Since the launch of the PS4 and the XBOX One there have been no shortage of driving experiences for the platforms. From Forza to Drive Club to The Crew, everyone has been dropping there car game into shark tank hoping it will rise to the top. The developers at Slightly Mad Studios had a different approach to tackling the challenge. Let the community help design the final game. Known for their work on the Need For Speed Shift franchise, these are a team that have the pedigree to build a fantastic driving experience, but with the added bonus of finding out exactly what people are looking for, they have a competitive edge that may be hard to beat.
This video explains why we think Electronic Arts didn't see a future in the sim racing title Project CARS and promptly cancelled the fourth instalment.
After the last installment I’d say most hardcore fans left. It’s just not that good anymore so I can’t really blame EA this time.
Ask Bullfrog or Black Box or Tiburon or Studio 33 or Criterion or any of the previously acquired developers who made racing games as competition, or as developers of EA games, then eventually dissolved into oblivion or reassigned. Just ask them. They'll tell you why.
Ian Bell, the founder of Slightly Mad Studios, is aiming to hire former Project CARS employees to work on his upcoming GTR Revival project.
If it's just going to be another sim-cade that doesn't do either one correctly then no thanks.
Project CARS 2 was a step in the right direction but the physics still aren't where they should have been, so what did they do for PC3? Go completely arcade. That killed the franchise.
From GI.biz: "EA is dropping Project CARS, GamesIndustry.biz can reveal.
The Slightly Mad Studios-developed series was launched in 2015, with EA confirming today that it has made the decision to "stop further development and investment" in the franchise.
The announcement was made internally and it's unclear at this stage to which extent staff could be affected. EA said that employees working on Project CARS will be moved into "suitable" roles "wherever [they] can.""
Typical for EA. They buy studios that created nice games..and are sooner or later destroying them and move the people to work on the old same 5+ EA series.
and instead they come out with that piece of shit of Need for Speed which looks like an Anna & Barbera cartoon. C'mon .... PC2 was my go to game for VR racing and the first one i played for tens of hours. i was so lookiing forward to PC4 after that failure of PC3 ... what a shame EA, they are bombing all the good games and stick to the garbage ones. EA when you think you have reached maximum of disappointment they top it off with style .... screw them!
What they did to this series was idiotic. The premise was great -- a sim/simcade game that GENUINELY got developed in line with its community. There is a huge gap in the market for this...I mean, PD hasn't listened to fans at all over the last year with regard to simple Gran Turismo 7 tweaks. Sim racing fans are screaming for a title where they actually give a shit about their users.
Project Cars 2 was genuinely on to something, it just needed some refinement. But instead they followed up by selling off to EA with a braindead GRID clone with Project Cars 3. Again...idiotic.
Or even Andy Tudor, seeing as that's his name. :/
Still, hey, everybody makes typos. Good interview, fingers crossed that the game delivers!
As a gt and endurance racing fan I must have this game. I love that it's all about the racing. Racing race cars for championships not leveling up to unlock this car or that one. Don't get me wrong I like forza but this game will captured the feel of being a race car driver better than most console racers.
I'm really liking what I'm reading about the various features, options and what to expect in the game. Tops to all the questions and answers on this interview.
Yes! to *free car every month. ( Do hope support for some "old" hardware like old steering wheels to work - I have seen the lists' for PS4, XBox ONE and PC - but honestly think highly unlikely this would happen for consoles, PC no problems. )
Another "Yes!" with the VR-enable day one, so it's just a matter of waiting for VR Morpheus ( and Oculus Rift for PC ) to finally be available at the retail shops, some simple tweaking for compatibility with PS4 camera a couple of adjustments with the lens to match gamers' field of vision, distance-to-screen etc. and Bam!- welcome to the world of VR!