20°

It's harder to release a game now - Cliff Harris

Last week, Cliff Harris' Positech Games launched Gratuitous Space Battles 2 on Steam. It was the first full game the developer had launched on Valve's storefront since 2013's Democracy 3. Over the weekend, he posted a blog entry with his takeaways about how the experience of launching a game has changed in that span of time.

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gamesindustry.biz
50°

Designing the QA system in Production Line

The designer and developer of indie PC car-factory sim Production Line (now in early access) talks about the design for the upcoming vehicle QA and car defect feature.

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positech.co.uk
70°

Production Line Game: Dev blog #20

Twnetieth! developer blog video for Production Line: http://www.positech.co.uk/p... This is an in-development PC isometric management/strategy/tycoon game coming some time in 2017. Its is effectively 'car factory tycoon', and the player has the role of designing a giant car factory, working to bring down the cost, and up the production of modern cars.

2628d ago
70°

Group of Video Game Developers Donate Profits to War Child's Armistice

Encourages 'peaceful gameplay'

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twinfinite.net