240°

How Sony’s PS4 VR headset will bump 60 fps to 120 fps

PS4Daily: "How Sony will make sure that all Project Morpheus games run at 120 FPS".

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Brotard3370d ago

i need one of these, if you could just send me one now that would be nice. thanks Shu!

GameNameFame3369d ago

People also forget PS4 also have considerably stronger hardware. This is from Ubisoft themselves during GDC.

http://www.cinemablend.com/...

It definitely has room to implement additional techniques like this.

mikeslemonade3369d ago

So games will look like PS3 launch games then.

jhoward5853369d ago (Edited 3369d ago )

@mikeslemonade

Morpheus games should look better than a PS3 games b/c each individual pixel inside the OLED screen has 3 colors. RED BLUE GREEN. RGBpixel.

A basic OLED screen has one color for each pixel. A world of differences.

The color are going to rich.

http://en.wikipedia.org/wik...

decrypt3369d ago (Edited 3369d ago )

Hey Sony, where are the 3D games? or is that fad dead now? Oh wait they are on the PC lol.

With all the talk and marketing Sony did with 3D one would have thought they would lead in that sector, instead they hardly had 40 3d capable games throughout the PS3s life time. They failed so badly, i dont believe their are any 3d games on the PS4. Instead its the PC platform again which sports over 600 games in 3d.

Amusing all the promises and hype Sony stirs considering their dated hardware.

Peekayboo3369d ago

Ubisoft now that's a name you can trust LOL

PeaSFor3369d ago (Edited 3369d ago )

decrypt, its not like VR is 3d.... OH WAIT, IT ASLO in 3d.

keep hating, hater.

Aussiebeachbabe3369d ago

Considerably stronger?lol. You GameNameFame are a germ. Spreading shit where ever you go. 120fps when theyre struggling to get 60fps. Dream on germs.

GameNameFame3368d ago

AssieBadger

50 percent more tflop

200 percent ROP

400 percent ACE.

http://media.redgamingtech....

And this by Ubisoft multithreading GPU.

Especially due to that ACE, PS4 was basically built for multithreading.

Again, cry to the benchmark.

+ Show (4) more repliesLast reply 3368d ago
kevnb3370d ago (Edited 3370d ago )

This is the tech they use in lcd tvs and it looks horrible there... Let's see if they have magically cured the soap opera effect. I sadly think vr just isn't ready for prime time, even with a monster pc getting a solid 90+ fps in new games is taxing.

Pandamobile3370d ago

TV interpolation creates a blend between frames because you can sample forward in time.

You can't do that with real-time applications. What Sony is doing with Morpheus is practically the same thing Oculus talked about last year when they were developing asynchronous timewarp.

In a nutshell, the technique uses the previous frame's data and re-projects a new camera position based on the HMD sensor info to fill in the gaps between rendered frames.

specialguest3370d ago (Edited 3370d ago )

Correct. It's not a true 120fps in the straight forward way for those who are doubting Pandamobile as it is explained at 2:20 of this interview, but it's a smart technique for the hardware limitation. http://youtu.be/BaCxLZDcNBo

kevnb3370d ago

I would love to see them pull that off on a game that can even maintain 30fps...

tubers3369d ago

Thanks. Sounds like a video-game (more sophisticated) version of modern TV frame-interpolation.

"fill in the gaps between rendered frames."

I'm guessing this would have zero to much less artefacting like TV interpolation?

Volkama3369d ago

Which surely means it is worse than the interpolation techniques on the TVs, because it is forming a filler frame based on just one half of the data...

It's also a non-response frame that will ignore input and effectively contribute to latency.

But it is far more important that they get it right for VR than for a gimmicky TV mode, so maybe they've come up with something special. Feedback from GDC has been positive, and I can't wait to try it myself.

jhoward5853369d ago (Edited 3369d ago )

@kevnb

I would love to see them pull that off on a game that can even maintain 30fps...

Sony isn't taking any chances like the article states.They're going with 120FPS, however, 90fps is still good.

Beside, that's the beauty of having an OLED screen.The pixel in OLED screen are individually lit which helps reduce latency. LCD screens aren't as good as OLED screen b/c it uses a <back light> that resides inches away from the screen. The light travel time would make the VR experience a little unenjoyable.

Eonjay3369d ago

Repojection isn't merely for doubling frames... although it can be used that way. It is a method of keeping the FPS from dropping below 120. Shu describes during his interviews that the Studio Japan demo (which runs at 120 FPS) uses this technique to prevent dropped frames. So if the framerate falls to 100 FPS for a frame, the reprojection will step in and provide the projected frame. It ensures that the frame rate is 120FPS at all times.

jhoward5853369d ago (Edited 3369d ago )

@Eonjay

PS4 hardware will get heavily taxed if runs at native 120fps. At that frame rate speed the image quality goes down, maybe way down.

Personally, I think Sony wouldn't be happy to bring down the image quality because the clarity of those images are very important to making the sense of presence a little more enjoyable.

PS4 can't double all the frames in VR b/c the system itself is already having a hard time doing 60fp, with out any tricks implemented in the frame sequence.

For those who don't understand I'm going to try to explain it an easy way.

make believe each characters is a frame...

This is how normal frame rate look like below.
A B C D E F you get the idea.

This is what the software is doing for Morpheus..
A * C * E * G The (*) portion of the frame rate sequence is what the software is filling in between frame A and frame C.

EDIT: forgot to add. The * represented here are frames that are low quality.

+ Show (4) more repliesLast reply 3369d ago
donthate3369d ago

Unfortunately, the reprojection Sony is doing on their VR headset is a downgrade. Ironically, 120fps is going to be crappier than 90fps

Interpolating between two frames is just a trick. Both Oculus and Valve's VR device will be smoother and better right out of the gate with a downgraded experience on Morpheus.

This is where the specs do matter!

ChrisW3369d ago

Any one with simple PC gaming knowledge knows that lower resolution and few renderings on the screen means higher frames-per-second.

This subtly means that high quality AAA games like KZ, Uncharted, and TLOU would be impossible.

dillhole3369d ago

Sometimes it looks great on LED TVs, shame about the input lag.

Ninjatogo3368d ago

http://youtu.be/WvtEXMlQQtI
This guy does a fantastic job of explaining how VR reprojection works. It's different to how tv frame tweening works.

+ Show (2) more repliesLast reply 3368d ago
Debaitable3370d ago

People are going to be disappointed with this the same way they were disappointed once it became apparent that this generation of consoles wasn't going to bring us to a 1080/60FPS era.

I have a pS4 and I will buy this but I just feel the expectations out of this are way up there.

Clunkyd3369d ago

Ill be more disappointed if the games are just lame tech demos, like they are now on PC.

garrettbobbyferguson3369d ago

Tech demos? There are plenty of games on PC that support VR. War Thunder, Half Life, Alien Isolation, etc.

http://en.wikipedia.org/wik...

AliTheSnake13369d ago (Edited 3369d ago )

You will never have a 1080p/60 fps era on any console, unless Sony and Microsoft make it a requirement. Because developers want to push the graphics to the maximum.

3370d ago Replies(2)
Kenshin_BATT0USAI3370d ago

Any idea if this will be standalone hardware of a peripheral. If its the latter I hope to god its for PC otherwise its gonna be doomed to fail. You need enthusiast grade tech in order to drive vr without it being terrible both in regards yo quality and health

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150°

Sony CEO says although AI "has been used for creation," it's "not a substitute for human creativity"

"AI is not a substitute for human creativity. We position it as a technology that supports creativity. Creativity resides in people. We will continue to contribute to people's creativity through technology," the CEO said.

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1nsomniac4d ago (Edited 4d ago )

...not yet but 100% within the next 10 years!

..Then Sony will use it like the drop of a hat. They're no different to the others.

isarai4d ago (Edited 4d ago )

They used to be 😞 sure it was always a business, and money's always the priority, but they used to have a very strong stance on supporting artists and creativity. "Dont f#@k with the artist" was a phrase they touted a few times back in the ps1-ps3 era, a philosophy carried over from their music branch PlayStation was created from. It's not COMPLETELY gone, but it's barely there compared to what it was back then, i just want them to return to that.

Eonjay4d ago (Edited 4d ago )

I am highly encouraged by their statement about human creativity. "Dont f#@k with the artist" is exactly what they are saying. But at the same time, I don't think people understand that Sony is a corporation. If they don't realize growth, they don't get to exist. When you say 'Sony', you are talking about a bunch of investors. To speak about them any other way is a illogical and incorrect. They haven't changed. They have been a group of investors since they became a public business.

isarai4d ago

Ugh, i really wish people would stop gambling people's livelihoods by turning a project/game into their political soapbox. Im all for statements and having your own opinion, but there's more people working on this than just druckman, ham fisting your political beliefs onto just seems inconsiderate for everyone elses job security when it can result in a failure due to people avoiding it for that reason.

I play games for escape, im so tired of nearly every AAA game blatantly dragging real world issues to shove in my face when I'm trying to take a break from it all. They don't even bother to be subtle about it, quite the opposite, it's blasted and force fed to you and it's just getting exhausting

Einhander19724d ago

People are taking a whole interview and cutting it down to clips that make him look bad and take what he actually was saying out of context. For example he also said things like this AI has "ethical issues we need to address"

-Foxtrot4d ago

@Einhander

Why defend him at this point?

It’s not taking things out of context, he said what he said.

Old ND would never talk about soulless AI taking over so many creative things they are well known for. The whole “ethical issues” is just a good PR spin people who push this crap fall back on to make their statements not seem as bad. So many AI lovers do this.

AI has no place is so many creative based things.

Einhander19724d ago

Well yeah, because everyone else is using it so they need to stay competitive. It's the same as paid online, they didn't want to go that route but their competition was making so much money they needed to add paid online just to keep up.

RaiderNation4d ago (Edited 4d ago )

AI will never replace humans in game development in terms of conceptualizing new games. Humans still need to come up with the ideas and what they want to implement. However much of the day to day menial coding could be AI driven to reduce production time and team size. I could also see AI being used for bug testing/optimization that could lead to better quality games at launch. I'm actually very optimistic about how AI can positively impact game development.

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XiNatsuDragnel4d ago

Good statement but hopefully this holds up

NotoriousWhiz4d ago

People that aren't software developers just don't understand the benefits of AI. People who's only exposure to A.I is the Terminator movie and other related sci fi films won't understand the benefits it provides.

It's not about replacing human labor. It's about making human labor easier.

Many years ago, I had laser eye surgery done. It was performed by a robot. The doctor took my measurements and calibrated the machine to make sure it would do what needed be done. And then the robot corrected my vision in 10 seconds.

15 years later and I still have 20/20 vision.

Eonjay4d ago

AI in and of itself is not a 'bad'. Money is bad. Money is evil, and corporations will do whatever they can to get more of it. They will find ways to implement AI to replace as may jobs as possible. This isn't even up for debate. It is the charge of the corporation to maximize returns for the investors. They have no choice. I'm a developer and I know that my job will absolutely be replaced. Therefore, I have decided to become an AI dev. AI has a lot of potential to help us solve problem on a scale most can't even imagine. The issue, as ever is that our monetary system only ever allows us to focus on greed and fiscal growth.

But I am a pragmatist. Perhaps an AI model can be built to help protect us from our most dangerous instincts and habits. And perhaps Congress can pass laws to protect us from people who would use AI to manipulate and control us (spoiler: they wont).

RaiderNation3d ago (Edited 3d ago )

Progress is inevitable. Nobody driving cars today is complaining that the horse and buggy is no longer around. Yes, some jobs will be lost but guess what? With innovation comes new job opportunities. It's how the cycle of the job market works.

50°

Alien: Rogue Incursion Creator Survios: A History of VR Works

VR veteran Survios is currently working on Alien: Rogue Incursion, so we take a look back at its history of VR works.

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70°

Pistol Whip is Alive and Well With VOIDSLAYER Scenes

Cloudhead Games has announced the VOIDSLAYER update for Pistol Whip, adding three new scenes in June for all supported platforms.

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