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PlayStation Trailers for Wednesday, February 11, 2015

Here's a roundup of all PlayStation related videos and trailers for Wednesday, February 11, 2015.

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LittleBigPlanet 3 Servers Are Officially Shut Down 'Indefinitely,' Sony Confirms

Sony has confirmed that LittleBigPlanet 3 servers on PlayStation 4 will remain offline “indefinitely” following troubles with the service from earlier this year.

23d ago
rlow123d ago

Sad day, hopefully they’ll allow a third party server solution. Goes to show game preservation is an uphill battle.

blackblades23d ago

Sad day oh wait everyone that whining about it didn't play it or haven't played it in years and never was going back to it. Funny how people start to care when this happens but when it was actually up those same people didn't even pay attention to it.

rlow123d ago (Edited 23d ago )

First, you don’t know who has or hasn’t played it. So that’s your assumption. Secondly, even if people haven’t played it in awhile, it’s still nostalgia. Those memories of sharing your creation and having fun playing other peoples creations. Third, no game out there is really like this or as iconic. Today if they made this they would nickel and dime the whole way through and it would launch broken.

Cacabunga23d ago

Reason why i really dislike online games.. they become unplayable over time.. LBP story mode is actually only a tutorial

_Decadent_Descent23d ago

How would you know who's played it or not? What about those who get into games years after their release? They can't now. Besides, and more importantly, this sets a bad precedent across the industry when it comes to game preservation and people's ability to enjoy what they've paid for.

blackblades23d ago (Edited 23d ago )

People still play it but not a lot probably a fee people and I know you 2 guys haven't played it in a long time. If the server was doing so good it wouldnt be shut down. As I said the same people that whine and cry saying bad things on Sony etc are the same ones that havent or stopped playing a certain game in years. Let me ask you guys straight up and y'all tell the truth have you guys played it recently and when you did for how long did you play it.

SonyStyled22d ago

@blackblades “ Let me ask you guys straight up and y'all tell the truth have you guys played it recently and when you did for how long did you play it.”

Whatever “straight up” and “y’all” is, I can tell you the “truth” to answer your question.

I’ve been playing LBP2 for the past 5 years, I have 10 levels to Ace in a row and a coupe more hours in create mode for platinum. I played LBP2 earlier today in crate mode.

It sucked when LBP 1 and 2 servers were closed on PS3, but all those creations were still playable on PS4 LBP3.

Every level creation since LBP1 can’t be played now

+ Show (2) more repliesLast reply 22d ago
CDbiggen22d ago (Edited 22d ago )

Just disappointing. I have such nostalgia for this game and the user levels from LBP 1&2 and I already was gutted when they were shut down but at least they were on LBP3, and now this means I can't ever revisit those creative worlds again. All because some trolls or whatever decided to exploit these games, of all games, for some reason.

23d ago Replies(3)
just_looken23d ago

What needs to be highlighted by this is that the series has had 4 main games then that go kart spin off yet sony let them all die.

There is 0 games like this on ps5 and to my knowledge 0 first party main kids games no tech demo crap

Sony purchased Media Molecule studio the ip then tossed it away letting it rot for over 7 years yet the community carried on until now were we have lost 16 years on all games of content along with no replacement.

Everyone goes on about ea killing studios but sony has killed way way more but its fine its sony they can do no wrong.

Before the sony blidboys track me down again go fire up your holy boxes all the dlc they tossed out all the trophies and all the user content needs a server side handshake that no longer works. Yes offline single player version 1.0 works but that is it.

Media Molecule was not cut i know but they only made LBP and dreams it was reported they just missed the chopping block
https://gamerant.com/little...

Do not forget the dreams game was tossed out 2020 but 3 years later support was pulled
https://www.digitaltrends.c...

All in all this is another failure at sony on a long long list in the past 10 years

Inverno23d ago

It's kind of hard to disagree when SONY has a history of abandoning many of their IPs. They killed Mod Nation and turnt it into LBP Karting because of brand recognition but left it to die too. They made their own Smash Bros only to rush the studio, and turn the game into an advert for recent release at the time and still let it die. They shut down PS Home for more or less the same reason, they left it to rott till it became too broken and exploited to bother fixing.

just_looken23d ago

This right here

Playstation home is what facebook is trying to make now but in vr that metaverse deal

Imagine if sony kept up ps home development

The death of playstation forums was also a huge loss

Demetrius22d ago

When they refused a days gone sequel and no acknowledgement of a infamous series remaster of those gems, I knew Sony slick abandons stuff, sure they still release good games but to an extent smh

u-bEttA-rUn23d ago

Their games were unable to attract the masses every game that came out the attachment grew smaller and smaller they advertise LBP for years the industry changed and then came fortnight... You want Sony to continue to support them which cost them money that they're not getting back from the studio.

DOMination-23d ago

Honestly, I think a well-designed LBP-style game would do better than ever in the current state of the industry.

People have short attention spans. Having something that is pick up, play a few levels and put down again is the experience the "masses" are after.

Keep it as a 2D platformer only with well-designed base levels, make it easy to build new levels and more importantly easy to access new content - personally I always found the way Forze Horizon 4&5 provide daily, weekly and monthly challenges via new content that they've built or handpicked from the community is a system that works great - and then stick it on mobile and PC with Steam Deck support.

Make it F2P with a one-off fee for the level editor (to stop people spamming crap onto the store) and have MTX for more characters, outfits etc. and there you have a live service game that Sony should be all over.

Do the same with a new Karting game and a 2D fighting/Smash Bros style engine and you have three bangers right there.

(I appreciate the N4G community will hate the idea of LBP being a live service game with MTX and I get that but I think if there's one game this model could work well for, it's this.. just imo)

anast23d ago (Edited 23d ago )

Astro's is similar.

Not enough people cared to play it, so they cut it.

Sony has never been a kid friendly console. This should be obvious. People go to Nintendo for this stuff.

DarkZane22d ago

All signs actually point to a new Astrobot game coming to PS5, so you'd be wrong.

anast22d ago

It's the game that came with the PS5

StoneTitan23d ago

Its on media molecule though. They did not want to continue LBP. Sony accepted that.
Sumo continued it. With a solala lbp3 and a great sackboy though.
Its not sonys fault. They dont want to force a studio to create a new LBP game.
But I would love a revival.

romulus2323d ago

For some people Sony can do no right either. You can play Sackboy A Big Adventure on PS5. So there is "a game like this" on PS5.

anast22d ago

They don't want to hear all that stuff.

+ Show (2) more repliesLast reply 22d ago
Tacoboto23d ago

I feel bad for Media Molecule. For the ideas they have it seems they need a publisher that supports games like this and Dreams especially for as many players as possible.

DOMination-23d ago

Sony in the Andrew House era did support them massively though. They let them do their thing with LBP and spent millions marketing it. I remember one E3 they even used LBP to cover the boring parts of the presentation where they talk about sales figures etc.

And then they allowed MM to announce their game on the PS4 console announcement/showcase event and waited the entire generation for them to release it.

Show all comments (55)
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Dead Space Isaac Clarke: Every Cameo in Other Games

Isaac Clarke of Dead Space fame has appeared in many games, both as a playable character and an Easter Egg. Have you played them all?

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60FPS on PS5: Unofficial PS5 'FPS Boost' mods are radically improving PS4 back compat

Digital Foundry : Whether it's via FPS Boost or bespoke software upgrades, backwards compatibility on the current-gen consoles delivered an unexpected delight - the ability to liberate older console games from their 30fps limits, running them at 60 frames per second or even higher. FPS Boost did the business for Xbox Series consoles on an impressive range of titles, but there was always the sense that PS5 could do more. It's a hunch that checks out as a range of frame-rate unlocks are available for PS5, covering many must-have games - the major caveat being that only exploitable consoles running on older firmwares are invited to the party.

Read Full Story >>
eurogamer.net
darthv72122d ago

you love to see new life being breathed into older titles but damn the process to get there. It should be automatic that these work for everyone... not just those who exploit their systems. Really wish Sony and MS would keep this program going officially.

Psychonaut85122d ago

Damn this sucks. I want this shit so bad, but I’m not jailbreaking my console. And frankly I shouldn’t have to. I’m not a tech person, but is it really that hard for developers to unlock the framerate? Or would that have to be a large patch?

dveio122d ago (Edited 122d ago )

"but is it really that hard for developers to unlock the framerate?"

I guess it's not.

But it has become a profitable business if you do so.

So no one would pay for only the framerate patched to being unlocked. So studios need to offer more than that.

But this would take more time, polishing and would cost more money. So they shy away, but won't unlock the framerate, either.

That's just my personal assumption. But from what I can comprehend technically, it shouldn't be difficult to unlock framerates via a patch for older games.

... if it hadn't became a business.

RaidenBlack122d ago (Edited 122d ago )

frame-rate unlock should be free ...
We've seen many devs offer free patches and updates to pretty old PC titles, even bonuses ... so why can't devs offer the frame unlock patch for free (in consultation with the platform-producers) for a title from just a generation earlier?

Einhander1972122d ago

RaidenBlack

"frame-rate unlock should be free ..."

Obviously the result of that thinking is that developers aren't even going to do it.

If they had been allowed to charge $5-10 you would see incentivized developers doing it way more often.

People just always want everything for free, but it's not free to make the patch, people have to code it then other people have to test it, and there will always be other costs involved.

If people want dollar store gaming then expect to get what you pay for.

shinoff2183121d ago (Edited 121d ago )

Raiden I might be wrong but last I thought it cost money to put patches out on consoles.

As far as me paying for it, I'm not all that interested tbh. Not enough to pay for it with older games, and newer games have been pretty decent about it for the most part.

dumahim122d ago

Sounds like the modder has to go in to make changes to unlock it on a game by game basis. "Simple" enough to do it unofficially, but to have it done officially, they need someone to go in a make that change, put out a patch and put it through certification, which I believe is not necessarily a cheap thing to do. It's questionable if going through this would then give them enough sales to make it worthwhile.

Inverno121d ago

Many games still have physics tied to framerate, i think it's cause they wouldn't want to go in and do anything extra. Then there's the 10 dollar upgrades they rather charge. The problem is that there's no compromise, cause if I could mod my PS4 and all I'd lose is online play then id jailbreak it immediately. Mods have done so much for PC games and they could do the same for consoles, but manufacturers hafto be willing to compromise.

shinoff2183121d ago

It's not to hard to do and there's youtube videos that break it down really well. ANyway most of us here arent able to break are console anyway due to being up to date on firmware from playing

+ Show (1) more replyLast reply 121d ago
Chocoburger122d ago

Yep, this sucks having to require a jailbreak for something that should be standard in our industry by now. I learned my lesson when PS4 was jailbroken and I didn't keep a console on low firmware for years, but now I'm holding onto two low firmware PS5s specifically because there are features I'll be able to do that you can't do on official firmware, so this will pay off for me soon enough.

Jin_Sakai122d ago

It should be a sin to let these games sit and be stuck at 30fps.

EazyC121d ago

RDR 2 not getting a 60FPS patch for PS5 was a crime.