy.

isarai272d ago

Sorry, not multiplayer, open world is what I meant.

Tacoboto272d ago

That's also fake news, isarai. Again, the game was consistently criticized for what it was (Pretty but extremely short, extremely linear, hand-holding, no replayability), not for what it wasn't (multiplayer/open-world)

isarai272d ago

Nope, every review uses the term "linear" several times as if it's some inherently bad attribute. Not fake news at all. Since then there's veen plenty of short and sweet single player linear games that get lots of praise, again after the reality of everything being open world set it and it wasn't as great as everyone thought. But at the launch of the last gen everyone had open world fever, and especially the first couple years "linear" was a con in many games reviewed

Tacoboto272d ago

That's your own contortion assuming criticism of its extremely linear design is suddenly a call for it to have been open world.

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zumlauf14272d ago

You totally made up a claim regarding an overall review consensus that isn't true. And, instead of just ignoring being called out for it, you respond with "oh actually i ment to say OPEN WORLD". Which literally isn't true either. You can't show us one review that bashed the game for "not being open world". And, somehow the other guy is getting downvoted. Over a bullshit liar.

isarai272d ago

Games were being criticized at that time for any game that wasn't open world or online. So yeah I got one mixed for the other, doesn't change my argument one bit that it would've been received better if it released later. People are agreeing because if you were not riding the "online and open world" hype train at that time, it was blatantly obvious there were biases in play for how games were criticized. Now after all that has happened since people want to say "oh wait these games were actually pretty good" cause they know better now

Rude-ro272d ago

The gameplay was very shallow and when one says repetitive, it is by the very definition for some fights. As in, completely identical but different setting.

The game has amazing potential.
The graphics, the lore, characters…
This could most definitely have been all corrected with a sequel and became a franchise hit…
Still would love to see an attempt.

Ie fantastic premise and moments that shine…
But it had its downfalls that deserved the negative marks.

thorstein271d ago

It was the "game to hate" when it launched. And right here, on this site, we saw people posting stories that were outright fabrications about the game. It was weird. The game launched, it was fun, a really cool game but the hate was too much. And so were the lies.

Minute Man 721271d ago

It was just too short....but I loved every minute of it....double dipped and grabbed the ultimate CE

babadivad271d ago

That isn't true. I remember people talking about how incredibly short it was and the somewhat janky gunplay.

KwietStorm_BLM271d ago

First I'm hearing of this. I don't know what multiplayer has to do with anything. The game was just dull. Amazing graphics, great narrative, great lore, boring gameplay sprinkled in pieces between cutscenes, and lackluster AI and controls.

+ Show (5) more repliesLast reply 271d ago
anast272d ago

People cried this game was too short. No people are crying because games are too long.

isarai272d ago

Pretty sure everyone is complaining about bloated games lately but ok

anast272d ago

Thank you for the ok. I needed that.

RaidenBlack272d ago

Games like Ubisoft open worlds not enjoyable lengthy games like Elden Ring or Baldur's Gate III

anast272d ago

I get it, but people also complain about the main stories being too long or just games being too long in general because they are "adults".

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240°

Destiny Made Over $160 Million In Microtransaction Revenue In Less Than 2 Years

Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.

Sgt_Slaughter344d ago

That's extremely low for microtransactions, especially for a game that's essentially designed around it

LucasRuinedChildhood344d ago (Edited 344d ago )

This was back when the game wasn't free to play.

The figures are from November 2017 to February 2019 (1 year and 4 months).

Based on that projection, the MTX revenue for Destiny 2 likely would have been closer to ~$240m for 2 years.

Not sure if premium expansions are included in that figure either although ... I'd hope that they are though and that most of the revenue was for actual content like Forsaken.

People spend way too much money on cosmetics.

Rude-ro344d ago (Edited 344d ago )

Seasons($10 and just got bumped to $12) and dungeon keys($10 each, two a year) are through the eververse(micro transaction) store.
So for those two years, in order to play a season, you would pay through micro transactions.

Sonic1881344d ago (Edited 344d ago )

Bungie Marathon will be worse since it's designed around it as well

Kurt Russell343d ago

It makes me sad to agree... but at the same time I am looking forward to giving it a go. Destiny 2 is so far in, I find it difficult to figure out what I am meant to do first.

buffig344d ago

I think FIFA alone makes over $1bn a year from mtx

anast344d ago

FIFA promotes a worldwide sport. It should make more money than destiny.

CantThinkOfAUsername344d ago (Edited 344d ago )

Let's compare something similar. Apex Legends and its ridiculous $18/$40 skins make EA a billion each year.

z2g344d ago

For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.

spicelicka344d ago

By "people" you're referring to millions and millions of people. Obviously the ones complaining aren't necessarily the same as the ones spending all that money.

344d ago Replies(1)
344d ago
Father__Merrin344d ago

There's millions that purchase MTX and there's nothing we can do about it

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