Ben Hanson writes: "For our April cover story, we journeyed over to Avalanche Studios in Sweden to finally fully pull the veil off of the open-world Mad Max game. We have a full month of exclusive content that we'll be rolling out in our hub, but to start things off we wanted to give you a high-level idea of what this game is and how it plays. Mad Max's game director Frank Rooke was a creative director at Monolith on games like Condemned before transitioning to WB and then to Avalanche three years ago when "they needed a little help getting the reset started" on this project. We spoke with Rooke and senior producer John Fuller about the "backbone" of this game, the core gameplay loop, and why the team is so proud of their approach to physics-based car combat."
George Miller expressed dismay toward the 2015 Mad Max game recently, but Avalanche Studios' take on the lore is still so good to this day.
I think the funny thing is if Kojima made a Mad Max game it would be so trippy and "out there" I don't think it would feel like Mad Max by the time he's done with it. This is why he's better off with original new IPs.
Kojima seems like a buzz word these film directors use because he's probably the only big name they've heard from the gaming industry.
I never played it but the recent buzz around Mad Max has piqued my interest. Will check it out this year for sure
Honestly, Kojima would do the game justice, but given his studio's current workload, it's a bit far flung. I could much rather see Bend Studios (Days Gone dev) doing a Mad Max follow-up. I'm playing through DG right now for the first time and I see lots of similarities between the games to where imo Bend could develop an impressive MM sequel.
While i like the Mad Max game and think it's underrated...i don't know why people are mad at George Miller for not liking the game based on the IP he created. Especially since a lot of people hated it at release as well looking at that 69% metacritic.
Games such as Mad Max, Red Dead Redemption 2, and Batman: Arkham Knight desperately deserve a modern-day revisit.
RDR2 still looks astounding on PS4 Pro. i cannot imagine how it could look with a next gen upgrade.
It's obviously never gonna happen since Sony killed the game and studio, but Driveclub. Even in its current state, 10 years after release, it still puts many competitors to shame ...
Mad max ikr! Far cry primal, it amuses me how ubisoft just left ac unity hanging, sadly most of the good staff left from rocksteady while being forced to make that abomination smh
After six months of negotiating, Avalanche Studios staff have successfully unionized with a new two-year collective bargaining agreement.
Sweden? Why isn't this being made by one of the big Australian developers? Oh, right.