Dimension Drive was fully funded, only for a seven thousand euro pledge to be removed at the final stretch, causing the campaign to fail.
Neil writes - There is nothing new about the vertical shooter, but what 2Awesome Studio and LBC Games have done with Dimension Drive sees it try to stand out from the crowd. But how? Well, by doing away with the generic mindless shooting usually associated with a game of this type, and throwing in a mechanic that sees you playing across two separate screens. At the same time.
Scholarly Gamers' Michael Wahba writes "Fun gameplay and an interesting gimmick help Dimension Drive to differentiate itself from the rest of the shoot-em-up pack."
Neil writes: "It's hard enough worrying about the bullet-storm ahead when you just need to focus on one small playfield - how the hell are we expected to cope with Dimension Drive and it's split-screen double battlegrounds?"
What a dick move.
That sucks, team must be super disappointed.
... do the people who pledged get their money back, or just that @$$hat? Cause if not, I call foul.
There's a special place in hell for this kind of troll
Nothing better to do but stomp on the efforts of others.
Glad my life isn't so pathetic.