70°

In Response to EUROGAMER: We Are Expanding Review Scores

John T Braptist for Fully 'Avin It Writes: Some websites like Eurogamer have decided to drop review scores altogether, as the traditional 10 point scale has become increasingly stale and 7/8 become the ‘average’ score.We disagree. We think the only way to make scores mean something is to give them some lofty number that only old magazines like ACE Magazine could provide, and we’re changing all of our scores to a 2,108 point scale.

Read Full Story >>
fullyavinit.com
joeydale133395d ago

Another thing that can be scored: Amount of months you would need to work in order to save enough money to own all the DLC

MrAnthonyDR3395d ago

Or you could score based on how promptly the review copy is sent to you.

zsquaresoff3395d ago

I think instead of a score, review should have a Final verdict as a, "buy or avoid".

Highlight all the positives and negatives of the game and then give a final verdict.

Take into account game length, functioning multiplayer, game breaking glitches etc.

Spend your 60$ on this reviewed game or buy something else. Or wait for a price drop.

Simplify things.

SilentNegotiator3395d ago

"Buy or avoid"/"Thumbs up/down" is far too basic. I appreciate review scores because it gives a concise idea of what the reviewer thought of the experience as a whole. I have a couple of go to reviewers that tend to have similar feelings about games as I do, so I'll see what they think and that helps me make a decision.

Sometimes a 7/10 will suit me just fine, if say, it's from a genre that not a lot of games are being made in that I have an itch for or something like that. Other times I don't have the spare cash for both games that I want and my trusted reviewers give one of them a 7 or 8 and the other a 9 or 10, I'll be more inclined to go with the latter.

DavoTron3395d ago

I think Thumbs Up / Down could work, but that depends on how much you trust the reviewer. If someone shares similar tastes with you for horror movies and they say 'You should watch it!', that recommendation is enough without a numbered score.

But that only works if you're intimate with that personality and tastes, which could take years to curate.

rainslacker3395d ago

That may be fine if it were done from the perspective of what groups of people like.

Like if you're a JRPG fan, you should buy this game.

However, it's still too basic to take into account all the nuances that may or may not turn someone off, so something more along the lines of "must buy/wait to buy/you might like if/avoid at all costs" would be more appropriate. However, that's not much different than a 4 star system, so it doesn't matter.

DavoTron3395d ago

I like the idea of a Roger Ebert style "Thumbs Up / Thumbs Down", but that'd really only work for strong personalities.

Other things you could review - How badly spelled is the press release that is sent with it.

80°

The INDIE Live Expo 2024 event showcased +150 Games during its Saturday broadcast

"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.

TGG_overlord2d ago

Very much so, there should be something in there for everyone to enjoy for sure.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

shaenoide4d ago

Easy not enough developpers to add content to the game (palworld)

Profchaos4d ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb4d ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly4d ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6384d ago

Indie devs dont make multiplayer games?

Si-Fly4d ago

Read the article dude 👍🏻

Flewid6384d ago

Read the article. Same question.