Examiner had the chance to chat with Elder Scrolls Online Game Director Matt Firor about what went into the decision to drop subscriptions in ESO.
Zenimax Online Studios, the developer behind The Elder Scrolls Online, is currently working on a brand new engine for a multiplatform title.
"It’s really special to be at the ten year anniversary."
Wccftech checked out the new Scribing system coming to Elder Scrolls Online with Gold Road and interviewed Creative Director Rich Lambert.
Yeah, everyone and their mother saw that coming a long mile away. I love the PR shpiel through, he spins it as though it's the best thing that has happend to ESO. Nevermind the fact the there is a huge outcry about being able to buy EXP for cash. In other words they've implement a pay-to-win F2P model and called it 'convenience options'.
Because since day 1 they announce it most of the people say that was going to bomb with the $60 tag and the monthly sub? and indeed bombed on pc when was released
I'm interested, does this game have essentially a single player game?
I prefer subs for the mmo's I play. FF14 is the perfect example. When you play an mmo, you log a ton of hrs and definitely get your money's worth at 10/month. And you can stop whenever.
My issue is when they nickel and dime you like DCUO, and you end up subbing anyway, but then they add on 1000 microtransactions, and it ends up costing like $50/month to keep up.
If they had sold it for $30 and charged 10/month to play, 25/3 months, I'd be down. Thats less than $60 for 3 months. By then, you would know of its worth your money to keep playing.
I hate exp boosts etc.
Bethesda didn't do anything. Zenimax did.