John T Braptist for Fully 'Avin It Writes: Some websites like Eurogamer have decided to drop review scores altogether, as the traditional 10 point scale has become increasingly stale and 7/8 become the ‘average’ score.We disagree. We think the only way to make scores mean something is to give them some lofty number that only old magazines like ACE Magazine could provide, and we’re changing all of our scores to a 2,108 point scale.
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
Another thing that can be scored: Amount of months you would need to work in order to save enough money to own all the DLC
I think instead of a score, review should have a Final verdict as a, "buy or avoid".
Highlight all the positives and negatives of the game and then give a final verdict.
Take into account game length, functioning multiplayer, game breaking glitches etc.
Spend your 60$ on this reviewed game or buy something else. Or wait for a price drop.
Simplify things.
I like the idea of a Roger Ebert style "Thumbs Up / Thumbs Down", but that'd really only work for strong personalities.
Other things you could review - How badly spelled is the press release that is sent with it.