Destructoid writes: "One of the games Nintendo really wanted to sell at their press conference was Wii Music. Nintendo's game of invisible instruments seems to pale in comparison to the more competitive music games like Rock Band and Guitar Hero. Today, Shigeru Miyamoto talked to multiplayerblog about why consumers should want to own Wii Music over the new music offerings from Harmonix and Neversoft:
'What I find what is fun about music [games] is when you really get into a good rhythm and you have a great time performing. But the challenge is then, how do you do that in a way where people don't have to worry about hitting the wrong note or making a mistake? So, that's really been our focus with designing Wii Music.'
So, the fact that Wii Music will provide us with the opportunity to act like we're playing a game is the reason why we should gravitate towards the title? I'm sorry, but the idea seems to be lost on me. I realize every game doesn't have to be competitive, but at the same rate, there has to be something present that is more engrossing than our own imaginations. I understand the sentiment when relating it to the uber-casual gamer, but for everyone? I guess we'll have to see later when we get our hands on it."
This week Drew(@Nintendrew_) from Youtube and Ben(@BCTerps) join Tiny (@Tiny415) and Aaron (@Ind1fference) talk about: Nintendrew, Source Film Maker, Too Many Games, Walker Stalker Con, Mindfare, RetroCon, Andre the Giant, GPD Win, Radar Scope, Virtual Boy, Donkey Kong, Punch-Out!, Force Friday, League of Heels, Wrestlemania 2000, The Defenders, Iron Fist, Earthworm Jim 3D, WireWay, MC Groovz dance craze, Splatoon 2, Sonic Mania, Bio Force Ape, Diddy Kong Pilot, The Shadow, Sound Factory, Sim Tunes, Wii Music, Electroplankton, Gauntlet DS, Destiny 2, Pop Tarts, Uncharted Lost Legacy, Breath of the Wild Hard Mode, X-Com 2: War of the Chosen, Mario + Rabbids, Piczle Line DX, Boost Beast, Necrosphere Deluxe, Skeleton Boomerang, MagiCat, Songbringer, Stereo Aereo, The Lost Bear, Time Recoil, Planet of the Eyes, Resident Evil 4, All-Star Fruit Racing, Life is Strange Before the Storm, XBLIG, Creator Club, Brave, Mr. Shifty, Hotline Miami, Wrecking Crew and more.
NLife:
As tradition mandates every year, I sat watching the Nintendo's 2008 E3 presentation with high hopes of a new F-Zero being finally announced. As the presentation moved along, Cammie Dunnaway kept pushing products that were clearly not targeted at me and my generation of core gamers, bought up in the mean streets of 8- and 16-Bits. No harm there, since Nintendo's and the late great Satoru Iwata's new vision of "games for everyone" meant that there was a whole new audience to whom Nintendo had to push product presentations. I understood that, and was feeling positive because surely there had to be some sort of killer app being shown at the end of the presentation, right?
I couldn’t help but be surprised when I began noticing (from time to time) patterns in the way music is used within games. The following short list of game soundtrack stereotypes and patterns are by no means the result of a scientific process, but I do think it would be interesting to dip the metaphorical toe in the water and start this discussion!
I was expecting an article about the entire industry. This is sort of the norm for these types of games though.
I wouldn't pay full retail price of $50 for it, but if It's 20-30, I'll definitely do that.
WiiMusic Inspires creative among other things. Rock Band and Guitar hero are simply soundtracks with game specific controllers.
"But the challenge is then, how do you do that in a way where people don't have to worry about hitting the wrong note or making a mistake?"
Actually, the REAL challenge for Nintendo is to convince their market that there really IS a point for one to bat away blindly in thin air without missing a single note of their uh, "music."
Incentive or objective = Zero
Those guys all looked when like my baby boys aimlessly hammer away at their Fisher Price "instruments"...and the reps didn't even miss a SINGLE note of the Super Mario theme in the process!
Impressive!
...Ah, No.
I wonder how John Mayer feels about Wii music.
Challenge ??? I think it's pretty obvious it's marketed towards non gamers ... and that they'll lap it up .
It will bore them real fast , but they'll enjoy seeing their movement reproduced , while without any hit or miss for notes . It's air guiter again in an even dumber way
He Didn't make the game. He insulted Halo, Twisted Metal, God of War and Other games that are Big that he Didn't make or that are on every system other than the Wii. I lost all my respect for Miyamoto.