80°

The DLC Crutch (or) “How I learned to stop worrying and love the drop”

Nowadays a brand new game costs around sixty dollars (or fifty-five pounds or roughly fifty euros depending on where the game is sold). But this is merely the starting price or down payment of the actual cost to the fully realized and complete version of the game later to come?

philm873388d ago

I agree it's a good business strategy! Probably has to be done to keep companies going. I've never bought a DLC, I've never seen one that looks like it provides good value. I want to buy the Destiny DLCs but I can't see myself paying more than £10 each.

I see no problem as long as it's made clear what's included in the game, and features aren't sneakily left out.

XTGN3388d ago (Edited 3388d ago )

I don't think I ever saw anyone complain that they had to pay for the second book in series. you wouldn't expect to buy the first Harry Potter book and get all the following ones for free because "they were all part of the same story anyway". It's the same with movies and their sequels.

It comes from a generation who have grown up expecting everything for free, brought on in many cases by the ability to "acquire" any music, movies, games, programs or other media for free.

Cam9773388d ago (Edited 3388d ago )

That's a stupid analogy because DLC is price-locked since it's digital and it's generally accepted that DLC packages can be overpriced for what you're getting which is why the GRAND THEFT AUTO IV DLC packs were praised so highly; because they offered value for money, something most DLC packages, offering a handful of missions, clothes, weapons or whatever else you may buy, are overpriced for something that isn't technically real which exists on a screen.

Sequels come in full packages, as happened with Harry Potter, not some cheap cash in giving another 30minutes of fun for £10-£15.

And what about the evidence of content being revoked from the get-go to later be sold as DLC? Content that is actually necessary for the full package's enjoyment, not a subsidiary, separate entity. It's a sketchy business.

Puty3388d ago (Edited 3388d ago )

@XTGN - You couldn't miss more with this analogy.
Here is a proper one: imagine if J.K.R. cut quidditch stuff from the book because it was irrevelant to the main plot and sold it separetly to "add to the experience".

BellePelouse3387d ago

Would you buy a book and pay for the rest of the chapters later?

These days devs probably keep their best ideas to put in a dlc to cash-in.

I miss the days when a game was final on release and they had to put everything they tought of in it before to make i t a classic

Baka-akaB3387d ago (Edited 3387d ago )

It gets even worse , imagine having to pay for the epilogue and the true end of your book . While rare it has happened way too much already

Jaevicious3386d ago

I don't think anyone would complain about buying book 2. But if they are being made to buy, chapter x, y, z, after the initial purchase to get the full experience of said book. Then I can see them having some issues.

+ Show (2) more repliesLast reply 3386d ago
XTGN3388d ago

Personally I always used to think people should stop crying about paying for extra DLC, that was based on the understanding that this was something ADDED to an already complete title. Something extra you could purchase to prolong, extend or otherwise enhance your experience.

I'm quite a "pro-industry" kinda person, but even I can see the worrying trend towards "mission critical" paid DLC that you need buy to even play the game as intended.

I'm finding the "evolve" model to be an extreme example of this - but fingers crossed "it all works out in the end" , god knows how though.

Baka-akaB3388d ago (Edited 3388d ago )

except the people complaining never agreed that it's something ADDED , but instead was something SUBSTRACTED under the pretense of being unfinished or added afterward . Especially content that used to be a freebie courtesy to show appreciating for a fanbase , now being sold , and with devs and publishers and they cheerleaders telling others to shut up .

And in most cases those people were or are right . Very few of those are actually content created afterward ... most are stuff removed during the creation process , or locked , or planned content left partially unfinished

Like i've said before , i wont lie , i do buy dlcs now , occasionally , and depending on the game and the absolute need it can create (like most fighting games dlc characters sadly) ... so i've thrown away those principle . But then again , DLCs and publishers already won , as the majority accepted it years ago . Making the grandstanding pointless , except for my ego .

VVgamer4lifeVV3388d ago

"except the people complaining never agreed that it's something ADDED , but instead was something SUBTRACTED under the pretense of being unfinished or added afterward"

^^ This.

mydyingparadiselost3387d ago

I still haven't been able to hop on the DLC train, I've bought VERY few pieces (Mario Kart, Dark Souls 2, that's it). I have so little faith in the industry to make quality content after a game releases that I just pretty much ignore it entirely. I hate any story DLC locking important parts of the experience (i.e. the ending), character DLC since I have no trust that those characters will be as balanced as the others, I refuse to pay for micro transactions in anything, so on so on.

About the only kinds of DLC I support are skins or cosmetics and stand alone pieces. Far Cry Blood Dragon was the PERFECT DLC since it was is own, unique story and world. I feel like publishers have just been trying to force people to buy DLC by making so much of it either central or important to spectra of the game instead of making them WANT to buy it. I feel like I'm usually just better off ignoring games with lots of DLC and playing something else.

uth113388d ago

It really depends on the details. The game should be playable and enjoyable without being forced to buy it. But I don't see a problem with selling special items or extended missions.

It seems like the complainers make the problem sound worse than it is. One of the reasons lots of people dismissed the Crew was "micro transactions". Having played it, you don't need to spend a dime extra to enjoy it. There's one case where the anti-dlc argument was blown way out of proportion

johny53388d ago

When do we ever hear good news about DLC, besides content that should have been there in the first place?

pompombrum3388d ago

MK 9's DLC was pretty well done, same with Injustice. Hearing Freddy was coming to MK was definitely good news about DLC.

mgszelda13388d ago

What I don't get is why dlc doesn't drop in price after a while

BC_Master_Haze3388d ago

Green man gaming does DLC pretty cheap, same with games. Other than that I don't think I've ever seen a reasonable drop in price from DLC

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80°

Evolve or Die: The final days of the follow-up to Left 4 Dead

Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.

240°

Destiny Made Over $160 Million In Microtransaction Revenue In Less Than 2 Years

Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.

Sgt_Slaughter364d ago

That's extremely low for microtransactions, especially for a game that's essentially designed around it

LucasRuinedChildhood364d ago (Edited 364d ago )

This was back when the game wasn't free to play.

The figures are from November 2017 to February 2019 (1 year and 4 months).

Based on that projection, the MTX revenue for Destiny 2 likely would have been closer to ~$240m for 2 years.

Not sure if premium expansions are included in that figure either although ... I'd hope that they are though and that most of the revenue was for actual content like Forsaken.

People spend way too much money on cosmetics.

Rude-ro364d ago (Edited 364d ago )

Seasons($10 and just got bumped to $12) and dungeon keys($10 each, two a year) are through the eververse(micro transaction) store.
So for those two years, in order to play a season, you would pay through micro transactions.

Sonic1881364d ago (Edited 364d ago )

Bungie Marathon will be worse since it's designed around it as well

Kurt Russell364d ago

It makes me sad to agree... but at the same time I am looking forward to giving it a go. Destiny 2 is so far in, I find it difficult to figure out what I am meant to do first.

buffig364d ago

I think FIFA alone makes over $1bn a year from mtx

anast364d ago

FIFA promotes a worldwide sport. It should make more money than destiny.

CantThinkOfAUsername364d ago (Edited 364d ago )

Let's compare something similar. Apex Legends and its ridiculous $18/$40 skins make EA a billion each year.

z2g364d ago

For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.

spicelicka364d ago

By "people" you're referring to millions and millions of people. Obviously the ones complaining aren't necessarily the same as the ones spending all that money.

364d ago Replies(1)
364d ago
Father__Merrin364d ago

There's millions that purchase MTX and there's nothing we can do about it

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70°

Stop Trying To Make Destiny

In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.

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