Deep Shadows today announced that full-fledged support for multi-core processor systems, based on Intel Threading Building Blocks 2.0 (TBB), has been implemented in White Gold: War in Paradise and Precursors. Due to the optimization of Vital Engine for Intel multi-core technology, the FPS rate in both titles was raised by 40% and the background resource loading was made totally transparent.
Ben Webb from Capsule Computers wrote :
Imagine playing a game back in 2004, back when everything seemed like it was perfect. Anime was good, gaming was at it’s highest in quality in years and it was just before the release of the current generation of games. Now imagine, one of these games from the golden days appearing before you, but was built with today’s standards in FPS’ gameplay. How would you feel about that?
DasReviews writes: "Game Factory Interactive released today the first patch of the game. The patch fixes rare crashes and many minor quest and trigger bugs. Also it improves performance on some specific machines and raises quality of text..."
GamingShogun.com writes: "Moscow-based GFI has released some new screenshots from their upcoming space epic, Precursors. The game is labeled as a hybrid space sim/RPG/FPS and is due out this Spring.
Game Features
• Unique gameplay: mix of RPG/FPS/Space simulator.
• Various planets to walk around in absolute free-play.
• Nearly 400 quests.
• Various weapons and ammunition, including organic..."