Tony Polanco from The Koalition writes:
"More so than any other generation, the length of a video game has become a hot topic among gamers these days. While some feel that a game’s value is determined by the amount of time it takes to complete it, others feel that quality is more important than length. We on Throwdown have differing opinions on this subject and tonight we discuss it… at length (pun intended). We state why a game should give gamers as much as possible and why length doesn’t matter if the title is good."
Other topics include: Sony ditching smartphones & TVs to focus on Entertainment & PlayStation, The Last Guardian drama, and Resident Evil: Revelations 2 not coming to Wii U.
GB: "With this feature, we run down 15 of the most underrated games on the PS4 that never received the love and appreciation they truly deserve."
I've played 15, and I wouldn't consider any of those underrated TBH. Some of them are pretty high rated.
I. Not seeing anything on that list underrated. I never played concrete genie, the ASTRO vr,and one other but I forgot the name already. Nothing on there was underrated at all imo.
There’s only 4 of those games I never played, and no most of those aren’t underrated.
Digital Foundry : Released in February 2015, The Order: 1886 was a stunning PlayStation 4 game at the cutting-edge of rendering technology, with visuals that still hold up today. The game's release pre-dated in-depth Digital Foundry coverage, something we're looking to address with this new video! Ready at Dawn's game never received a sequel and never received a PS4 Pro upgrade, but thanks to developments with exploited, older firmware PS5 consoles, we can now show you the game running locked at 60 frames per second.
And let's not forget,
Ready At Dawn showcased The Order 1886 running on PC at 60fps at SIGGRAPH 2015
https://www.dsogaming.com/n...
I still stand by my theory that this game just released at the wrong time. Almost every outlet spent a lot of time in their reviews ragging on the game for not being an online experience, everyone was in the Destiny hype train and at the time they wanted EVERY game to follow suit, bashing any game that didn't. If this were released after everyone realized how much that wasn't future, people would've appreciated it more. I loved it, and I'm always disappointed that we'll never get a sequel
People cried this game was too short. No people are crying because games are too long.
With series staple Mercenaries Mode returning to the Resident Evil 4 Remake, it’s time to remind fans of another mostly forgotten mode from the RE series. Reaching the second chapter in the 2012 3DS game Resident Evil: Revelations unlocked something called Raid Mode for players to enjoy. Unlike Mercenaries, Raid Mode is not a time-attack mode and instead operates as a more RPG-lite version of the main game. While players are expected to try and hammer down on a handful of levels in Mercenaries, Raid Mode gives players a much more expansive game type to play around with.
This mode was included in ports released on the seventh and eighth generations of consoles and was part of Resident Evil: Revelations 2, which was released in 2015. However, the Revelations duology is the only time that Raid Mode has existed in the massive Resident Evil franchise, and that should change in some future release.
I'd like to raid mode make a return in the future. When Capcom was hacked there was a as of yet announced RE game in there that I was hoping might turn into Revelations 3. There were also reports that whatever that RE game was scrapped and cancelled.
An awesome debate on this episode and let me say now the overall length of a game can be a positive for some and a negative for others. With The Order: 1886 I don't think the length is the issue here, but rather the concerning comments that the developers themselves had on the game as a whole.When they mentioned that graphics and cinematic feel were most important that actually through confused me on how gameplay would be. Eventually i'll see how the final product is of course but yeah I def didn't like that statement lol
Man it was fantastic being on the show with you guys. The conversation sparked was definitely worthwhile!
The fact of the matter is, there can sometimes a be a fine line if the value of a game shouild be put on it's length. I mean if we were getting a game that's like 2 hours long and being charged full price for it, then yeah, that's bad value no matter how much of a quality title it is. But I think that games with a length of 7-8 hours should be valued on the quality of the content rather than length. And obviously different people will hold different values to games of differing length. There are those that play the long games like dragon age, and there are those that play the short game, like uncharted.
If we take the order, it's roughly 7 hours long, so I would assess it's value on what it does in those 7 hours. Same with dragon age. Just because you can get 100 hundred hours out of one and not the other doesn't mean the longer game is better. What are you doing in those 100 hundred hours?? Because the story certainly doesn't take that long, so after that, what are you doing in the game?? I've heard, and I don't know how true it is because I haven't played it, that inquisition is made up of a lot of fetch quests or something like that. So IF that's true, then for me, playing 100 hours of fetch quests in between story is not worth my money. And a game that is a hell of a lot smaller, but gives me great graphics, good story, solid TPS is more something that I want to spend my money on. But look, that's just me. There will plenty of people out there who will agree with how I place value on a game, but there will be plenty more that would place value the exact opposite way that I just said. So it all comes down to preference and taste in games once again. It seems like a lot of sites are trying to convince us that there is one way for placing value on our games, that there's a formula and if a game is does not follow that formula then it has severely less value than others that do. But in reality a game can have value in many different ways, and it's up to gamers to decide which games give them the most value for their money.
So to summarize, length matters to a degree, but after that, it's the content provided in that length that gives a game its value. That's what I think anyway!