Filmic Worlds boss, John Hable also talks about the selection process at Naughty Dog.
A stunning Uncharted Unreal Engine 5 imagining has been released, featuring cutscenes, platforming, combat, stealth, and vehicles.
Created by Daniel Arriaga, a level designer at MachineGames on the upcoming Indiana Jones game, this fan concept is a solo developer project.
This Valentine's Day got me thinking of some of my favorite video game couples. Specifically, Nate and Elena from the Uncharted Series.
Push Square's editorial team delve into their favourite PS4 games.
Naughty God's man I tell you some of the best in the industry
Bullshit. PS3 wasnt maxed out by U2. TLoU maybe but not U2
It was obvious that it was maxed out with Uncharted 2 as it will be maxed out with Uncharted 4 and Star Wars Battlefront
A system can be "maxed out" and still show improvement, as he is saying (I'd advise reading beyond the title). Despite what Uncharted 2 did/looked like, God of War III, Heavy Rain, Uncharted 3, and Beyond: Two Souls looked better. Why? Maxing out a machine doesn't mean you can't make improvements in other areas.
The latter portion of the console's life had developers (as Hable put it), "squeezing out" what they could, though he admits, there wasn't really much left. I don't expect Uncharted 4 to be Naughty Dog pushing the PS4 to Uncharted 2's point on the PS3, but their second game? No doubt.