Multiplayer combat in Call of Duty changes with every new release in the first-person shooter series. Sometimes, it seems the changes aren’t that big, but viewed over time, you can see some significant updates and improvements. These decisions helped turn Call of Duty into a multibillion-dollar annual franchise.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
Following the Wii U and 3DS servers being taken offline, Call of Duty Black Ops 2 and Ghosts are officially dead.
Call of Duty players are jumping into Black Ops 2 for the final time before its Wii U servers go offline for good.
Damn COD has evolve so many times that I think Pokemons would be jealous as funk!!!
So much evolution... It boggles my mind
AW's graphics was much better than this honestly speaking.
More like degradation.
The Zombies Multiplayer is something Treyarch can strongly hold over Infinity Ward's head. It's totally cliche now, but Zombies was an amazing thing back when World at War first came out. I still go back to WAW, Black Ops, and Black Ops 2 every now and then just to get in on some Zombie killin'
I think Advanced Warfare completely changed COD online multiplayer...for the worse. All the Exo Suit hyper jumping and dashing made AW even more of a Run-And-Gun, Spray-And-Pray experience (like if that was even possible for COD, right???). Hopefully Treyarch will totally revert back from that direction IW took with Advanced Warfare's multiplayer.