MWEB GameZone writes: "Dean Hall, the creator of DayZ, is working on a new project that he calls the most 'exhilarating' thing he has ever done using technology developed by Improbable.
Here is everything we know so far."
Icarus has just been announced for PC. The game features a survival meta, and it is being developed by the DayZ Developer,
The recent ARK: Survival Evolved price increase from $30 to $60 attracted the outrage of DayZ creator Dean Hall, who said this was "greed, pure and simple".
I don't see what justifies the price increase other than unchecking the box that says Early Access and clicking on the one that says Version 1.0
I've enjoyed Ark a LOT on PS4 with some friends and I paid 50$ for it, which for me was money well spent! The games get deals all the time on the PS store, so just wait for the right timing and you'll get a great price.
At least, Ark is getting better very fast compared to DayZ
I don't think the price increase is fair for an unfinished game but the creator of one of it's competitors should not comment on it whatsoever, makes him sound jealous and petty...
The game is a POS,technical is a mess and they want the same price of AAA games.I would not pay 10cents for this POS,a real POS game in every sense of the word!
For many people, Dean Hall is synonymous with 2012’s free zombie mod, DayZ, which he created for Bohemia Interactive’s ARMA 2 while serving in the armed forces. The startling popularity of that mod led to it being officially acquired by Bohemia and to Hall himself working at the Czech Republic-based development studio on the standalone version of DayZ for two years, before leaving to found his own company in his native New Zealand.
RocketWerkz has since released Out of Ammo, co-developed abandoned title, Ion, and is now working on numerous other projects, including space-station simulation, Stationeers. Known for his outspoken and candid approach to discussing his work, his history and his experiences in the games industry, Dean Hall is also a keen mountaineer who has climbed Mount Cook and Mount Everest.
Here, he talks about drawing on his life experiences to help inform his design philosophy, his undiminished desire to tinker with other people’s games and how forums and bulletin boards can sometimes offer surprisingly profound revelations.
More exhilarating than DayZ? That will be something to see, or just PR stunt.
This guy took a lot of peoples money and ran. If you think TF2 has lots of hats then this game might just give it a run for its money as it seems like all the devs ever worked on was hats last time i played this.
How bout we make DayZ work first.
As long as the game doesn't breed assholes like in Rust.
Will he quit developing this game too?