60°

The Co-op Podcast #108: Will the PS4 Outsell the Xbox One by 23m in 2019?

James Kennedy of The Koalition writes:
Welcome to the 109th edition of the Co-op Podcast.

This week’s panel consists of Anthony Frasier, Charles Singletary and The Koalition editor-in-chief Richard Bailey.

In this week’s podcast, the panel discusses the fallout from the release and reception of The Order: 1886 and also what HipHopGamer discussed in his controversial new video about the latest Sony exclusive.

The panel also chew the fat over the latest prediction made by analysts – the PlayStation 4 outselling the Xbox One by 23 million consoles by the year 2019.

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thekoalition.com
rbailey3362d ago

As I mentioned on the show, the analysts who made those predictions have absolutely no way of knowing how Xbox One or PS4 will be in 2019. While it is true that the PS4 is outselling the Xbox One right now, i wouldn't make any guesses as to how long this could last. Right now I'm only focused about the games coming on both platforms as that will ultimately be the determining factor in all this.

Foehammer3362d ago (Edited 3361d ago )

With respect:

I think the console that sells in 123 Countries will do better than the console that sells in 42 Countries.

Hypothetical question (think carefully about it):

If a console "A" in 42 Countries outsold console "B" in the same 42 Countries plus 81 more Countries. Just how bad would console "B" have to be for that to happen?

EDIT IGH2NW loses all credibility when it claims to be using VG charts but lies about the number on VG

19 - 20m PS4 it's 19.1
10 - 11m X1 lie, it's 11.3m

Difference 9m lie, it's less than 8m

100 Countries...lie

Sony's web site say 123

And lastly we see a list of Countries and no link, lol

thanhgee3361d ago

Seriously Foehammer... This 42 vs 123 bs again..

If you really think releasing the Xbox one in those 81 countries will drastically boost sales then my question to you is why don't they?

Battlefieldlover3361d ago

Is Xbox out selling PS4 in any of those shared 42?

IGiveHugs2NakedWomen3361d ago (Edited 3361d ago )

@Foehammer

I've already debunked that nonsense once. And i'll do it every time one of you xbox groupies mentions it.

Well we now know that the Playstation 4 is outselling the Xbox One in Japan. (No brainer)

The bulk of sales for both consoles come from Europe and North America and the Xbox One is being outsold in both regions. Using VGChartz as a source, (Loosely, I might add since there is no other source) The Playstation 4 has sold 19 to 20 million in Europe and North America while the Xbox One has sold 10 to 11 million in North America and Europe.

Here's a list of countries in Europe where both are available, side-by-side comparison:

*PS4 / *Xbox One
Austria / Austria
Belgium / Belgium
Czech Republic / Czech Republic
Denmark / Denmark
Finland / Finland
France / France
Greece / Greece
Germany / Germany
Hungary / Hungary
Ireland / Ireland
Italy / Italy
Luxembourg /
Malta /
Netherlands / Netherlands
New Zealand / New Zealand
Norway / Norway
Poland / Poland
Portugal / Portugal
Russia / Russia
/ Slovakia
Spain / Spain
Sweden / Sweden
Switzerland / Switzerland
United Kingdom / United Kingdom

We all know the PS4 is ahead in North America and why, but the Xbox One is available in one country less than the PS4 in Europe, but the PS4 is ahead by 9 million. I don't think that lead has anything to do with the PS4 being available in two countries that the Xbox One isn't, Luxembourg(population 543,202) and Malta(Population 423,282). Keep in mind that the PS4 is also outselling the Xbox One by about 1 million consoles in N.A. What these figures mean is this: Approximately 8 MILLION OF THE PS4's LEAD COMES FROM COUNTRIES WHERE BOTH CONSOLES ARE AVAILABLE. Since the PS4's lead is 9 to 10 million, the rest of the PS4's lead is probably coming from Japan, Australia, and the Middle East.

These numbers say one thing...

THE 100 TO 42 COUNTRIES ARGUMENT IS RIDICULOUS!!!

On topic: The gap will be more than 20 million before 2019. In fact, I expect that the gap will grow to 15 million by the end of 2016.

MasterCornholio3361d ago

You have an obsession with that.

:I

I mean you never stop mentioning over and over again and everyone knows it isn't true.

In the end all your doing is spamming the comments section.

+ Show (1) more replyLast reply 3361d ago
otherZinc3361d ago

Great podcast guys.

This will be an exciting year for the XBOX ONE & PS4. With some big exclusives launching, 2015 will be pivotal.

Venomousfatman3362d ago

It honestly doesn't matter to me. But the one that will sell more systems is the console with the better quality games that make an impact.

Lennoxb633361d ago

I can't agree with that. Sales rarely reflects on quality. If that was the case, McDonalds would be a 5 star restaurant. Usually the console that sells the best is the one that gets around by word of mouth better, and has a better marketing campaign. Sony actually got an award for the best marketing campaign with the PS4. Don't get me wrong though. This isn't to say the PS4 doesn't have quality games or is a quality system.

srd44843361d ago

I don't agree either. You can make a claim that it's selling more because it has more games than XB1 but to say for a fact that the best selling system is the system with the better quality games isn't necessarily true.

IMO XB1 has had the better quality games out so far and upcoming games are even better. I'm only jealous of MLB: The Show.

stonecold33362d ago

by 2019 ps5 and the next xbox will already hit the market but ps4 and xbox one will get supported still

3361d ago
srd44843361d ago

PS4 will outsell but not sure by how much. Depends on so many things. I think by 2019, XB2 will be getting released

130°

15 More Underrated PS4 Games You Probably Didn’t Play

GB: "With this feature, we run down 15 of the most underrated games on the PS4 that never received the love and appreciation they truly deserve."

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gamingbolt.com
Christopher149d ago

I've played 15, and I wouldn't consider any of those underrated TBH. Some of them are pretty high rated.

banger88148d ago

That's amazing, Gamingbolt actually put all 15 games on the same page.

shinoff2183147d ago

I. Not seeing anything on that list underrated. I never played concrete genie, the ASTRO vr,and one other but I forgot the name already. Nothing on there was underrated at all imo.

persona4chie147d ago

There’s only 4 of those games I never played, and no most of those aren’t underrated.

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350°

The Order: 1886 pushed visuals hard in 2015 - And still looks stunning today

Digital Foundry : Released in February 2015, The Order: 1886 was a stunning PlayStation 4 game at the cutting-edge of rendering technology, with visuals that still hold up today. The game's release pre-dated in-depth Digital Foundry coverage, something we're looking to address with this new video! Ready at Dawn's game never received a sequel and never received a PS4 Pro upgrade, but thanks to developments with exploited, older firmware PS5 consoles, we can now show you the game running locked at 60 frames per second.

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eurogamer.net
VenomUK272d ago

The gameplay was bland and extremely frustrating at times with unnecessary QTE combat at points. But the world and the lore and the characters and the story were fantastic. I’ve always wanted a sequel. I still hope Sony will surprise us one day.

shadowT273d ago

Sony missed the opportunity to acquire Ready at Dawn Studios.

Tacoboto273d ago

But... Sony didn't want Ready at Dawn. Clearly

mkis007272d ago

I'm guessing had 1886 turned out more positively they would have.

RaidenBlack273d ago

And let's not forget,
Ready At Dawn showcased The Order 1886 running on PC at 60fps at SIGGRAPH 2015
https://www.dsogaming.com/n...

isarai273d ago

I still stand by my theory that this game just released at the wrong time. Almost every outlet spent a lot of time in their reviews ragging on the game for not being an online experience, everyone was in the Destiny hype train and at the time they wanted EVERY game to follow suit, bashing any game that didn't. If this were released after everyone realized how much that wasn't future, people would've appreciated it more. I loved it, and I'm always disappointed that we'll never get a sequel

Tacoboto273d ago

That doesn't seem to be true about outlets complaining on the lack of online. The review summaries on Metacritic are very consistent: Amazing graphics, but shallow gameplay and a very short length with little reason to return.

Here's an example of how *little* time IGN spent talking about multiplayer:

"With no multiplayer, and no reason to revisit the short and stunted single-player campaign once it’s been completed, there just isn’t a lot to it."

It's the final sentence. They don't even take the time to say "online multiplayer"

MrChow666272d ago (Edited 272d ago )

"Amazing graphics, but shallow gameplay and a very short length with little reason to return."
You are right, that's what everbody was saying at the time, never heard anything about it not being online.
I've been thinking about trying this game for years, I may get it now that it's dirt cheap, no big loss if it sucks

MrChow666272d ago

Oh, add to that bad enemy AI, I remember that from the reviews, I saw a video of a wherewolf boss fight with a very weak AI

thorstein272d ago

And there we glowing reviews for shorter games. It was one of the times where hating this game was "cool."

CrimsonWing69273d ago

Can you show me the reviews that rag on it for not having an online experience?

I’m not doubting you or anything. I’m just being lazy.

isarai273d ago

Sorry, not multiplayer, open world is what I meant.

Tacoboto273d ago

That's also fake news, isarai. Again, the game was consistently criticized for what it was (Pretty but extremely short, extremely linear, hand-holding, no replayability), not for what it wasn't (multiplayer/open-world)

isarai273d ago

Nope, every review uses the term "linear" several times as if it's some inherently bad attribute. Not fake news at all. Since then there's veen plenty of short and sweet single player linear games that get lots of praise, again after the reality of everything being open world set it and it wasn't as great as everyone thought. But at the launch of the last gen everyone had open world fever, and especially the first couple years "linear" was a con in many games reviewed

Tacoboto273d ago

That's your own contortion assuming criticism of its extremely linear design is suddenly a call for it to have been open world.

+ Show (1) more replyLast reply 273d ago
zumlauf14272d ago

You totally made up a claim regarding an overall review consensus that isn't true. And, instead of just ignoring being called out for it, you respond with "oh actually i ment to say OPEN WORLD". Which literally isn't true either. You can't show us one review that bashed the game for "not being open world". And, somehow the other guy is getting downvoted. Over a bullshit liar.

isarai272d ago

Games were being criticized at that time for any game that wasn't open world or online. So yeah I got one mixed for the other, doesn't change my argument one bit that it would've been received better if it released later. People are agreeing because if you were not riding the "online and open world" hype train at that time, it was blatantly obvious there were biases in play for how games were criticized. Now after all that has happened since people want to say "oh wait these games were actually pretty good" cause they know better now

Rude-ro272d ago

The gameplay was very shallow and when one says repetitive, it is by the very definition for some fights. As in, completely identical but different setting.

The game has amazing potential.
The graphics, the lore, characters…
This could most definitely have been all corrected with a sequel and became a franchise hit…
Still would love to see an attempt.

Ie fantastic premise and moments that shine…
But it had its downfalls that deserved the negative marks.

thorstein272d ago

It was the "game to hate" when it launched. And right here, on this site, we saw people posting stories that were outright fabrications about the game. It was weird. The game launched, it was fun, a really cool game but the hate was too much. And so were the lies.

Minute Man 721272d ago

It was just too short....but I loved every minute of it....double dipped and grabbed the ultimate CE

babadivad272d ago

That isn't true. I remember people talking about how incredibly short it was and the somewhat janky gunplay.

KwietStorm_BLM272d ago

First I'm hearing of this. I don't know what multiplayer has to do with anything. The game was just dull. Amazing graphics, great narrative, great lore, boring gameplay sprinkled in pieces between cutscenes, and lackluster AI and controls.

+ Show (5) more repliesLast reply 272d ago
anast273d ago

People cried this game was too short. No people are crying because games are too long.

isarai273d ago

Pretty sure everyone is complaining about bloated games lately but ok

anast273d ago

Thank you for the ok. I needed that.

RaidenBlack273d ago

Games like Ubisoft open worlds not enjoyable lengthy games like Elden Ring or Baldur's Gate III

anast272d ago

I get it, but people also complain about the main stories being too long or just games being too long in general because they are "adults".

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130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher498d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai498d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood498d ago (Edited 498d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai498d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood498d ago (Edited 498d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood498d ago (Edited 498d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long498d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim498d ago (Edited 498d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz498d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit498d ago

Can it work? Yes. Does it compare? No.

monkey602498d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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