The main tilting game features ten worlds, each with ten levels and a boss stage. In case your math skills aren't as good as your gaming, that 100 levels of tilting joy, which isn't as many as previous games in the series but then again, these are ALL new, whereas Super Monkey Ball 2 re-used many of the levels from the original, as did Delux.
Also, unlike Super Monkey Ball 2, Banana Blitz adds many new features to the standard tilting formula. The key to Monkey Ball's success has always been its simplicity, but Banana Blitz manages to enhance and deepen the experience without over-complicating things...
Phil writes, "A good boss battle sticks with you for all the right reasons, and soon after beating it, you want to go back and do it all over again. The bosses on this list, however, are the absolute opposite of that, for the most part. These are annoying, broken, unfair, poorly designed, or just plain old disappointing. Whatever the case may be, the following boss battles lean more towards bad than fun, and as we'll see, even the greatest of games can have lulls in excitement and entertainment when it comes to their bosses while some shouldn't have included them to begin with."
Released for the Wii in 2006, Super Monkey Ball: Banana Blitz got a lot of flack for its unwieldy motion controls.
With the Switch bringing interest back into the realm of motion controls, it seems as good a time as any to dip back into the backlog and retrieve some lucrative nuggets from the one that launched the phenomenon in the first place: the Nintendo Wii.