The recent controversy around Evolve and its copious amounts of additional paid downloadable content (DLC) means that this is a good as time as any to discuss the climate of video game prices, specifically of the AAA variety.
To recap, Evolve has launched to generally positive critical reception, a unique 4v1 concept that we've lusted for after watching Predator all those years ago. Many players do not enjoy it it because it is light on content, but we'll digress and use it as an example for this DLC discussion.
The user reaction? Not so glowing. A quick peek at Evolve's Steam page brings attention to dozens of customer reviews lambasting the game for its paid DLC, complaining that they're being pushed to spend even more money after paying the base price for the base game, which is the standard $60.
Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.
From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
Evolve is an asymmetrical multiplayer experience born at the tail-end of the wrong era, in the multiplayer world.
Great idea but poorly executed and destined to fail from the begging. Only thing I’m grateful towards this game is that it’s the one that convinced me to never buy a game blind again.
Shadowrun for the Xbox 360/PC would of been a better example of a great online game that launched At the wrong time.
"So, what are players complaining about? Chiefly, paying for cosmetic items.
To be frank, this is hardly a new or alarming concept. Free-to-play games, like Dota 2 and League of Legends, have built their empires on the concept of paid cosmetic DLC. “Whales,” often wealthy individuals with money to throw around, support the rest of the community’s free access to the games that they enjoy. If other players want to buy a skin or two, they have that option too."
You just gave two examples of F2P games. That are actually amazing and doesnt even require you to pay money to win. And using cosmetics in those games to support the developer is OK because the game is already free!
This game, people already paid 60$. They already paid for the full game. So why the hell every one feels it is so light on content?
Its funny though, Skyrim Budget was roughly estimated at 85 million dollars. And it got back $1,290,000,000 in revenue. You know why? Because it had enough content to last you over 300 hours without dlc and it was 60$ and no one from the developers said it should cost more. This here doesn't even have enough content to worth 30$. I mean WTF!
Please stop defending this greedy blatant POS developer and publisher.
*spits out coke and laughs hysterically at the title*
The delusion is real... XD
My games in the UK cost 75-85 dollars, they also have DLC.
The reason your games are $60 is because the rest of us pay more, DLC has nothing to do with it.
Why did games cost less and have no DLC 15-20 years ago then?