Since its launch, Evolve has sparked up conversation on the internet as to whether the game concept and content was worthy of its full price. The original game comes loaded with 12 Hunters made up of 3 unique characters for each of the 4 classes, 3 Monsters and 12 Maps. This new expansion pack for Evolve includes with it 1 new Hunter for each of the 4 classes as well as some skins, all for a price tag of $15.
It’s 4 vs $15 as Evolve’s first Hunter content pack drops in.
Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.
From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
Evolve is an asymmetrical multiplayer experience born at the tail-end of the wrong era, in the multiplayer world.
Great idea but poorly executed and destined to fail from the begging. Only thing I’m grateful towards this game is that it’s the one that convinced me to never buy a game blind again.
Shadowrun for the Xbox 360/PC would of been a better example of a great online game that launched At the wrong time.