480°

Project Cars Xbox One Getting 4-7% Performance Increase; First Party Reasons for No Lobby Browsers

Project Cars on Xbox One will be getting a new update soon that will bring a 4-7% performance boost along with fixes for various issues. The developers also reveal that it's first party reasons that the Xbox One version is missing an in-depth multiplayer lobby.

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thegamescabin.com
3294d ago Replies(3)
Aloy-Boyfriend3294d ago ShowReplies(2)
Rookie_Monster3294d ago

Nice increase. Imagine what DX12 will do for the console in the future.

EvilWay3294d ago Show
Eidolon3294d ago

I always thought that consoles had low enough API to make it obsolete because the developers have more control over what gets handed to the CPU/GPU and that DX12 was mainly a PC thing.

porkChop3294d ago

Yeah, Phil Spencer himself said that DX12 won't make that big of a difference in performance on XBO. PCs are able to take full advantage because they don't have such low-level APIs. Consoles do, so the real-world difference will be fairly small. Still though, it will improve performance a bit and that's a good thing.

christocolus3294d ago (Edited 3294d ago )

@Porkchop

Phil Spencer also retweeted this article about 2 weeks ago.

http://www.developer-tech.c...

IRetrouk3294d ago

@ christocolus, are you not a mod? If so is it not your job to spread the right info? I have seen this post being posted again and again and it has no basis in fact, have you actually read the article, its full of crap, so now its gone from dx12 will have some sort of boost for the xbox one to the xbox is going to get the full benifits like pc? Please be more realistic.

christocolus3294d ago (Edited 3294d ago )

@iretroul

Lol. sorry dude. not a mod and if you have issues with the article then take it up with the author and maybe you should try reading the article for yourself.its quite technical but very straightforward and easy to understand and the fact that Phil Spencer retweeted that same article is all the confirmation needed. You also see people like pork chop and gamenamefame repeating this comment over and over again

"Phil Spencer himself said that DX12 won't make that big of a difference in performance on XBO"

but you obviously have no problems with that.do you? That comment was made in June 2014 and people always seem to forget he also made some of the following comments long after that one.

"It will help developers on XBOX One. It's not going to be a massive change but will unlock more capability for devs"

"DX12 makes it easier to do some of the things that Xbox One’s good at, which will be nice and you’ll see improvement in games that use DX12"

"We knew what DX12 was doing when we built Xbox One"

The article in question was retweeted by Phil just two weeks ago(April) so i can post it and use it in my argument.

IRetrouk3294d ago (Edited 3294d ago )

Ok my bad you aint a mod, i dont have a problem with the xbox at all and i never said the xbox wouldnt get a boost from this, i know dx12 is going to help out in certain ways thats indisputable but the article you posted isnt based on any facts, doesnt it say the ps4 uses open gl and mantle in the future? It doesnt and it wont, and now like i said its gone from the xbox will see some improvments to xbox will see all improvments of dx12??? Thats straight up fabrication, there has been no real info on what its going to do, the article may be full of tech data but its wrong, after reading the article i dont even see how you can continue posting it, as for those other users you mention, prove them wrong with facts not wishfull thinking.

Death3294d ago

Here is the actual quote,

"It will help developers on XBOX One. It’s not going to be a massive change but will unlock more capability for devs,”

We have no idea how much of an impact DX12 will have. According to Phil it won't be "massive", but it will help developers and will unlock more capabilities for them. That isn't exactly the same as not making a difference. I'm not sure why so many don't want to see improvements for the platform. The PS4 will not get worse if the Xbox gets better.

gangsta_red3293d ago

I also have a quote from Phil Spencer that certain people seem to not want to re-post.

https://twitter.com/xboxp3/...

"DX12 will have impact on XBOX One games written for DX12. Some DX12 features are already in XBOX One but full DX12 coming."

Can we also start quoting Phil on this or is it more convenient for a certain crowds agenda to keep repeating the first half of Phil's first quote?

+ Show (4) more repliesLast reply 3293d ago
Transistor3294d ago

What games in development currently do you expect to see these massive boosts in performance from DX12? Just curious. Is it just Xbox One exclusives or all titles?

And when is this suppose to be happening?

tuglu_pati3294d ago

Most likely on exclusives games and the the boost wont be massive, but there will be some kind of boost.

forager3294d ago

My guess is probably Forza, Halo, and Rise of The Tomb Raider. To what extent? I dont know, I guess well find out!

Ginesis3294d ago

I believe Halo 5 is said to be the first DX12 game on Xbox.

otherZinc3294d ago (Edited 3294d ago )

@Transistor,
1. Fable Legends will be 1080p 60fps on XBOX ONE.
2. Forza Motorsport 6 will be 1080p 60fps on XBOX ONE.
3. Halo 5 will be 1080p 60fps on XBOX ONE.
These games will hit this fall.

Yes, all exclusives for now. However, Exclusives are always supposed to show off your console.

Windows 10 & DirectX 12 will call devs to the carpet for being lazy if they don't use it.

Sony doesn't have 1 1080p 60fps AAA Exclusive Game for the PS4 this gen & won't have one in 2015. Yet, the PS4 will get a pass.

Why o why3294d ago

otherZinc

lol

Lets just wait and see okay.....your banding around rhetoric like its fact....Slow down

ilikepizza3294d ago

also i dont know where i read it but they said it's possible to do a patch where the game will receive a dx12 boost post launch. Personally im more than happy with the xbox graphics and dont even see the demand for direct x12,ive never once played a game on my xbox and felt like im missing anything,instead i think about how i couldnt game without snapping and quick switching. Nevermind i found it,that didnt take long lol

"DirectX 12 aims to make this easy to implement, and therefore most large game developers are likely to use it for increased performance in their titles. Some of the biggest games this year won't ship with DirectX 12, but could be added via a post-release patch. MSI originally spoke of Witcher 3 and Batman: Arkham Knight as being two of such titles in this post."

http://www.developer-tech.c...

Transistor3294d ago

Besides OtherZinc lying, thanks for the responses.

3294d ago
headblackman3293d ago

well to be clear, there are many top dev engines that will have dx12 in it by default. engines such as the new unreal engine,cryengine,unit (to name a few).

so if it's already in the engines that most game developers use, then the answer to your question is the majority of games in 2016 and beyond from the majority of developers old and new, big or small teams alike.

Ben Dover3293d ago

@otherZinc

"Sony doesn't have 1 1080p 60fps AAA Exclusive Game for the PS4 this gen & won't have one in 2015. Yet, the PS4 will get a pass."

1) MLB The Show
2) Tearaway
3) The Last of Us
4) Would you like me to go on?

Aside from you spreading nonsense and assuming your machine will suddenly become a super computer, you're probably living in another reality. As of today the Xbox One can barely play any games in 1080p at 30ps without sacrificing visual effects.

wegetsignalx3288d ago (Edited 3288d ago )

@otherZinc

You are lying, those games will not all be 1080p 60 fps on Xbox.

You are lying, PS4 has many 1080p 60 fps games that run at lower res/framerate on Xbox.

+ Show (8) more repliesLast reply 3288d ago
gfk3423294d ago

If DX12 can brings such a massive performnance boost as you are saying, I want to ask you why MS cut features from X1 in order to provide developers more power for their games. More precisely I am referring to:
- 10% power that was reserved for Kinect;
- opening the 7th CPU core fro the developer.

So MS stripped the X1 from it features just to gain a little performance boost. Why MS do this if DX12 might bring such big changes.

The current X1 API already has (at least partially) the features of DX12. Consoles are closed hardwares for which they already have a low level API.

If DX12 could bring such performance boost for X1, I guarantee you that MS would have immediately implemented the DX12 in X1 in order to be on par with PS4.

What you are saying is not making any sence. Why would MS let X1 to struggle with the current games, when DX12 could bring such massive changes.

TheCommentator3294d ago (Edited 3294d ago )

DX12 requires Win10 in order to function. The final features of DX12 were just revealed and Win10 isn't even on XB1 yet, so it's funny to see you "guarantee" that MS could put unfinished code onto the XB1. Another counterpoint is that DX12 is closer to the metal than the DX11.3 that XB1 uses today.

True, DX11.3 has features of DX12 but few games at retail have any of those features yet because of when they were added to the dev kits. Sony, on the other hand, launched with an api that is better than Vulkan and there are games out for it already that take full advantage of the hardware.

There are many indicators that the XB1 was not ready to launch when it did. The wrong os and dx for starters, the horrible interface at launch, day one patch to make it work, and the difficult to use eSRAM api to name a few. Opening up more power to devs was likely the fastest way to put a band aid on the graphics problem, but it will still be a benefit when Win10/DX12 arrives.

Edit @ 1.2.2:
Are you happy I looked at your post like you asked, or sad I just tore it apart?

Bossmon3294d ago (Edited 3294d ago )

um sony still doesn't have a 1080p 60fps exclusive yet were almost 2yrs in....and why would ms rush out dx12 to help the xbox compete with the ps4? this "console war" isn't a sprint, everybody knows what happens when you rush software, you gotta remember dx12 is built into win10 only, so they gonna make sure it works 100% from day one, theres gonna be billions of devices that's going to be running it

MasterCornholio3294d ago

@Bossmon
"um sony still doesn't have a 1080p 60fps exclusive yet were almost 2yrs in..."

But there are multiplats that run in 1080P 60FPS which means that first party games can reach that if the developers want to.

I honestly dont understand why people cling that argument. When it comes to developing a console game 1080P 60FPS is the developers choice not the consumers.

Do you honestly believe that the next Gran Turismo won't be 1080P 60FPS?

blackout3294d ago Show
wegetsignalx3288d ago

Since XB1 already has DX 11.x which includes most of the DX12 feature set, it will likely do as much as any other API update to a modern console.

PS3/360 had many API updates through their lifetimes, and PS4/XB1 will have the same. DX12 is only getting a lot of attention in particular because of constant hype and press conferences from MS.

+ Show (4) more repliesLast reply 3288d ago
forager3294d ago

Also seems like they found the steering lock bug on the controller and is sorting it out, so if you have the game already - just a heads up.

mcstorm3294d ago

I'm glad they have found this bug I have been going mad when this happens. I though my controller had an issue at the start but its been fine in all my other games. It seems to happen when there are other cars on a corner. For me PC is a good game but it feels unfinished like GT5 did. I hope the developer can roll things out fast as the bugs really hamper the experience of the game and if things like the steering lock don't get resolved it wont be long before I give up on the game esp with Forza 6 out later on this year.

Whirlwind_Fanfare_083294d ago (Edited 3294d ago )

The PS4 version has public, friends and private lobbies, but the XB1 version don't have a lobby browser because microsoft didn't want in their version of the game.
WTF microsoft?

Edit: good to hear that with this update, it's getting a performance increase.
Still don't like fact that there's no lobby browser for it though.

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170°

Why did EA Kill Project CARS?

This video explains why we think Electronic Arts didn't see a future in the sim racing title Project CARS and promptly cancelled the fourth instalment.

Jin_Sakai552d ago

After the last installment I’d say most hardcore fans left. It’s just not that good anymore so I can’t really blame EA this time.

masterfox552d ago

because it was always a project and it never got finished :D

ChubbyBlade550d ago

Every game is a project. Your joke doesn’t make sense

InUrFoxHole550d ago

It makes perfect sense. It's obviously a play on the title. Jesus christ you must be a blast at parties.

ApocalypseShadow551d ago (Edited 551d ago )

Ask Bullfrog or Black Box or Tiburon or Studio 33 or Criterion or any of the previously acquired developers who made racing games as competition, or as developers of EA games, then eventually dissolved into oblivion or reassigned. Just ask them. They'll tell you why.

ApocalypseShadow550d ago

Oh. I forgot. Even Code Masters were absorbed into Criterion. Another racing developer EA took over.

Every racing developer either absorbed by EA or eventually destroyed by them. They either kill competition or have them in the end make Need 4 Speed for them.

MadLad550d ago

EA only cancels projects for one reason.
They didn't see enough money in it.

Kombatologist550d ago (Edited 550d ago )

Not when it's because it didn't meet some crazy margin. It's like if something doesn't make EA a billion dollars on day one (I'm exaggerating that figure of course), they swiftly put it out to pasture.

SurgicalMenace550d ago (Edited 550d ago )

Much like if you're spending money on what's a bad investment for your desired goals, you'd do away with it, if you're wise. We should try to get away from thinking we know more about business than individuals that have been doing it for decades. Perhaps you could benefit from going into business instead of wasting all of your talents in comment sections. It's clear that you're the missing piece that EA's been looking for.

MadLad549d ago

I've made a good amount of money betting on underdog investments over the years.

EA sets unrealistic expectations of their more niche developers, yet continue to fund absolute blunders like DICE and the Battlefield series year after year.

dumahim550d ago

EA butted in and messed with the formula and act shocked when it doesn't work out.

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90°

Original Project CARS creator trying to re-hire EA team

Ian Bell, the founder of Slightly Mad Studios, is aiming to hire former Project CARS employees to work on his upcoming GTR Revival project.

Sgt_Slaughter554d ago

If it's just going to be another sim-cade that doesn't do either one correctly then no thanks.

Project CARS 2 was a step in the right direction but the physics still aren't where they should have been, so what did they do for PC3? Go completely arcade. That killed the franchise.

220°

EA dropping Project CARS

From GI.biz: "EA is dropping Project CARS, GamesIndustry.biz can reveal.

The Slightly Mad Studios-developed series was launched in 2015, with EA confirming today that it has made the decision to "stop further development and investment" in the franchise.

The announcement was made internally and it's unclear at this stage to which extent staff could be affected. EA said that employees working on Project CARS will be moved into "suitable" roles "wherever [they] can.""

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gamesindustry.biz
Terry_B556d ago

Typical for EA. They buy studios that created nice games..and are sooner or later destroying them and move the people to work on the old same 5+ EA series.

italiangamer556d ago

They will put the developers on the 1000th Need for Speed for the rest of their entire careers, just like Criterion.

SurgicalMenace555d ago

To be fair, it's not EAs fault it falls directly on the consumer. Everytime these companies choose to drop a series they're met with backlash though the gamers didn't support said series enough to justify its continuation. Attempting to paint every company as evil all because they're in it to succeed is ridiculous. They have to make money just like each of us typing in this section. If a job wasn't supporting you well you'd quit and find a new one, this is the same mentality concerning series.

TheColbertinator555d ago

@SurgicalMenace

No it is their fault. They don't listen to fans and burn the franchise to the ground by introducing elements that nobody wanted instead of increasing support for said respected franchises.

I order a steak, they make a steak. 1st sale
I order a steak again, they vomit on my steak and charge me more for it. No sale.

EA in a nutshell.

Tapani555d ago

@TheColbinator Well how do you think they make the billions then?

Their fans ARE buying their games. You are just not their focus group, and I can guarantee their customer insights team is more thorough and detailed in their reaearch than any N4G commentors’ opinion on the matter. Otherwise EA would not exist as a company, and they’d be bankrupt.

deleted555d ago

The one that still hurts the most though was Criterion w the Burnout series. Acquired Criterion's tech for their own existing IP, then shut em down. It's basically parasitic. I sure do miss Burnout's crash mode!

Hofstaderman555d ago

Sounds eerily similar to another large unnamed corporation hey. I believe some EA bigwigs shifted to that company back in the day, would explain the similarities.

rlow1555d ago

Must be talking about Sony

peppeaccardo555d ago

and instead they come out with that piece of shit of Need for Speed which looks like an Anna & Barbera cartoon. C'mon .... PC2 was my go to game for VR racing and the first one i played for tens of hours. i was so lookiing forward to PC4 after that failure of PC3 ... what a shame EA, they are bombing all the good games and stick to the garbage ones. EA when you think you have reached maximum of disappointment they top it off with style .... screw them!

SurgicalMenace555d ago

Need for Speed continues to sell so why would they get rid of what's producing what they need to maintain stability?

EazyC555d ago

What they did to this series was idiotic. The premise was great -- a sim/simcade game that GENUINELY got developed in line with its community. There is a huge gap in the market for this...I mean, PD hasn't listened to fans at all over the last year with regard to simple Gran Turismo 7 tweaks. Sim racing fans are screaming for a title where they actually give a shit about their users.

Project Cars 2 was genuinely on to something, it just needed some refinement. But instead they followed up by selling off to EA with a braindead GRID clone with Project Cars 3. Again...idiotic.

SurgicalMenace555d ago

Well since you're the authority on properly managing a million dollar company, why don't you just call them to let them know of your divine wisdom?

Hardcore sim racers are the ones who are competing acrossed the globe, no company in their right mind would focus on a forever moving casual market. They have to focus on those dedicated to supporting their efforts. Notice how you're speaking from a perspective of self opposed to the collective. Perhaps they sold out because they, like us, needed the money knowing that they could reinvest it into something new. PC was a decent racer but very few people mainlined it over GT or Forza.

EazyC555d ago

I'm not a divine authority but I notice a pattern where these huge corporations turn completely tone deaf of what the "average fan" wants.

vallencer555d ago

Hate to break it to you but project cars 3 was published by Bandai in 2020. EA didn't buy codemasters, which owned slightly mad studios, until 2021. Either way the sales were super poor for the game and it's not surprising EA would just drop the game. BUT it still sucks because it's one less sim racing game on the market. Especially because the first 2 were really good.

Tzuno555d ago

and focuses more on cartoon network games

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