GearNuke: "The Tomorrow Children developer Dylan Cuthbert talked in detail about the PS4 game’s use of Asynchronous Compute, and offered some simplified clarification on the terminologies used in Q-Games’ GDC tech presentation."
Throughout the history of video games, there have been titles that permanently shifted the industry. These games are generally not hard to spot, as their influence quickly earned them a place in our pop culture. Tetris, Super Mario 64, Halo, The Elder Scrolls V: Skyrim, or The Legend of Zelda: Breath of the Wild, each of these games caused massive shifts in their respective genres and gaming as a whole. But for each of these, there are also games whose influence, though significant, is largely forgotten.
The Tomorrow Children is going to be a one-time purchase game now after the decision of Q-Games goes through.
I enjoyed this game and was sad to see it go. It’s strange and satisfying all at once. I look forward to playing it again.
From GI.biz: "Towards the tail end of 2021, Q-Games accomplished something very rare in this industry: it had reclaimed its intellectual property, specifically for PS4 exclusive The Tomorrow Children.
In the announcement tweet, the Japan-based company described it as "a historical move by Sony Interactive Entertainment" and it's hard to argue with that. The game was originally published as a second-party title, funded by PlayStation, and it's typical for the platform holder to retain the IP rights in such a partnership."
man I can't wait for Tomorrow Children. Looks so unique. hope its got the gameplay to go along with how spectacular it looks.
I don't know much about how this game is supposed to play, but the artwork and visuals are TOP NOTCH
Honestly...the alpha didn't do much for me.
I played this game at the PSX event and it was amazing, team work and strategy is needed and I love that.
Anyone have ideas why the dev of The Tomorrow Children is commenting about XBox while their game is only on PS4 and published by Sony?