150°

The Tomorrow Children dev: Async Compute benefits multiplatform development across PS4/XBO

GearNuke: "The Tomorrow Children developer Dylan Cuthbert talked in detail about the PS4 game’s use of Asynchronous Compute, and offered some simplified clarification on the terminologies used in Q-Games’ GDC tech presentation."

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gearnuke.com
S2Killinit3360d ago

man I can't wait for Tomorrow Children. Looks so unique. hope its got the gameplay to go along with how spectacular it looks.

WellyUK3360d ago

Ye it does i was watching streams of the Alpha and i was intrigued by it, looked very different to anything else out.

mhunterjr3360d ago

I don't know much about how this game is supposed to play, but the artwork and visuals are TOP NOTCH

SaffronCurse3360d ago

Honestly...the alpha didn't do much for me.

KwietStorm_BLM3360d ago

Did you play it a lot? Did you really get into how the game works?

Minato-Namikaze3359d ago

I played, had no idea what i was doing, lol

aceitman3360d ago

I played this game at the PSX event and it was amazing, team work and strategy is needed and I love that.

RealityModeler3360d ago

Anyone have ideas why the dev of The Tomorrow Children is commenting about XBox while their game is only on PS4 and published by Sony?

MasterCornholio3359d ago

Because maybe they are planning on making a new game that will be multiplatform. That's my guess.

The_Sage3359d ago

Actually, he wasn't commenting on Xbox except to say that he suspects that Async compute could work on it, even though it has 4x fewer compute pipe lines.

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50°

Eclipse: The Demo that Sold 3D to Nintendo - How a 17-year-old set the course for Nintendo's future

Throughout the history of video games, there have been titles that permanently shifted the industry. These games are generally not hard to spot, as their influence quickly earned them a place in our pop culture. Tetris, Super Mario 64, Halo, The Elder Scrolls V: Skyrim, or The Legend of Zelda: Breath of the Wild, each of these games caused massive shifts in their respective genres and gaming as a whole. But for each of these, there are also games whose influence, though significant, is largely forgotten.

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gamehistory.org
110°

The Tomorrow Children Ditches Free-To-Play Feature on Relaunch

The Tomorrow Children is going to be a one-time purchase game now after the decision of Q-Games goes through.

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sirusgaming.com
Elda839d ago

No one is buying that tired game again.

Loktai838d ago

I'm glad to see it back. I was actually sad when it shut down

Eizhale838d ago (Edited 838d ago )

I enjoyed this game and was sad to see it go. It’s strange and satisfying all at once. I look forward to playing it again.

60°

A second chance for The Tomorrow Children

From GI.biz: "Towards the tail end of 2021, Q-Games accomplished something very rare in this industry: it had reclaimed its intellectual property, specifically for PS4 exclusive The Tomorrow Children.

In the announcement tweet, the Japan-based company described it as "a historical move by Sony Interactive Entertainment" and it's hard to argue with that. The game was originally published as a second-party title, funded by PlayStation, and it's typical for the platform holder to retain the IP rights in such a partnership."

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gamesindustry.biz