Nowadays a brand new game costs around sixty dollars (or fifty-five pounds or roughly fifty euros depending on where the game is sold). But this is merely the starting price or down payment of the actual cost to the fully realized and complete version of the game later to come?
Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
I agree it's a good business strategy! Probably has to be done to keep companies going. I've never bought a DLC, I've never seen one that looks like it provides good value. I want to buy the Destiny DLCs but I can't see myself paying more than £10 each.
I see no problem as long as it's made clear what's included in the game, and features aren't sneakily left out.
Personally I always used to think people should stop crying about paying for extra DLC, that was based on the understanding that this was something ADDED to an already complete title. Something extra you could purchase to prolong, extend or otherwise enhance your experience.
I'm quite a "pro-industry" kinda person, but even I can see the worrying trend towards "mission critical" paid DLC that you need buy to even play the game as intended.
I'm finding the "evolve" model to be an extreme example of this - but fingers crossed "it all works out in the end" , god knows how though.
ᴧᴧᴧ
SMH
When do we ever hear good news about DLC, besides content that should have been there in the first place?
What I don't get is why dlc doesn't drop in price after a while