240°

Xbox’s Phil Spencer doesn’t think VR is a ‘now’ thing

"Head of Xbox Phil Spencer explains why he doesn’t think virtual reality is a ‘now thing.’"

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Gazondaily3324d ago

" But they’ve announced [it for] the first half of 2016, so a little over a year from now.”

Well, in the grand scheme of things, the first half of 2016 isn't actually that far away. I have to disagree here. If it DOES come out first half of 2016 then it is definitely a 'now' thing because you can bet that it will have a very strong presence at E3 2015.

Tapani3324d ago

Yeah, because E3 determines the lives of billions on this planet.

Gazondaily3324d ago

No my point is, its a 'now thing' because the real momentum for the tech with the masses could potentially begin at E3 this year IF (and its a big if) the likes of Morpheus are released in the first half of 2016.

Cindy-rella3324d ago

Ps4 was made with VR in mind and because sony has been working on project morpheus for a while i believe it will be a mass market device and a hit amoung playstation gamers. Microsoft wont be a big proponent of VR because the xbox one wasnt made with VR in mind, and microsoft arent anywhere close to the r and d of VR as sony is

OC_MurphysLaw3324d ago

@Septic yeah but to be fair 3D was a now thing about 4-5 yrs ago and the "industry" told us it was "The Thing" and now it's a pretty dead topic for TV selling points.

Gazondaily3324d ago

I think the mainstream latched on to 3D yeah but this time we are seeing industry vets really take this seriously. This has a lot more potential than 3D because 3D by its very nature was a sort of half-arsed take on VR.

Tapani3324d ago (Edited 3324d ago )

Yeah, well, the reality is that AR market is going to be around $800M whereas VR market is seen around 30% of it. Some reports (such as eonreality.com) that the AR is stands around $650M and VR at $400M. So it's perfectly normal for Microsoft to take that stance, it's by the book.

So talk all you can, but the numbers walk. Too much feelings-based speculation just leads you out of the window to fairytale land.

Analysts say that it looks like VR is going to be more of a PC enthusiast thing, instead of a mass market product. And if it fails this time, it can't be attempted at least in another 10-20 years, just the way consumers and companies behave. Nevertheless, penetration will be extremely slow, just like with first mobile phones.

I'm sceptical of the whole VR thing in it's current form, because of all the nausea (especially in nausea sensitive Japan), bugs, horsepower to push it, being a device that blocks you from the real world not going well with elder people etc.

I am excited about Morpheus and Oculus, and why not for ViVo as well, but just not entirely sure the soccer mom will be. Plus, it's a rather expensive gimmick, that currently doesn't have that many compelling exclusive software even. Half-Life 3, Sony exclusives and Facebook exclusives could change the thing, though. Nevertheless, I can see many adults thinking "We can do without this and play games just like we used to." Doesn't that sound like a bit like 3D TVs to you?

Just don't think everything always goes just like you plan if you don't even look at the fundamentals, such as the current state of the target markets, it's purchasing power, Greece, Ukraine, FED raising rates, currency that companies use etc that are surrounding these things.

I think I made my case, that Spencer is closer to the truth than some people here. In my mind, Spencer is actually hitting the right market with AR now and perhaps do a better VR device later for it's growing market.

darthv723324d ago

the way i see it, VR is not a "now" thing because is has been around for close to 30 years. It has been out of the reach for the masses but that doesnt mean it would remain that way.

there had been chances for the tech to reach the masses via gaming before but always seemed like something wasnt right and the window closed.

so, much like 3D... it is making the rounds again. and the tech behind it is much improved and will likely sell but not to the masses unless something really big and life changing causes it to get adopted.

I think for that to happen... it would be Apple of all companies. Just look at the adoption rate of certain pieces of tech once they put their version out. there were MP3 players on the market before the ipod. there were smart phones on the market before the iphone so it just seems rather plausible for Apple to make this work.

they can call it iView or iVision and because of the association of the name and the millions who buy into what apple sells... there is the opportunity for it to succeed. not just for gaming but for other applications as well.

BitbyDeath3323d ago

Isn't 3D standard on every new TV now?
I wouldn't call that dead.

Gamer19823323d ago

VR is going to explode in 2016 everybody will want to do it in some form.

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darx3324d ago

VR will not be as big as a lot of people think. The next 3D or motion control.

Gazondaily3324d ago

I hope not. I hope VR takes hold and isn't a gimmick. A lot of people genuinely seem convinced by its future (John Carmack, Cliffy B and others) and Sony seem to be taking it rather seriously it seems.

It is an uphill battle for sure, but if it works, and that's the key, the tech actually working, then that's all it needs to be a success.

Perjoss3324d ago

its already bigger than both of those things, if you look around the web you can see that VR is not just a gaming thing, its being used as a training tool for many areas including space, military, surgery, to name just a few.

stuna13324d ago (Edited 3324d ago )

I think what will make VR a natural fixture in games is if games are made with VR in mind not as a afterthought. When they are built and, advertised as a selling point, that will be the momentum needed to push VR forward and into the mainstream.

But.....

Above all else VR must hit the industry at a reasonable entry price! It's a lot harder to push a product that hasn't been tested on real world application to the masses.

When I say real world application I mean where a large amount of people have had on experience with the tech. Not someone who follows the gaming aspects or real world application if VR can offer, just your regular Joe.

@ Septic I agree with both of your first 2 comments.

@ Perjoss I also agree with your comment, but the areas you mention are only exclusive to certain individuals. Which is still not a big enough market to make a big enough impression. To many it is still considered a niche market.

LexHazard793324d ago

@perjoss, agreed vr has been in use for ages in the commercial space. But as a consumer product I dont know how quickly it will catch on. I hope VR proves to be a hit for those waiting on it.

Joe9133324d ago

Idk if anyone seen the last facebook keynote or whatever but they seem to have some good non gaming ideas for VR that is where I think VR will take off for the average joe that stuna1 is talking about.

darx3324d ago

Been gaming for 30 years and the standard controller, KB & mouse are always left standing. Everything else went by the wayside.

Tapani3323d ago (Edited 3323d ago )

One thing that binds 3D, motion control and VR together is the problem of how to market it to the masses. If you ask local people on the street what they know about gaming industry, they have absolutely no idea. So I'm not entirely convinced this will sell for ordinary casual gaming folk.

VR will probably hit an entirely different market than 3D TV and motion control, the PC enthusiast market. I can see it thrive there with some market share and maybe slowly get bigger. But so did many think others when they were vouching for blu-ray, 3D and kinect.

Edit: Maybe it's more like gaming enthusiast market, which can include some PS4 gamers (as morpheus is the only VR device one coming for the current gen consoles).

+ Show (4) more repliesLast reply 3323d ago
vallencer3324d ago (Edited 3324d ago )

I think he's right. I think it's going to end up flopping. I personally don't like VR as it nauseates me. That'll be the biggest hurdle for companies to get over. People aren't going to want to buy and play VR if they feel like puking while playing it. Also the price point. Maybe it'll do well but I honestly don't think it will. Motion controls did well for kids and parents. But VR will have an age warning on it like 3d and parents won't buy it for kids and honestly I don't know how many gamers are going to want to buy VR and stand up in their house to use it.

MRMagoo1233324d ago

you get the same amount of ppl that cant play video games full stop because it makes them feel sick, I dont see consoles selling badly because of it.

medman3324d ago

Hmmmm...VR has many backers, and billions of dollars of investment money behind it...not to mention VR is here now, and many of the big players have scheduled release date windows. Does the AR Hololens have a release date yet? Ssshhhhh Phil....shhhhh. Less talk, more production.

TheCommentator3324d ago

So by your standards, the Powerglove for NES, Sony's Eye Toy for PS2, and the Kinect for 360 were ready for the market because they sold it?

VR launching in 2016 is the gaming equivalent of electric cars 15 years ago, and just good enough to prove a concept is not the same as a "now" thing, as all gaming companies have also proven in the past as well.

3-4-53324d ago

* Some of you may not be able to handle this truth but here goes:

* This Gen, is just a bridge to the next "real next gen" of gaming.

* All 3 have hinted at this, as have other Dev's and even AMD/NVidia. You just fail to pay attention.

* This gen was never going to be what we thought it was.

* This gen was to FIX all the flaws of last gen, not actually had a ton of new stuff.

* It's a Gap Filler generation to lead into the new one.

* In order to get where they want to get, they had to rebuild the infustructure to support it from the ground up within their companies.

Basically planned this current gen, THE ENTIRE TIME, as a lead in to what they really want to do in the next gen.

* EVERYTHING being done now....this gen, is ACTUALLY for next gen in about 3-5 years.

* This gen was never going to last as long as the last one.

They had to alter their base way of doing things and to do so, it took a whole gen to implement this.

That gen...the tinkering gen...the practice gen....is this gen.

Except it....deal with it.....it is what it is.

It's not a bad thing, but just don't get your hopes and expectations up.

Most of the thoughts in our heads about "next gen" that we started getting in 2009/10/11, are actually going to be realized......but not until about 2018/19.

Lukejrl3323d ago

Yea I agree with the majority of what you said. I do believe a lot people think stuff is decided over light and only for the year to the next. These companies plan a lot of stuff, with contigencies and other options in case they misread the market. The market is not being misread; but with all this hype we are thinking we are going to see a huge life altering experience, but this generation of vr is going to be like the Nes generation was to home consoles.

I say this because the experiences of the arcades were still better games and way better graphics, so while the nes was cool and invited the most complex games ever seen into the home, the arcades were still heavily involved. Likewise today vr will debut but a huge amount of gamers will not see or be able to fully get into it. Motion sickness cost, perhaps the effects will seem to difficult for the brain to adjust Etc... All these will be worked out. Until then home console of non vr will be king and slowly die out.

Azzanation3323d ago

Let's be real here, VR is only a popular topic Because Sonys pushing it. If this was a MS idea from the start it would be getting the same flak as Kinect. How many casual gamers are going to fork out $150+ on head gear and how many want to wear it while playing games?

One of the worst things about 3D TVs was the fact people had to wear glasses, imagine wearing a Helmet for games.

Sorry im a Hardcore gamer and I wont be buying VR because I don't like wearing stuff to play games or watch movies.

Lukejrl3323d ago

The vr craze started with oculus rift getting kickstarted and logging huge names endorsing it long before the morpheus project was announced. So the ps4 /xbox thing is a moot argument of vr success.

Your other point of wearing something for gaming is pretty spot on. Playing a game like call of duty or something may overload senses. Imagine being pushed the ground and you brain is thinking you body is lying down but it isn't. it would be a really weird feeling without some actual body response.

Those rides where you look at screen and the machine moves you body as if your actually on the roller coaster only work because the machine is stimulating other senses other than the visual one.

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bunt-custardly3324d ago (Edited 3324d ago )

PS4 will struggle to offer top quality experiences gamers might expect coming from the almost standardized HD 1080p format (let's say the next Call of Duty style graphics on the platform as an example). Xbox One even more so due to limitations of both hardware platforms.

VR is a beast even on current top end PCs, and what these companies really need to fathom is that if they get the "first impression" wrong they will for ever consign VR to a niche market rather than the mass appeal it so rightfully deserves.

Maybe MS are playing it smart in this regard and just waiting it out. I certainly believe a lot of folks are going to be disappointed when they first play Morpheus expecting a certain visual clarity which simply isn't there or possible given the limitations.

Lol@ the silent disagrees. What because I used the word "PS4" and "struggle" in the same sentence?

Gazondaily3324d ago

That's my worry too. I feel like this is the moment to get VR right. If it ends up being executed poorly or not as effectively to get mass market appeal and ends up being regarded as a gimmick, then the industry will actually set itself back from that holy grail of true immersion for decades.

bunt-custardly3324d ago (Edited 3324d ago )

Yep, I've played extensively on the Gear VR and Rift DK 2 and both are simply not ready for mass market - not that they purport to be with their "innovators" and "development kit" tags. To me it shows the tech isn't quite there yet so for Sony (and Valve/HTC) to announce a consumer version so soon is exciting yet worrying at the same time.

its_JEFF3324d ago

I think that a really big misconception... that PS4/X11 can't do VR justice, hell there's a smart phone version! People who have played around with The Oculus DK1/2 or even the Valve VR head set said the visuals didn't really matter as much as they thought it would. They were still really immersed. News coming from the Valve VR demos is that they focused on experience like scale and other tricks to make demonstrate the power of VR, using simple textures and geometry. The gracias didn't seem to make it any less impressive.

TBH I think of the 2, VR and AR, VR has a better chance of catching on... it's just more practical. AR was a good idea, but in practice has never held much weight. It's the same with controlling games using your body as a controller, great tech but it's just practical for gaming. That tech would have been better suited for other applications. There's still a chance both of these will fail... but my fingers will be crossed that they don't.

bunt-custardly3324d ago

I never said they can't do VR (as I said I've played enough of the Note 4 quality games with the Gear VR). But, if gamers are expecting COD like graphics and 1080p HD visuals using Morpheus that's not going to happen. That's all I'm getting at really.

morganfell3324d ago (Edited 3324d ago )

With a history of disliking Sony, Ars wrote this: http://arstechnica.com/gami...

bunt-custardly3324d ago (Edited 3324d ago )

And this is what they said amongst other things regarding resolution.

"I was a bit surprised that Sony's headset hasn't advanced past the 1080p resolution we saw in last year's Morpheus prototype, especially when devices like the Gear VR are already pushing more pixels to users' faces in homes across the country. At the current resolution, there's still a subtle but noticeable "screen-door effect" that can distract from the experience, especially when trying to focus on virtual objects up close.

This is still a prototype about a year out from release, but I'm a bit worried that Sony will stick with the 1080p resolution that's already proven comfortable for the PlayStation 4 hardware on TV screens. It's possible that the system just can't push past that resolution and still maintain the high frame rate necessary for convincing VR (at least, not without sacrificing the visual fidelity of in-game models)."

"both of these demos made it easier to forget about the relatively low resolution, for the most part."

So although they might say the overall experience is great and defining (there's no real doubt about that as I can get fully immersed with Dreadhalls on the Gear VR) in terms of visual acuity it's lacking where it's "easier" to "forget" about the low res..."for the most part".

The language used is very diplomatic here and rightfully so. Having spent hours, days even in VR I can imagine the sentiment might not be so forgiving once the initial honeymoon period is over.

This is the biggest challenge Sony, Valve, Samsung etc. are facing when mass marketing VR. It has to sit comfortably with the viewer and meet the high expectations otherwise as others have mentioned it simply becomes a gimmick.

LexHazard793324d ago

You act as if Hololens is MS response to VR for gaming. Its a standalone device that wi be compatible with Xbox and PC for gaming but when then showcased it, they did it with the private space in mind not just gamers. I think AR has better and more vaible to be used in everyday application than VR. but we will have to wait and see.

morganfell3324d ago (Edited 3324d ago )

^^^^And the positive things they wrote in the article are so long they won't fit in a single post. Considering only a sliver, a very small sliver of personal computers can run anything approaching 4K, why whould Sony go after anything higher than 1080p for the moment. Answer? There isn't a reason.

When it comes to gaming, 4K is like a ghost. A lot of people talk about it and almost no one has actually seen it. And like a ghost it won't directly impact the lives of 99.99% of the people.

All demos on all platforms have done the same thing - backseated resolution to enjoyment. That is the capital point and one that burns through everything else. Of course one may imagine certain things when they are determined to see it fail. People may rage on. I'll be a day one purchaser along with a ton of other people. The angst of people on a forum will not affect my enjoyment one iota. If anything it will increase my pleasure.

its_JEFF3324d ago

@BakPAin you act as if you're so sure it's not. I'm never said it was a response to VR, it's just the route Theyve taken. Some cars went hybrid and some went Full electric. One went BluRay and one went HD-DVD. One went BetaMax and the other went VHS. It's hard to argue, when it comes to gamers, that the thing was made for gaming cause the first we've ever heard or seen of MS "AR lens" is in their leaked X1 road map. But it's obvious that it's not just for gamers. The biggest hurdle for the thing is precision and how much like the concept video is that thing going to actually be.

+ Show (3) more repliesLast reply 3324d ago
WeAreLegion3324d ago

Read previews of the latest Morpheus build and say that again.

iamnsuperman3324d ago (Edited 3324d ago )

And AR is? AR is a hardier sell than VR. He maybe right about VR (it depends on developers /publishers taking a risk with history showing they tend not to) but AR just isn't a product people want. Google Glass proved that (which is why I am not sure how they could build on hololens)

Gazondaily3324d ago

I dont think AR is a harder sell than VR. AR has a lot more potential worldwide uses. The tech seems extremely powerful (in the tech demos anyway- doubtlessly exaggerated I'm sure but still).

iamnsuperman3324d ago (Edited 3324d ago )

The issue with AR (and will always hold AR back) is the requirement to wear a headset. Google went in the right direction with trying to go for a minimalistic style. Microsoft have gone the other way. AR is pure science fiction fantasy. It is cool tech but no one really wants to wear a headset to see an augmented view of the world. AR is better sold through smart phones where you don't need to carry/wear a big headset. When you want to use AR features you wip out your phone (a lot of that demo video, which no doubt was exaggerated like the kinect videos, would be better suited in something less wearable and more portable).

The one thing VR headsets will have over AR headsets is at least it can be a TV. It still has the wearable issue that AR (though to a lesser extent that AR) has but it least it can be used/sold as a cheap, high quality, TV

lemoncake3324d ago

@iamsuperman i think VR has more wearable issues because it also has to be physically connected via a cable, Microsofts AR doesn't have that which is a big plus on that side. Also the Microsofts AR is almost a standalone device with everything built into the device so the current hardware in your console or pc won't impact it.

LexHazard793324d ago (Edited 3324d ago )

@imsuperman, last I checked VR had you wearing a headset that covers half your face and are heavier than Hololens. so I dont see how wearing a VR headset all day to play games is some how worse thaN wearing glorified ray bans with a chip on it. But I'll let you tell it and watch how fanboys agree with you just because youre downplaying AR and MS.

@ulemoncake, he knows we are right but hes a hater. Soon as I read he thought the issue was having to wear the thing i knew he was a hater! Lol...when he said you can watch TV with VR. So now gamers and average joe want TVs on their faces!

Also it looks like running VR will also be more expensive than AR. you need alot more things to ruN VR than AR which again is a standalone product for Windows10.

andibandit3324d ago (Edited 3324d ago )

has but it least it can be used/sold as a cheap, high quality, TV

Im not really sure where you got "Cheap" or "High quality" from, and you might want to add "TV watchable by only 1 person"

bleedsoe9mm3324d ago (Edited 3324d ago )

i think AR especially if its going to be used in combination with a TV is much easier for people to see why its cool with a short video . VR you really need to put on the headset . thats why i think allot of sony 1st party studios are working on morpheus games for launch they need allot of the based to buy and sell it too everybody else .

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StrayaKNT3324d ago

Ar is so much more appealing I would rather have a game react in my world then have a huge screen right Infront of my eyes. Did you read what you just wrote?

MasterCornholio3324d ago

I think that VR is better for gaming than AR. Just take Minecraft as an example. Being in the world is a lot more appealing then just putting what you built on the world on your living room.

AR will be better for other things like designing 3D prototypes or previewing something that you will buy on the internet for example.

bleedsoe9mm3324d ago

my opinion thats why VR games need to be short 1 or 2 hrs max

gangsta_red3324d ago

I see AR as the better marketed device. Especially if you could take it outside and have real life Laser like battles on playgrounds or other large areas. Especially for people into parkor(?). Marketing could definitely play into whole "get active" movement.

VR is just not appealing as you just sit there with a hunk of metal strapped to your face, cut off from the outside world.

It's bad enough sitting for long periods of time gaming nowadays. But now sitting with a huge screen directly in front of your eyes.

I would be more worried if Sony would support their VR device. Their track record of supporting peripherals has not been stellar for the past few years. If VR doesn't take off then that will just be another device thrown to the back of the line in terms of support.

ninsigma3324d ago

I think the way ms are doing AR with the hololense and if they can pull it off and the tech works then it will have much more of a mass appeal than vr would.

WeAreLegion3324d ago

Both on one device would be nice. Several phone VR apps do this.

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SaveFerris3324d ago

Could this end up like Beta vs. VHS or Blu-ray vs. HD-DVD, or can they co-exist?
Certainly both VR and AR can be used for gaming and non-gaming applications, and hopefully it will be more than a passing fad similar to what 3D seems to have become.

NecotheSergal3324d ago (Edited 3324d ago )

This is a repeat :/?? I swear I saw this 1-2 days ago... Was it deleted and reposted >_>?

Show all comments (93)
180°

Xbox No Longer Has Its Head In The Game

Microsoft & Xbox have shut down Arkane Austin and Tango Gameworks to lay off more workers, insinuating that they're not in the game anymore.

XiNatsuDragnel4d ago

They're headless for a long time because closing tango isn't exactly a good move

PapaBop3d ago

Ever since that cringe Kinect reveal they've never been the same. They used to make some amazing games and do great deals with third parties Early on in the 360 era they had games like Chromehounds and Shadowrun, both well ahead of their time. Now instead of nurturing their studios, they'd rather gaslight gamers and throw billions on pre existing studios. Not sure how Spencer is still in a job, I wouldn't trust him to organise a piss-up in a brewery.

Father__Merrin3d ago

We've said all along Spencer needs to go. I wish xbox went back to xbox only with new gears fable forza halo releases lots of third party releases

Those early rainbow 6 Vegas days and phantasy star universe are gone forever

S2Killinit2d ago

MS has its head in the game but the game they are playing is something different from what console gamers expect from a platform. MS’s end game has always been to use the xbox as a trojan horse.

XiNatsuDragnel2d ago

Lol that's funny well this plan they have isn't working homie

1Victor3d ago

“Acquisitions always come with cuts”

343 trillion points shield activated
343 trillion percent damage negate activated
All damage reduced to 1 for 343 trillion turns.
MICROSOFT DEFENSE FORCE IS A GO

Tacoboto3d ago

Especially for Microsoft, when Booty pretty much said they didn't know how to handle that many studios.

Why even make the acquisition then.

-Foxtrot3d ago

Didn’t they make the swipe for Bethesda when Sony wanted like 6 months exclusiveness for Starfield

It’s like…chill, you got Rise of the Tomb Raider for a year.

romulus233d ago

Do they always come with senseless cuts becasue that's exactly what cutting Tango was, senseless.

H93d ago

Everyone's acting now that game companies care about games and Xbox is committing the Ultimate betrayal, they are all like this and you have just been quiet about it for far too long

Nuclearmoon3d ago

I wonder if Microsoft do pull out of the console market that it might open the door for valve to relaunch the Steambox. Competition is good for the industry but Microsoft don't even seem to be trying anymore.

UltimateOwnage3d ago

Steam / Valve are one of the few truly pro-consumer bright spots in gaming right now. Thankfully.

Jingsing2d ago

From all the money Valve make from Steam they reinvest almost 0 into creating new AAA titles for the PC platform, Absolutely no giving nothing back in that regard. Wake up.

jwillj2k43d ago (Edited 3d ago )

“Your game has won some pretty significant awards and is a show piece for where we want to go in the future.”

1 hour later.

“We’re gonna have to let you go. You can’t cover our 100 billion dollar acquisition. Oh and take your awards too 👍🏾”

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90°

Fallout 76 Players Have Nuked Phil Spencer in Response to Studio Closures

Fallout 76 players have dropped the big one on Phil Spencer in response to Xbox's closures of Arkane Austin and Tango Gameworks this week.

120°

Meet The Guy Who Just Nuked Xbox Boss Phil Spencer In Fallout 76

He said he treated the Xbox executive like the RPG's final boss

Jingsing5d ago

Somewhat fitting, Considering buying Bethesda was a complete selfish purchasing decision by himself just because he is a big Fallout fan he wanted to own the toy. Well quite frankly Microsoft should look at that and say you put your personal tastes in front of the business and it has backfired.

anast4d ago

Todd Howard out hustled Phil. Howard is definitely in the top 3 all time hustlers in video game history.

OtterX4d ago (Edited 4d ago )

Phil's game character properly looks like a villain too.

https://pbs.twimg.com/media...

Miacosa4d ago

Would be funny is P3 nuked his account temporality as a joke.