450°

Project CARS is 1080p on PS4, 900p on Xbox One

Project CARS will run at 1080p on PS4 and 900p on Xbox One, Slightly Mad Studios has confirmed. The game will run at 60 frames per second on both consoles.

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StrayaKNT3305d ago

Sweet can't wait to try this game using my thrustmaster tx. Does anyone know if that wheel will support it?

kraenk123305d ago

If it works on XBox One it will work in the game.

vishmarx3305d ago Show
RocketScienceLvlStuf3305d ago

Lol Vishmarx. Good find. The comments in that article are pure comedy gold.

VenomUK3305d ago (Edited 3305d ago )

"The PC version, meanwhile, will support up to 12K resolution."

I honestly didn't know there was a 12K resolution! A couple of years back I went to the BBC Centre in London and watched a test transmission of 8k (yes it was super great!) But 12k?

EDIT: I just Googled it and it's 3x4k monitors together.
http://wccftech.com/12_k-re...

XabiDaChosenOne3305d ago

@vishmarx
lol at the first comment LMAOOOO!!

tuglu_pati3305d ago

No surprise here we all know the PS4 is the stronger console. This should not come as a surprise to anyone.

The difference is is so little anyway that most people can't tell the difference or don't care.

darthv723305d ago

the TV I game on is 720p so res really isnt a factor but frame rate is. 60fps 'solid' is what i like to see.

And sadly no word on the wii-u version but perhaps that will be 720p at least and the same 60fps.

+ Show (4) more repliesLast reply 3305d ago
lelo2play3305d ago (Edited 3305d ago )

"Project CARS is 1080p on PS4, 900p on Xbox One"

Not surprising. Microsoft lost the multiplatform battle this generation since the beginning. Hope they learned their lesson.

Microsoft need way more X1 exclusives if they want to match the PS4 in sales. Last gen multiplatform games helped sell the X360, this gen it won't happen much with the X1.

GMR_PR3305d ago

they wont match the PS4 in sale ever. Even if they take US and UK that wouldn't be enough to win in sales globally.

blackout3305d ago (Edited 3305d ago )

OK. What's the exclusive release count between the two systems as of now? Not what MAY be to come. Please give facts, not the original BS please. Also MS runs TWO platforms.

lelo2play3305d ago (Edited 3305d ago )

@blackout

The count doesn't matter. Sony don't need exclusives, since the PS4 is selling quite well. Multiplatform games are selling the PS4.
It's Microsoft that needs more exclusives to see if they can match the PS4's sales, since not many people are going to purchase a X1 for multiplatform games.

The company that's winning doesn't have to do sh*t as long as their product keeps on selling. It's the company that's loosing that has to improve/increase their offerings, and see if their sales improve.

Basically it's like this:
- If Sony launches 1 exclusive, Microsoft has to launch 2 or 3 exclusives.
- If Sony offers 1 AAA game with their paid online service, Microsoft needs to offer 2 AAA games with their online paid service.
Simply put, Microsoft needs to work harder then Sony.

gameboy13304d ago

60fps is useless if all physics aren't in place I'd much prefer a solid 30fps with all physics in place as it's the physics that give you the feel of weight ect not fps as long as the framerate is rock solid it's more about the physics.....

+ Show (1) more replyLast reply 3304d ago
Joey_Leone3305d ago

LOL 900p? I guess that's better than 792p LOL

sigfredod3305d ago

Slightly Mad said last November that it was "aiming to get" the Xbox One version running at 1080p to match the PS4 game.

gfk3423305d ago (Edited 3305d ago )

No trollimg here, but just a legit and SINCERE question.

MS amd Xbox fans have been talking for more than a year about how DX12 will improve performance and resolution for Xbox 1 (almost 2 articles per day on n4g, within which was Brad Wardell telling us on doubling the performance).

We are now 1.5 years after the release of the console and still the same performance and resolution difference between PS4 and X1 (did you know that MKX is 900p on X1?).

So the question is whether DX12 can bring dramatical changes for X1? Or the PS4 API is being updated with the equivalent of DX12 and thus maintaining the initial gap?

LexHazard793305d ago

@gfk342, problem is no games are dx12 games xbox one. The devs need to buiLd the game using DX12. But I tend to go with the witcher dev that said that even if you can get more performance, the xbox one lacks the shaders to make the jump.

gfk3423305d ago

@ Bakpain

I agree with you! If it was such a changer MS would have implemented already. Why not implement DX12 in the X1 and accept the risk of loosing market share.

We should not forget that in the 1 year period when we have been talking on DX12, for sure MS implemented (at least partially) DX12.

TheCommentator3305d ago (Edited 3305d ago )

@bakpain

The Witcher devs never worked with a full DX12 graphics card. They probably don't realize that a ground up DX12 engine will support hardware accelerated tiled resources, putting 6gb of tiled resources into 32mb of eDSRAM. That's more texture data than either console has available main memory to work with.

@gfk342
They have given DX11 a DX12 makeover, but cannot use the DX12 hardware until Win10/full DX12 is ready. I'm assuming Gears will be the first time we see a full DX12 engine but it may be possible that Forza's trademark filing of a "Forza Tech" engine will support it in Forza 6 too.
XB1 has the only GFX card in the world with hardware accelerated features but even if devs have started building games to take advantage of it they don't launch as soon as devs get their hands on the new API. For example, it took PS3 more than a year after they released new dev tools until we saw parity with 360 games. We'll all see next year if DX12 can bring parity to current gen or not.

rainslacker3304d ago

@gfk

It's unknown what will happen when it comes to practical application. Some of it is due to the fact there isn't a huge difference in DX12 and the way console programming already happens, however, DX12 does unlock other things, but the effects of those things is untested. The other factor is that MS did make customizations to their system, so while the general hardware is understood, not all the customization are known. However, there is only so much that can be changed within a GPU architecture, so it's probably not going to be huge...but could be dramatic if used properly.

Only thing we can be sure about is that both systems will improve over time.

@TheCommentator

"The Witcher devs never worked with a full DX12 graphics card."

Aren't you one of the people who constantly says that MS customized their GPU to use the DX12 feature set? Is this not true anymore? If it is true, then that negates your first sentence. Anyhow, devs don't need to work on a DX12 card to understand the features of DX12. Using the API removes the need to get to the hardware, and I'm pretty confident that the guys over at CDPR know their stuff. DX12 API features are already available to developers, it's not just a few here or there anymore. CDPR is a well respected dev, so I'm sure they have access.

"They probably don't realize that a ground up DX12 engine will support hardware accelerated tiled resources"

Well...in this case X1 is screwed. There is not a single from the ground up DX12 game engine in existence, and there isn't likely to be one until maybe the end of the gen. Unreal uses both DX and OpenGL through the use of plug-ins, and most multi-plat engines are the same way. In any case, all game engines this gen are just going to change the API code for it's build, and not built around a API. MS own engine for Xbox will likely have it though.

"putting 6gb of tiled resources into 32mb of eDSRAM."

That's not what happens. Tiled resources just means that the GPU has direct access to the entirety the available system memory. This is important for PC in particular, since it effectively removes the need for putting an entire level into video memory.

In the case of the X1, the DDR3 is too slow to handle such things, so ESRAM makes up for the discrepency by pre-caching neccesarry resources. Never will 6GB be available, as quite a bit of that will be taken up by code to run the game. So that means your last sentence is completely wrong.

The PS4's GPU can access all memory available to games at any time, through the use of tiled resources. This is already available, MS just put their own marketing term onto it. Again though, some of that will be taken up by game code.

I don't know how many times I can correct you before you take it upon yourself to stop spreading things that aren't true. It's like you don't even care about the facts, but instead try to talk with authority on a subject you don't understand based on assumption and PR statements. All the information you are speaking about is freely available, try doing some research to get your facts straight.

sigfredod3304d ago

@gfk342 Xbox head Phil Spencer appeared to dump cold water on the idea that DX12 would make a major difference for the console, writing: “It will help developers on XBOX One. It’s not going to be a massive change but will unlock more capability for devs.” so dont expect those big boost some are claiming

TheCommentator3304d ago (Edited 3304d ago )

@rainslacker

You're a smart guy that's really good at twisting the words of others to make them look foolish.

No one has worked with hardware accelerated DX12 features on XB1 because those features are not activated yet. The Witcher devs have not yet worked with a full DX12 graphics card running DX12. My statements are not in conflict. It's like running an engine on gas that was designed to run on alcohol; same hardware but different results.

Microsoft Build Conference in 2013 showed a new Direct X hardware based solution using 16mb of eDSRAM to display 3gb+ of tiled resources. So it is what happens. Devs can do it if they choose to but it's their choice how they use the eDSRAM(which is getting it's own API update, btw). This is hardware accelerated, which is in contrast to software based tiling solutions and is more efficient as a result. Also, PS4 does not have Direct X exclusive tiled resources, they have something similar but not the same. And it's still software based.

The information about hardware based tiled resources comes straight from MS, so it is fact. I'm not Mr. X, talking crap about 3d memory, dual GPU, 5tf secret sauce. The information and it's reputable sources are readily available to anyone who cares to look it up, which is what you should do before calling me a liar.

I might not know as much as you about computers, but the smartest people are usually the most blind to paradigm shifts within their fields. Einstein discovered the Universe was expanding before Hubble, but couldn't believe it was true because it went against his theory of an everlasting Universe. You're not infallable either.

fiveby93304d ago

@rainslacker I agree with your comments wrt @TheCommentator's comments. I read that post and thought this person has no real clue. As the saying goes, 'be careful of the articulate incompetent'.

Your statement "try to talk with authority on a subject you don't understand based on assumption and PR statements." pretty much nailed it.

TheCommentator3304d ago

The less powerful system will become more capable over time, with DX12, by running advanced hardware accelerated tiled resources(shown at GDC by AMD) with voxel cone raytracing based graphics engines... utilizing the 200gb/sec eDSRAM, Data Move Engines, split GPU and other tech Sony doesn't have. They took the time in designing a system that will help them in the future when games on PC transition towards full in game raytracing(a Titan Black is close to being able to do this already). MS is ready to handle the beginning stages of this transition with HARDWARE that DX12 unlocks the potential for. MS has the better tech; it's just not being used properly yet and only a neglegent fool would believe that these unique hardware features were put into the system without intent, or that a data sheet can measure these differences accurately.

MrSec843304d ago (Edited 3304d ago )

@TheCommentator:

The less powerful system will always be less powerful, it's a fact based on the hardware in the platform.

PS4 has Partially Resident Textures, which enables developers to use 32TBs worth of textures, which is far superior to eSRAM in XBox One and what it's GPU is capable of because of a lack of sufficient bandwidth to main memory, which Xbox One lacks.

PS4 has already shown it can handle Voxel Cone Tracing, Q-Games are using it in The Tomorrow Children, PS4's added ACEs make it possible and extra GPU hardware.

Data Move Engines don't make any of that possible on Xbox One, they're just there to make up for the poor memory set-up in XB1.

DX12 doesn't magically make any of that possible on XBox One, because it lacks the hardware to do so at a comparable resolution or frame rate to PS4.
PS4 is easily capable of using all of the features of DX12, because it shares the same GPU architecture as XB1, only with superior memory (running at about 3X that of XB1), 4X the ACEs within the GPU, 2X the ROPs, 50% more shaders and TMUs.

eSRAM is weak, it's been confirmed to run at 140-150GB/s by Microsoft, it's 256X smaller than the 8GBs of GDDR5 that is in PS4, that runs faster than eSRAM, at 172GB/s real world as confirmed by Stewart Gilray of Just Add Water.
32MBs is nothing, 6GBs worth of textures is nothing compared to 32TBs that PS4 is capable of using Partially Resident Textures.

None of your claims are impressive at all, nor do that make XB1 more capable than PS4.

+ Show (7) more repliesLast reply 3304d ago
Gamer19823305d ago

I'm shocked considering its a racing game and doesnt need as much graphical horsepower as other games that manage to get 1080p.It doesn't look better than Forza and certainly not better than driveclub so I guess all that crap about it looking as good as PC was just that as usual. All those banging on about how good this game is going to look now need to give up. 1080p not everything but it should be a minimum on driving games.

cell9893305d ago

xbox fans kept bragging about Forza's awesome graphics and that game has always been one of their main cards to argue that xbone can do 1080p. Why is it then that this game couldnt reach that mark? Maybe Im over-thinking it too much

hells_supernova3305d ago

Maybe just maybe the dev does not have as much time as a first party team to focus only on one platform but over multiple that could be a factor as to why it is more difficult to get a weaker piece of hardware up to the specs of a faster piece of hardware

Bdub20003305d ago (Edited 3305d ago )

@cell

X1 has proved on numerous occasions it can hit 1080p, who knows why it couldn't hit the mark for this game... But saying 1080 for all racing games should be minimum is ridiculous. Everyone keeps setting the bar wherever it lands for PS4. First, all games this generation have to be 1080/60fps, until ps4 couldn't hit it. The bar just keeps moving. I am in the camp that graphics and resolution do matter, but your comment about how we need to give up talking about how good this game is gonna look? Seriously? The game can't look good because it's at 900p? Just sad trolling brother.

Also, there have been multiple titles now where the X1 version came in a lower res than Ps4, and I have yet to hear about any X1 gamer complain that their experience was ruined because of it, or any game that was less fun because of the graphics. So far this gen, it has been crappy gameplay, bad stories, and broken game releases... That's what we should be focussing our attention to.

I'm a PC gamer myself, and we could all start going on about how all games should be minimum 1660p/120fps, and everything less you should all just "give up", because 1080p gaming at 60fps has been the standard for YEARS on PC. But it's not about pixels bro. It's about your enjoyment of the game.

Angerfist3304d ago

The reason for that is that Project Cars pushes 45 Ai Cars simultaneously. Plus day night cycle Weather at 60fps. Without DX12

kenshiro1003304d ago

@Bdub, now it's not about pixels? So what was this talk about graphics a couple of years ago between the Xbox 360 and PS3?

Stop moving the goal posts. The XB1 is supposed to be a next gen console and yet some games can't even reach 1080p?

That's embarrassing.

BeefCurtains3304d ago

@Kenshiro

Did you even read Bdub's comment?

Pixels and graphics are great but to say the game can't look good at 900p is just PS4 trolling. It's embarrassing that some games haven't reached 1080p? but the recent PS4 games announced at 900p "is different", right?

The PS4 is supposed to be a next gen console, but 4k and over 60fps is actually "next gen", 1080p is not. Stop moving the goalposts to suit PS4's capabilities. "That's embarrassing."

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3305d ago Replies(4)
spicelicka3305d ago

180p difference is negligible, most people can't tell the difference between 720 and 1080.

MrSec843305d ago

It's not a 180p difference, 1080p is 2,073,600 pixels, 900p is 1,440,000, so there's an extra 633,600 pixels in 1080p or 44% more pixels on screen.

The only people that can't tell the difference between a native and none native resolution are those watching on poorly calibrated screens or sitting at the wrong distance from their 1080p displays.

Most people can see the difference between 900p and 1080p.

Dudebro903305d ago

I love how you both are trying te generalize, and neither provide any credible sources to back up your claim.

Gamer19823305d ago

@dudebro90 http://lmgtfy.com/?q=900p+1...
That should be enough for your credible sources.

MrSec843305d ago

@Dudebro90: My proof is maths, what I said about calibrating your screen and sitting at the right distance is fact, common sense my friend.

Spicelicka's comment was just wrong, because it goes against math and technical Visual truth as far as Display technology goes.

Aussiebeachbabe3304d ago

Mr sec You do realise that them pixels are put in a square inch.Not as great a difference as you nerds put it. Not much of a life people. Let's go argue over dots difference in a square inch rather then enjoying the game. Some people.lol. Pathetic.

rainslacker3304d ago (Edited 3304d ago )

I'm sure if you put the two next to each other on the same display, people could tell the difference 9 out of 10 times. If you're just playing a game though, I doubt someone could outright say what resolution a game runs if they were asked to say to guess. I can personally notice a difference if I play a game at a high resolution, then play it at a lower resolution later. I have this happen when going to a friends house to play from time to time.

I don't think it's that big of a deal personally, 900P can look good, but will admit that since my TV is 1080p I'm glad when games take advantage of that without the use of secondary scalers.

I will say that a properly calibrated display will make all the difference in the world regardless of resolution...and in fact can make a bigger difference than the resolution.

@Aussie

The resolution is for the entire screen, not a square inch. Pixel density is measured in sq/in, and you get that by dividing the number of pixels by the screen size. The bigger the screen, the lower the pixel density per sq/in. It takes an enormous screen to be able to really see an individual pixel though.

+ Show (2) more repliesLast reply 3304d ago
spacedelete3305d ago (Edited 3305d ago )

whether its noticeable or not is not the point. Xbox One was once not only more expensive than a PS4 but also its massive in size and double the size of a PS4 yet its alot weaker as well. your also forgetting resolution is nothing to do with graphics as its just how smooth the image appears. the PS4 will also have better lighting, textures, graphics etc. better is better at the end of the day.

kraenk123305d ago

yeah you keep telling you that.

drk_omeg3305d ago

Ryse anyone? Trollers will play 6 inches far from their TV just to prove you wrong.

playstation4epic3304d ago

Which was 900p and dropped to the teens frame rate wise

Griever3305d ago (Edited 3305d ago )

180p difference?? LOL That is not how difference between resolutions is calculated.

1080p = 1920x1080 = 2,073,600 pixels on screen

900p = 1600x900 = 1,440,000 pixels on screen

That is equal to 44% more onscreen pixels and is a major difference!

EDIT: Mr. Sec already beat me to it. lol

PC_Elite_Race3305d ago ShowReplies(2)
Leaguer3305d ago

oh wut? now there's not much difference between 720 and 1080? ... lol silly xbone kiddies..

johndoe112113305d ago

Then I hope you haven't upgraded your tv in the past 7 years.

Perjoss3305d ago

"180p difference is negligible, most blind people can't tell the difference between 720 and 1080."

fixed your comment for you.

medman3305d ago

poor spicelicka
It's hard to find people this ignorant, but when you find them, it's always good for some chuckles.

korona153305d ago

obviously you're trying to apologize for your inferior console's performance glad I chose the right one ;)

nix3305d ago

i'm just replying one more time to tell him the difference is 44% more...

FORTY FOUR PERCENT.

2pacalypsenow3305d ago

Someone is drinking MS's koolaid

Magicite3305d ago

Actually difference is pretty noticeable on display of 50'' or more.

gameboy13304d ago (Edited 3304d ago )

If ps4 can hit 1080p then so can the other 2 but if the dev studio want 1080p as the selling point on ps4 and they have chose this then they will not hit this on wiiu or xbox1 because it's not their target to do so you have to aim for this from the start and my guess is they did with ps4....

WiiU specs...

1. 720p Native 60fps with nearly all physics in place.
2. 720p Native 30fps with all physics in place.

I'd take option 2.....plus wiiu upscales to 1080p so it makes resolution look better anyway...

angelusbrz3304d ago

lmao... Most fanboys can't tell the difference

Fixed.

KontryBoy7063304d ago

whatever helps you sleep at night.... damage control alllllll you want lol

+ Show (15) more repliesLast reply 3304d ago
nickster3305d ago

It's too easy for me to not buy this knowing GT7 is on the way and ps plus driveclub will eventually be free too

yewles13305d ago

Dude, don't expect GT7 for a long time. If you have funds, give this a shot.

hells_supernova3305d ago

Wait for e3 if gt7 is not announced then buy this because this game looks so good.

FITgamer3305d ago

I'm waiting until E3. If no GT7 announcement is made i'm picking this up. If it is announced i'll just pick up driveclub.

Show all comments (143)
170°

Why did EA Kill Project CARS?

This video explains why we think Electronic Arts didn't see a future in the sim racing title Project CARS and promptly cancelled the fourth instalment.

Jin_Sakai536d ago

After the last installment I’d say most hardcore fans left. It’s just not that good anymore so I can’t really blame EA this time.

masterfox536d ago

because it was always a project and it never got finished :D

ChubbyBlade534d ago

Every game is a project. Your joke doesn’t make sense

InUrFoxHole534d ago

It makes perfect sense. It's obviously a play on the title. Jesus christ you must be a blast at parties.

ApocalypseShadow535d ago (Edited 535d ago )

Ask Bullfrog or Black Box or Tiburon or Studio 33 or Criterion or any of the previously acquired developers who made racing games as competition, or as developers of EA games, then eventually dissolved into oblivion or reassigned. Just ask them. They'll tell you why.

ApocalypseShadow534d ago

Oh. I forgot. Even Code Masters were absorbed into Criterion. Another racing developer EA took over.

Every racing developer either absorbed by EA or eventually destroyed by them. They either kill competition or have them in the end make Need 4 Speed for them.

MadLad535d ago

EA only cancels projects for one reason.
They didn't see enough money in it.

Kombatologist534d ago (Edited 534d ago )

Not when it's because it didn't meet some crazy margin. It's like if something doesn't make EA a billion dollars on day one (I'm exaggerating that figure of course), they swiftly put it out to pasture.

SurgicalMenace534d ago (Edited 534d ago )

Much like if you're spending money on what's a bad investment for your desired goals, you'd do away with it, if you're wise. We should try to get away from thinking we know more about business than individuals that have been doing it for decades. Perhaps you could benefit from going into business instead of wasting all of your talents in comment sections. It's clear that you're the missing piece that EA's been looking for.

MadLad533d ago

I've made a good amount of money betting on underdog investments over the years.

EA sets unrealistic expectations of their more niche developers, yet continue to fund absolute blunders like DICE and the Battlefield series year after year.

dumahim535d ago

EA butted in and messed with the formula and act shocked when it doesn't work out.

Show all comments (16)
90°

Original Project CARS creator trying to re-hire EA team

Ian Bell, the founder of Slightly Mad Studios, is aiming to hire former Project CARS employees to work on his upcoming GTR Revival project.

Sgt_Slaughter538d ago

If it's just going to be another sim-cade that doesn't do either one correctly then no thanks.

Project CARS 2 was a step in the right direction but the physics still aren't where they should have been, so what did they do for PC3? Go completely arcade. That killed the franchise.

220°

EA dropping Project CARS

From GI.biz: "EA is dropping Project CARS, GamesIndustry.biz can reveal.

The Slightly Mad Studios-developed series was launched in 2015, with EA confirming today that it has made the decision to "stop further development and investment" in the franchise.

The announcement was made internally and it's unclear at this stage to which extent staff could be affected. EA said that employees working on Project CARS will be moved into "suitable" roles "wherever [they] can.""

Read Full Story >>
gamesindustry.biz
Terry_B540d ago

Typical for EA. They buy studios that created nice games..and are sooner or later destroying them and move the people to work on the old same 5+ EA series.

italiangamer540d ago

They will put the developers on the 1000th Need for Speed for the rest of their entire careers, just like Criterion.

SurgicalMenace540d ago

To be fair, it's not EAs fault it falls directly on the consumer. Everytime these companies choose to drop a series they're met with backlash though the gamers didn't support said series enough to justify its continuation. Attempting to paint every company as evil all because they're in it to succeed is ridiculous. They have to make money just like each of us typing in this section. If a job wasn't supporting you well you'd quit and find a new one, this is the same mentality concerning series.

TheColbertinator539d ago

@SurgicalMenace

No it is their fault. They don't listen to fans and burn the franchise to the ground by introducing elements that nobody wanted instead of increasing support for said respected franchises.

I order a steak, they make a steak. 1st sale
I order a steak again, they vomit on my steak and charge me more for it. No sale.

EA in a nutshell.

Tapani539d ago

@TheColbinator Well how do you think they make the billions then?

Their fans ARE buying their games. You are just not their focus group, and I can guarantee their customer insights team is more thorough and detailed in their reaearch than any N4G commentors’ opinion on the matter. Otherwise EA would not exist as a company, and they’d be bankrupt.

deleted540d ago

The one that still hurts the most though was Criterion w the Burnout series. Acquired Criterion's tech for their own existing IP, then shut em down. It's basically parasitic. I sure do miss Burnout's crash mode!

Hofstaderman539d ago

Sounds eerily similar to another large unnamed corporation hey. I believe some EA bigwigs shifted to that company back in the day, would explain the similarities.

rlow1539d ago

Must be talking about Sony

peppeaccardo540d ago

and instead they come out with that piece of shit of Need for Speed which looks like an Anna & Barbera cartoon. C'mon .... PC2 was my go to game for VR racing and the first one i played for tens of hours. i was so lookiing forward to PC4 after that failure of PC3 ... what a shame EA, they are bombing all the good games and stick to the garbage ones. EA when you think you have reached maximum of disappointment they top it off with style .... screw them!

SurgicalMenace540d ago

Need for Speed continues to sell so why would they get rid of what's producing what they need to maintain stability?

EazyC540d ago

What they did to this series was idiotic. The premise was great -- a sim/simcade game that GENUINELY got developed in line with its community. There is a huge gap in the market for this...I mean, PD hasn't listened to fans at all over the last year with regard to simple Gran Turismo 7 tweaks. Sim racing fans are screaming for a title where they actually give a shit about their users.

Project Cars 2 was genuinely on to something, it just needed some refinement. But instead they followed up by selling off to EA with a braindead GRID clone with Project Cars 3. Again...idiotic.

SurgicalMenace540d ago

Well since you're the authority on properly managing a million dollar company, why don't you just call them to let them know of your divine wisdom?

Hardcore sim racers are the ones who are competing acrossed the globe, no company in their right mind would focus on a forever moving casual market. They have to focus on those dedicated to supporting their efforts. Notice how you're speaking from a perspective of self opposed to the collective. Perhaps they sold out because they, like us, needed the money knowing that they could reinvest it into something new. PC was a decent racer but very few people mainlined it over GT or Forza.

EazyC539d ago

I'm not a divine authority but I notice a pattern where these huge corporations turn completely tone deaf of what the "average fan" wants.

vallencer539d ago

Hate to break it to you but project cars 3 was published by Bandai in 2020. EA didn't buy codemasters, which owned slightly mad studios, until 2021. Either way the sales were super poor for the game and it's not surprising EA would just drop the game. BUT it still sucks because it's one less sim racing game on the market. Especially because the first 2 were really good.

Tzuno540d ago

and focuses more on cartoon network games

Show all comments (19)