1UP writes: "Odds are that you won't hear veterans of the original Killzone bemoaning the myriad changes being made to its PlayStation 3 sequel. Several aspects of the first game simply didn't work, and developer Guerrilla Games has no qualms about rethinking fundamental design choices. "Killzone was our first game, so of course you're going to find some mistakes and glitches," says Visual Designer Roland IJzermans. "We really had to figure out what people liked and didn't like about the first game and then fix what was broken." Their first order of business? Add a jump button. "I had no idea that everyone thought jumping was so precious!" IJzermans says. Another big design shift pares the number of playable characters down from four to only one, fresh-faced protagonist Sev. "We wanted to have one stronger main character as opposed to having four separate heroes," says Game Director Mathijs de Jonge. "We feel that having one hero will lead to a better experience."
That doesn't mean that Sev's blasting through the Helghast home planet by his lonesome, though -- in both of the levels we've seen, he always has at least one surprisingly effective A.I.-controlled squad member at his side. You don't even have to worry about issuing commands to your buddies (even though it worked so well in Killzone: Liberation, Guerrilla thought it would be too clumsy in a first-person game), but you can revive them when wounded, help them over obstacles, and assist them in other context-sensitive ways. Implementing a new cover system also makes Killzone 2 a far more user-friendly experience. Much like in Gears of War or Uncharted, a simple button press anchors you to your nearest available cover point. From there, you can either lean-and-peek to fire at your target or instantly pop up and zoom in for a quick headshot. This new defensive dynamic radically changes up the game's pacing -- it's now definitely less run-n-gun and more stop-and-pop."
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
Alex DS. from Link Cable Gaming writes: "Is the PlayStation 3 retro? This is a surprisingly hard question to answer as the system definitely has the age to be considered retro, having launched in 2006, over 15 years ago now. But with it being home to so many massive games, many of which still hold up today and in fact were released for the PlayStation 4 when that console was released, make the PS3 a retro console that doesn’t feel retro."
Typically, the term retro is given to items which are at least 20 years old (but not yet 40 years old).
Quick google search
No the PS3 is not yet a retro console. But if you're gonna put 1 game from a series in this list, then LBP2 should be there instead of the original, Motorstorm PR is also an overall better game than the 1st game and to put Tools of Destruction over A Crack in Time is a blasphemy when ACiT is the best game in the series.
I'm still not 100% convinced of this game but I pray that it plays as awesome as COD4 does - that is the bar for FPS's in my opinion. The visuals will look great, but I honestly found the recent videos from Sony boring?
This is the type of stuff I want to see
"Midlevel, you pause to destroy an enemy-infested building with a rail gun, aiming for explosive-rigged supports. When the structure finally collapses, the resulting effect is positively eerie -- huge chunks of wall tumble down, followed by billowing smoke clouds that realistically cascade, solemnly settling over the battlefield. Then, look up and you see leftover airborne debris glinting in the shafts of light streaming through the clouds. At this point, you're probably not hunting for seams in the polygons."
I also like how sony developers can get help from each other and learn tricks from one another.
Own all others..... After playing MGS4 and seeing just a brief glimpse of the potential power of the PS3 i can see KZ2 being pure eye candy with audio bliss...
Cannot wait..
...My excitement for this game just increased ten fold.
Hold me guyz...I'm about to faint.
*looks at timmy* Not you. -.-
Killzone 2 is going to be amazing. Wait until they show off the co-op and multiplayer. We are about to have a new FPS king. Wait and see XD