Jenova Chen, the game's creative director, assures 1UP that Flower is not a sequel to flOw, it does maintain flOw's simple Sixaxis-driven control scheme. Tilting the controller controls the direction of the flower petals or of the wind -- Chen says he doesn't care which way players prefer to imagine it. The goal of the game is to send your petals colliding into other flowers in the field, which releases new petals and unlocks new flowers. Activate enough flowers, and you pass the level, which in turns unlocks new levels in the apartment building hub world.
KnowTechie writes: Looking for some games to play that are meant to be a relaxing experience? We've got you covered with 10 games worth checking out.
Great recommendations, I love all the games listed that I've played so far. Going a bit stir-crazy with the constant WFH during this time. Thanks!!
Nelia writes: "Spring is nearly here and to celebrate we've put together a list of some of the best Springtime video games for the upcoming season."
WTMG's Leo Faria: "Flower is a gorgeous, well-crafted and relaxing game, but I have to say, I don’t get the massive love towards it. Its “story”, if you can call it that, is far from deep and thought-provoking as some say it is, its duration is borderline insulting for its asking price, and it just doesn’t motivate you to replay it after you’re done with its half a dozen levels. Sadly, Flower isn’t as meaty as it should be. A fair point in a way, given it’s a game about plants…"
This developer's games are the only ones who don't make me cringe when hearing motion controls. Kudos, and cnat wait to get this baby.
wow, his name is Jenova. How cool aint that?