220°

Gamers Dont Buy Games For Graphics

A recent ESA study that snagged 4,000 responses from gamers found these interesting facts about us gamers. Check this out. Some are staggering.

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gamezone.com
MrSwankSinatra3325d ago (Edited 3325d ago )

Demon's souls and dark souls weren't the most graphically impressive games last gen ,but they were wayyyy better games than most of the ones that were.

spacedelete3325d ago

"Gamers Dont Buy Games For Graphics"

tell that to the people who brought The Order.

ShinMaster3325d ago (Edited 3325d ago )

Those people^ are vastly outnumbered by the PC elites.

Gamers in general don't buy games JUST for the graphics. But graphics can play a part in it.

shaw983325d ago

Lol at sony fanboys disagreeing with you. Everyone knows how bad the order is and NO ONE is talking about it now. The game had a ton have plot holes, a ton a QTE, too many cutscenes and walking sections, and a lot of unoriginal duck and shoot gameplay grinding.

https://www.youtube.com/wat...

ShinMaster3325d ago (Edited 3325d ago )

@shaw98

I'm pretty sure Ryse was the bee's knees though

/s

shaw983324d ago

@ShinMaster I bet you think I am an MS fanboy? Well you would be wrong because Ryse sucks too.

+ Show (1) more replyLast reply 3324d ago
Saladin4163325d ago

I disagree, DS1 was extremely pretty, its one of the main reasons i stuck with it and now became a fan of the series.

now if you meant "not the most ground breakingly impressive in the graphics department", then sure

JJShredder3325d ago

Funny, you wouldn't think so when you see the ridiculous reactions to graphic comparison articles that show up on this site!

Utter nonsense by fanboys from all sides.

On another point, I'm curious to see if the average gaming age will just keep rising as us born in the late 70's and 80's keep getting older. One can assume we all grew up with mainstream gaming and now have the income to spend money on our hobby......I'm hoping I am still playing games when I am retired!

iamnsuperman3325d ago (Edited 3325d ago )

"On another point, I'm curious to see if the average gaming age will just keep rising as us born in the late 70's and 80's keep getting older. One can assume we all grew up with mainstream gaming and now have the income to spend money on our hobby......I'm hoping I am still playing games when I am retired!"

Actually I suspect the vast majority of people, as the get older, move away from gaming. There is just more important stuff to be done. Not to say this will happen to everyone but the income isn't going to keep older gamers gaming. The average age will stay the same.

Edit: @below "Maybe my reflexes will slow, but as long as I can hold a controller I'll be gaming." same with me but we a ripple in a sea. I see it already with some of my friends who are only mid 20s

iistuii3325d ago

I'm not saying my age, but I've been gaming it seems forever & had every console & must have spent an absolute fortune over the years. I'm married, have older kids & still get the games I'm looking forward to on release day. I can't see myself ever stopping just because of age. Maybe my reflexes will slow, but as long as I can hold a controller I'll be gaming...

DonBugen3324d ago

Unfortunately, I agree. Work, kids, and life in general make it so you just don't have the time anymore. This console generation, my gaming device of choice has been my 3DS, because I just haven't had time to sit down in front of a screen for any length of time. I need something to be wherever I am when I have the time to game.

marloc_x3324d ago

"I'll give you my controller when you pry it from my cold, dead hands"

Dunban673325d ago

The study includes people who play social/mobile games the same as core console type gamers- so the definitioon of gamer in the study is probably not what most people ar thinking

The fact the study includes people who game on hardware that was primarily bought for other uses, the same as those who buy hardware specifically/primarily for gaming makes a big difference too

iamnsuperman3325d ago (Edited 3325d ago )

But this is like the Netflix rating system. It tends to ignore films you rate highly when you have not watched it. Netflix knows people want to seem well read and so they rate critically acclaimed films highly despite not seeing it.

Same rule applies here. People think graphics do not matter but when something looks good the consumer takes note. The other stuff is the cherry on the cake to keep the hype. (In a way it is same with dating, you notice someone you find attractive and the other stuff makes you stay. However, would you have noticed them when they look fugly? No)

Tex1173325d ago

Wait, do you mean to tell me that when a game is focused and delivers a unique experience that does what it wants to do in an incredible way (gameplay/story/overall vision) gamers will eat it up like breakfast?

You dont say?

xxmagicmanx3325d ago ShowReplies(5)
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40°
7.8

RKGK/Rakugaki Review - Let's Paint the Town | COGconnected

RKGK/Rakugaki is an action platformer about a team of graffiti artists fighting against an autocratic corporation in Cap City.

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cogconnected.com
40°
7.0

Zet Zillions Review | TheSixthAxis

TSA writes: "A roguelike deskbuilder full of stylish vim and vigour, Zet Zillions has a lot going for it, but can it challenge the genre's best?"

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thesixthaxis.com
190°

Hellblade 2 is a defining moment in the evolution of real-time graphics | Digital Foundry

The Digital Foundry verdict on the technology of Senua's Saga: Hellblade 2.

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eurogamer.net
PrinceOfAnger3h ago(Edited 3h ago)

Such a good looking game, best graphics this gen so far

" When the camera zooms in for a close-up, the level of detail is such that it left me guessing whether I was looking at real-time graphics or a pre-rendered cutscene. Thankfully, with Photo Mode being available at any time, you can easily confirm that they are, in fact, real-time.Of course, it's really the animation you experience while playing that impressed me the most. The expressions visible while engaged in combat or simply exploring really help bring the characters to life. "

As a story-focused game, characters and character rendering play a significant role in the presentation. However, while the pre-release media largely focused on Senua herself, Hellblade 2 features a surprisingly large number of other humans. It's without doubt one of the games defining visual features - the character rendering in Hellblade 2 sets new standards, delivering sequences that, at times, almost resemble actual filmed scenes with real actors. This is one of the first examples of a game that stands up against the promise of the UE5 demo The Matrix Awakens. The scenes feel very natural and realistic in a way that manages to somewhat sidestep the uncanny valley almost completely.

Einhander19721h ago

So, the other day I was talking about how DF lies, and their bias. I said cross-reference what they say with other videos and you'll see that what they say is dishonest.

You can see here, that frame-rate is section is hidden near the end of the video and it's one of the shortest sections and of course the segment they show is all 30 fps and they of course don't show any series s footage, but they specifically say it holds 30 FPS "flawlessly".

"It does reach this target flawlessly in my experience with virtually zero hiccups - it runs at 30fps and 30fps is exactly what you'll get from start to finish."

Now watch this video
https://youtu.be/UNwO6WZD0c...
https://youtu.be/UNwO6WZD0c...

Here it drops to 21 fps for example
https://youtu.be/UNwO6WZD0c...

I just used these videos because they were already posted on N4G and Analista De Bits it above questioning about legitimacy, but you can find other people who will also show that the game drops frames regularly, especially on series s.

Petebloodyonion44m ago

OMG! You caught them Lying hard because the game frame dips from time to time to 29 frames per second and at one point it drops for flash at 21 FPS.
Clearly, they are trying to hide something and the 99% of the time that the game holds 30 frames doesn't mean squats in a saying with VIRTUALLY Zero hiccups.

As you can see by the several comments in the video you posted people are venting their anger about how well the Serie S is holding up and how well the game is running across the board

But I guess MS probably paid the users to Shill for MS also since it's your narrative
By the way, let me inform you that 87% of Steam users who got this game are recommending it!
https://store.steampowered....
Must be shilled too right?

darthv7223m ago

You're trying too hard... John enjoyed the game and stated as much in his testing.

Einhander197210m ago(Edited 7m ago)

Petebloodyonion

OMG! You caught them Lying hard because the game frame dips from time to time to 29 frames per second and at one point it drops for flash at 21 FPS.

I did catch them lying, thanks for noticing.

The problem isn't me. The problem is that you're O.K. with it because they are lying in a way that supports your personal opinion.

darthv72

Get mad at me because I catch them being dishonest? I'm the bad guy, not the people who are actually lying. Man, the world we live in today is absolutely backwards, it's the bizarro timeline...

If I wanted to take the time I could show you that this isn't the exception, they constantly lie and mislead people in their videos.

OptimusDK3h ago

Incredible graphics..this is finally next gen graphics. It’s an experience more than a game. You can fault it or accept it and embrace what it gives you. It’s like Sony 1886.

PrinceOfAnger3h ago

(Summary)
- Takes advantage of everything UE5 offers
- Final game 'lives up to the lofty expectations' of the 2019 reveal
- Character rendering sets new standards and nearly resembles movie sequences with actual actors
- Leverages Unreal's Meta Human 5 to bypass the uncanny valley feel
- DF were left guessing whether some cut-scenes were in-game or real life footage (photo mode shows they're all real time)
- Character detail and how light / specular etc reflect on it praised
- A lot of the visual make up is tied to the post-process effects
- No option to disable things like CA, DoF etc but it's all suitable to the games presentation
- Soft filmic image quality and wider FoV praised

Resolution and Visuals:
- DRS 1296 to 1440p (w/ black bars 964 to 1070p). Series S will be covered in separate video
- 'Not sure if adding more pixels would make a difference to the filmic quality'

UE5 Features:
- Lumen is used extensively for direct and in-direct lighting, a lot of real time changes and shadows etc all update accordingly
- 'Phenomenal stuff'
- Lumen does a better job than traditional real time lighting system for indirectly lit areas like under ramps etc
- Lumen reflections used in combination with SSR for water bodies. Some water bodies can show SSR artifacts when moving camera
- 'Anyone looking at the game in motion will be impressed even if they do not understand the technical reasons'
- Unreal's fog is used effectively, fog lights up with light sources and runs at high quality
- Water effects and waves are praised. ' Absolutely stunning'

- Nanite is extensively used and eliminates visible pop-in even during scene transitions
- Minimal repetition or tiling, uses photo-grammatory
- Some assets like tree branches can show low resolution when zoomed in with photo mode, however

- Fine shadow detail is retained even when zooming extremely in thanks to Unreal's Virtual Shadow Maps
- Shadow quality is not always perfect and can show cracks in some instances but very consistent by and large
- Not the first UE5 game to use all these features, but by and far the best looking game to do so.

Performance:
- 30 FPS but the performance is locked and never dropped in John's testing on Series X
- DF tested the game on their Series X - similar - PC to see how much performance could be gained over 30
- 4K with DRS, they were able to stay locked at 30 FPS on High
- DRS 1440p with 60 FPS target sees game play at high 50s with more drops in cut-scenes
- DF thinks based on this test, SX can do 60 FPS with a more aggressive DRS target
- However, PC version can show massive frame time stutters that the Xbox version does not in the same areas
- DF summary: 60 FPS is theoretically possible, but for a stable 60 they might need to drop settings a lot

Audio
- Headphones are needed for Binaural audio effect that the game uses extensively
- DF thinks it is 'incredibly engaging'

Trailer Comparison:
- They compare the Giant fight trailer with the same area in the final game
- Final game has lesser lens distortion and difference in how the flame is lit
- The flames felt more 'fluid' in the demo versus the final game, otherwise no difference in the segment noted

- DF thinks Ninja Theory 'reached their goal'
- Praise the polish, presentation etc.

Obscure_Observer2h ago

Excellent work from Ninja Theory to get the Series X to finally flex it´s 12TF muscles to the max!

Thanks for the summary, @PrinceOfAnger.

Cheers!

PrinceOfAnger1h ago

After all 60fps is possible on series x with tweaking the graphics settings! :)

darthv722h ago

If they achieved this level of quality their first time using UE5... I can't wait to see what their next game is going to look like.

PhillyDonJawn1h ago

Remember the trailer release and ppl didn't think it was insane footage cause it looked too good

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