If you've been following IGN's coverage of THQ's SmackDown vs. Raw Nintendo properties over the last year or so, you know a few things about what to expect from the games. First off, you're going to get touch control for DS, and motions on Wii, but secondly – and perhaps more importantly – you know that THQ designer Dan Ryan, also known as Professor Sexy here in IGN LA, can bring the pain in SmackDown, and knows his Nintendo.
For another lesson at SmackDown University, IGN braved 72 hours of LA traffic and approximately $492 in gas money to get their grubby little hands on SmackDown vs. Raw 2009 for Wii, and take a shot at the champ in his own game.
One week from the next gen release of WWE 2K15, let's take a look at how moves and animations have evolved (?) through the WWE Games series... After comparing the character models with last week's video, we now look at the animation of several finishers / signature moves.
Many of the old animations look better than the new ones especially the Sweet Chin Music and Goldberg's spear. The 2K14 Clothesline from Hell looks awesome though.
Comparing the face textures of WWE Games character models through the years... featuring John Cena, Booker T, JBL, Undertaker, Hulk Hogan, Mr. McMahon and many more... evolution?
I hope that was the last generation version of 2k15 if it is I'm canceling my pre order.
WWE have produced a lot of video games in their time, with varying degrees of quality. Which are the best though? Jason Delacey tries to pick five Stone Cold Stunners.
Here comes the pain.... all time fav WWE...
once my cousins and i played elimination chamber whole night .. one match whole night.. good times
peace