X-Play writes: "During the prime days of the Super Nintendo, one role-playing game from Squaresoft stood above all. Its storyline intricately weaved time travel with mysterious characters and locations - from the prehistoric age to the future of robotics. That certain masterpiece, ladies and gentlemen, is none other than Chrono Trigger.
We're huge role-playing fanatics (seriously, what aren't we a fan of?), so we have begged Square-Enix to bring us a current-gen translation of their legendary title from 1995. And they heard our cries and the cry of a certain fanboy holding up his SNES cartridge (we won't disclose who), as Chrono Trigger DS will be made into a reality. Not only that, we bring you a hands demo straight from their E3 2008 build. Hit the jump."
It's long been thought that a Chrono Trigger remake is impossible, but the Super Mario RPG remake could pave the way.
It's already been said that they weren't motivated to do anything with the series unless the gang was back together, not really for any legal reasons.
A third Chrono series game called Chrono Break was planned, but Square prioritized an MMORPG, and Chrono Break’s concepts were used in mobile games.
Kinda misleading title, even from reading the article itself.
The staff and management couldn’t come to an agreement and the team moved on. Part of the team went to creat ff11 and the rest to Monolith software. Ideas for this game were implemented in some form to mobile games-later on. Which make sense as early 2000s mobile phones were not as powerful.
In the 16-bit era, game devs and composers could finally change the type of tones used in the music, simulating a wider array of instruments and creating a whole lot of great soundtracks in the process.
It wasn’t easy picking out the best of the best because there were so many great ones. Even middle-of-the-road soundtracks seemed to deserve a bump if the game was just that damn good, and so many from that era are that damn good!
Here's the Ghetto Gamer list of top 20 soundtracks from the 16-bit era.