It’s no secret. Sony likes purchasing studios that deliver fresh ideas and different experiences, they’ve done so with studios like Sucker Punch Studios and Evolution Studios. While many people may argue that Quantic Dream is the likeliest studio to be acquired, Ready at Dawn’s next game has a more immediate impact on the company’s sales as we have yet to hear from David Cage’s new project.
Digital Foundry : Released in February 2015, The Order: 1886 was a stunning PlayStation 4 game at the cutting-edge of rendering technology, with visuals that still hold up today. The game's release pre-dated in-depth Digital Foundry coverage, something we're looking to address with this new video! Ready at Dawn's game never received a sequel and never received a PS4 Pro upgrade, but thanks to developments with exploited, older firmware PS5 consoles, we can now show you the game running locked at 60 frames per second.
The gameplay was bland and extremely frustrating at times with unnecessary QTE combat at points. But the world and the lore and the characters and the story were fantastic. I’ve always wanted a sequel. I still hope Sony will surprise us one day.
And let's not forget,
Ready At Dawn showcased The Order 1886 running on PC at 60fps at SIGGRAPH 2015
https://www.dsogaming.com/n...
I still stand by my theory that this game just released at the wrong time. Almost every outlet spent a lot of time in their reviews ragging on the game for not being an online experience, everyone was in the Destiny hype train and at the time they wanted EVERY game to follow suit, bashing any game that didn't. If this were released after everyone realized how much that wasn't future, people would've appreciated it more. I loved it, and I'm always disappointed that we'll never get a sequel
That doesn't seem to be true about outlets complaining on the lack of online. The review summaries on Metacritic are very consistent: Amazing graphics, but shallow gameplay and a very short length with little reason to return.
Here's an example of how *little* time IGN spent talking about multiplayer:
"With no multiplayer, and no reason to revisit the short and stunted single-player campaign once it’s been completed, there just isn’t a lot to it."
It's the final sentence. They don't even take the time to say "online multiplayer"
"Amazing graphics, but shallow gameplay and a very short length with little reason to return."
You are right, that's what everbody was saying at the time, never heard anything about it not being online.
I've been thinking about trying this game for years, I may get it now that it's dirt cheap, no big loss if it sucks
Oh, add to that bad enemy AI, I remember that from the reviews, I saw a video of a wherewolf boss fight with a very weak AI
And there we glowing reviews for shorter games. It was one of the times where hating this game was "cool."
Can you show me the reviews that rag on it for not having an online experience?
I’m not doubting you or anything. I’m just being lazy.
That's also fake news, isarai. Again, the game was consistently criticized for what it was (Pretty but extremely short, extremely linear, hand-holding, no replayability), not for what it wasn't (multiplayer/open-world)
Nope, every review uses the term "linear" several times as if it's some inherently bad attribute. Not fake news at all. Since then there's veen plenty of short and sweet single player linear games that get lots of praise, again after the reality of everything being open world set it and it wasn't as great as everyone thought. But at the launch of the last gen everyone had open world fever, and especially the first couple years "linear" was a con in many games reviewed
That's your own contortion assuming criticism of its extremely linear design is suddenly a call for it to have been open world.
You totally made up a claim regarding an overall review consensus that isn't true. And, instead of just ignoring being called out for it, you respond with "oh actually i ment to say OPEN WORLD". Which literally isn't true either. You can't show us one review that bashed the game for "not being open world". And, somehow the other guy is getting downvoted. Over a bullshit liar.
Games were being criticized at that time for any game that wasn't open world or online. So yeah I got one mixed for the other, doesn't change my argument one bit that it would've been received better if it released later. People are agreeing because if you were not riding the "online and open world" hype train at that time, it was blatantly obvious there were biases in play for how games were criticized. Now after all that has happened since people want to say "oh wait these games were actually pretty good" cause they know better now
The gameplay was very shallow and when one says repetitive, it is by the very definition for some fights. As in, completely identical but different setting.
The game has amazing potential.
The graphics, the lore, characters…
This could most definitely have been all corrected with a sequel and became a franchise hit…
Still would love to see an attempt.
Ie fantastic premise and moments that shine…
But it had its downfalls that deserved the negative marks.
It was the "game to hate" when it launched. And right here, on this site, we saw people posting stories that were outright fabrications about the game. It was weird. The game launched, it was fun, a really cool game but the hate was too much. And so were the lies.
It was just too short....but I loved every minute of it....double dipped and grabbed the ultimate CE
That isn't true. I remember people talking about how incredibly short it was and the somewhat janky gunplay.
First I'm hearing of this. I don't know what multiplayer has to do with anything. The game was just dull. Amazing graphics, great narrative, great lore, boring gameplay sprinkled in pieces between cutscenes, and lackluster AI and controls.
People cried this game was too short. No people are crying because games are too long.
Games like Ubisoft open worlds not enjoyable lengthy games like Elden Ring or Baldur's Gate III
I get it, but people also complain about the main stories being too long or just games being too long in general because they are "adults".
And still has the best photo mode of any game. Camera isn't tied to the character, so you can take it around the entire level and see undetailed areas, and NPC's doing things not intended for you to see. You can change to different filters, adjust film grain, vignette, brightness, lense glare and leave those changes on throughout gameplay. This game is graphically amazing, plays solid, music is fantastic, so is the voice acting. Hate was not warranted at all, and it deserves a sequel along side Driveclub and Days Gone.
I never did try 1886 but days gone your absolutely right. A part 2 could do so much. Loved that game it was fun. Those hordes had me on edge I forgot the area but it's around a restaurant and gas station.
I thought it was really good. The gameplay plays exactly like Gears. It got 10's but this didn't. Only bad thing was repetetive enemies and boss fights.
...and length. If it was an 8-10 hr game it would have been perfect. Being just around 5 is too short even for a SP focused game these days (even back then). There was more story to be told and it felt like they cut it short for the sake of trying to hit the release window. when the typical uncharted or gears game is anywhere from 8-12 hours... this should have been in the same general scope.
Yeah, i replayed it on another account couple years ago. Was like damn, I wanna know the love interest of the main character and the rebel lady and the triangle between those 2 and the other chick. They should definitely bring this back but I know it will never happen.
I like Ready at dawn. But the steampunk-era hype-a-thon that this game clung to was really all the traction it ever picked up. The game did nothing new unless you're going for that "with a twist" bs. It was basically a stuffy and simplified version of Uncharted with God of War quick time segments that made me want to punch the TV because they always came up at the worst times. The nonsense that this game was pushing to ps4 to the limits was unrealized potential, ego-stroking and marketing flex (sorry, but ready at dawn was never a benchmark standard). The publications that were pushing this drivel back in the ps4's infancy should also kicked squa in da nutz. The story and characters were trope-a-saurus-rex. This game offered NOTHING original other than a mash-up of gameplay and probably a dozen or more anime, horror and scifi movies/shows or even games you have seen before. Justly shunned.
60 frames .... dude... wow. :/ almost worthy enough to make a post about.
Next time you talk about an unoriginal game in a positive tone I'll bring this comment up, mastershredder.
I’d love a sequel
I liked the setting, the story was interesting enough to grip me until the end, I enjoyed Grayson as the main lead, the ending set up more “supernatural” stuff which I’d have liked to see more of.
The game had plenty of flaws but similar to Days Gone it was a solid game as the foundation of a new franchise
I just wish the movement wasn’t Gears of War like and more like Uncharted, these guys are enhanced thanks to the Black Water so they shouldn’t have felt so sluggish and heavy, they should have been faster, more nimble, be able to climb with ease and the like.
This game still looks better than most of the stuff today. Not pushing this franchise on, was a big mistake from Sony. The story, the Characters had so much more to give.
I loved it, very linear game but mindblowing graphics and solid action, and a very creative vision on pseudo steam punk victorian age, it never deserved the brutal criticism it recieved.
The games graphics were impressive, but that's due to a few design choices like making the game set in a letterbox aspect ratio. 30 fps helped too, but back in the gen console gamers didn't mind 30 fps unlike this gen. The black bars are not using any resources for rendering. The devs said it's for cinematic effects, but that's bs
I still think there’s a place for eye-candy games. Not every dev can hit Baldur level reviews, but if one’s strength lies in other areas, have at ‘er.
Showed that the ps4 was underutilized but most devs, spiderman 2018, horizon zero dawn and forbidden west looks great on it, Sony's studios be the main ones pushing hardware power 🔥
As a guy who bought this game physically and full price in 2015 and double dip it digitally years later.
No regrets at all I love the lore and care they put into this game to hell with the game being a bit short and shallow it suceeded in what it set out to achieve which is a very cinematic story driven 3rd person shooter.
I just fired it up on PS5 again last month and it still holds up visually and gunplay are pretty smooth and sounds great despite stuck at locked 30 fps.
The usual mob are at it again accused the PS4's lack of exclusive games releases a year earlier then The Order 1886 fell victim to those hungry mob ready to put any new Sony exclusive under microscopic the next month of course was another story with the arrival of Bloodborne finally shuts them up and slayed them beasts and the rest was history.
I think the overall reception being mixed was very appropriate for this game.
Most people, I think, would agree that it was the best looking game of the last generation. The level of polish and detail was uncanny.
Calling the gameplay shallow? I don't really agree. It was mundane and common for the genre. Nothing really stands out, but "shallow" isn't what I would say.
Game was super linear. R@D was clearly aiming for an emphasis (perhaps overemphasis) on narrative and cinematics. In this regard, absolute success.
The length was also criticized. I actually think the length was perfect. I didn't want to play this game for an extended period of time, honestly. It would have worn out its welcome for me if it was even 3 hours longer.
Game commanded a full price of $60. Looking at the production values, I get it.
Individually, these factors make good sense. Together? I can totally see why people took issue. You can see why the game was $60 given the quality, but you can debate whether it's "worth it" because it was still full price, short, and the gameplay was nothing special.
Personally, I got the game on sale for $12, I think ages ago. I didn't feel the full price sting, so take that as you will. It wasn't a terrible game by any stretch of the imagination, but I would love to see how people reviewed this game based on the price they bought it at.
Killzone on the PS4 was the same. Stunning visuals, rubbish game. But with The Order, it played decent. Another typical Sony game (running about games).
Excellent game! level on the blimp was a graphical master piece. Weapon design and art direction was amazing. Would buy a sequel. It's always good when a game ends and you want more of it.
My memory of this game was that the gunplay was the best I've experienced. I've not seen a single person ever mention this so it's probably just me. I just remember feeling the weight of the weapons, the sound engineering was amazing, each gun felt unique and different. Maybe it was the cinematic nature of it, but I don't think I experienced cover shooting as good before or since.
I feel that a lot of people pine over older games with nostalgia glasses but in this case, I do feel like the game was underrated and unfairly reviewed and Sony were too quick to write off the IP
Lone Echo developer Ready at Dawn has reportedly been heavily affected by the latest round of job cuts at Meta Quest.
I thought Sony owned them. 1/3 of their studio was laid off including the studio head. Jesus, they were literally acquired by Meta in 2020 and now their whole studio has been gutted. They should have focused on making console games instead of pursuing VR. I kinda wished MS would have bought them in 2018 when they were acquiring smaller studios. They would have been a good acquisition.
Sony never owned them, they were a third or second party at best. They did great work on GoW and 1886 was an IP with potential. Sony imo gave up on a talented studio, intriguing IP, and impressive engine bc they care more about critical reception than they have conviction in talent and Days Gone/Ross and Garvin was another.
Feel bad for RaD. After Sony were visionless cowards and stopped working with RaD they made limited game called Deformers for Gamestop, probably had little funding, then the transition into VR. Luckily their talent shined through and their VR games were well received. Obviously Meta acquired them. Now, the reward for being a good dev with Meta is layoffs. Sucks.
Yeah, I was looking through their wiki. Ever since the creation of their studio, they worked with Sony and I enjoyed each and every single game they collaborated on. It sucks to see Sony threw away their relationship over just one game. Especially, since the only complaints about The Order was that it was linear and short. Sony really dropped the ball with this studio. They would have been a great asset. Just sad all around, so much potential.
I mean, it is on them for going over to Meta, did they think that was going to actually work out?
That's like the studios that went with Stadia.
It’s easy to offer support when it isn’t your checkbook…
Sony have not been gutless at all. They let a US studio spend 7 years making a game reflective of Japan’s own history! That was a big deal for Sony to be willing to acknowledge that Sucker Punch, regardless of their origin, was THE best team for that Japanese-centric game.
The risks they let ND make with Part 2 were insane, and 100% not concerned with critical reception; just the game the studio wanted to make.
Pursuing PSVR2 is hardly a venture into critical reception, or an easy market to pioneer.
The best example of Sony’s judgement at work is Returnal and Housemarque. That game is great, but not the most renowned game worldwide(although a top 10 of all time for me). I don’t even think it shipped a million units. Bought, Sony saw their talent and innovation, and acquired them despite their sales numbers.
Ready at Dawn and Bend studios were passed over because of their output, and future visions. Ready at Dawn made a very short game, which raises questions about their future. And Bend released a buggy game after a very long time in development. And, it sounds like their only other idea was “Days Gone 2”, and every studio should have multiple creative routes, especially if you want to be owned by a publisher that offers support for those visions.
Not every studio gets selected, and that’s OK. As much as I love Sony’s output, it only seems to work for some. Many will flourish fine without Sony’s structure.
Midget
I agree on virtually everything. Sony has taken great risk in many scenarios and certainly aren't gutless overall. However, as a fan, i will voice my opinion when i disagree with their actions. RaD made Daxter, Chains of Olympus, and Ghost of Sparta prior to 1886. All were hugely successful. But to cut and run bc their first AAA didn't receive the reception they had hope was weak. Especially bc The Order was so obviously filled with potential. The engine was worth inheriting. They had a strong relationship and 3 prior successes with them.
Evolution bothered me as well bc imo Sony mismanaged Driveclub and ruined an eventually great IP by pushing it out uncooked, fumbling a ps+ version, and numerous other mistakes a premier publisher should be on top of. Plus, Motorstorm could've been rebooted.
Guerrilla Cambridge as well. KZ Merc and Rigs were actually good. Zipper i understood. Firing some of JP Studios talent i get, but some of them didn't make sense. Gavin Moore for example. Sony is great at cultivating and nurturing talent but they aren't perfect and as a fan, i'll voice my complaints. But obviouslyi love what they are doing with almost every studio currently. Love the new acquisitios as well. Imo the best publisher running. I hold grudges though. Loved me some Evolution and RaD.
RAD was definitely a missed opportunity. It felt odd they weren't acquired by Sony after all the partnership. The Order seemed just harshly reviewed.
@Edward’s ulcered stomach:
Evolve was the victim of family tragedy, not Sony mismanagement. I’m still dreaming of a Pacific Rift (favorite racing game EVER) remaster, maybe even in VR 🤙
RaD did not demonstrate their chops yet at AAA. What makes them entitled to absorption?
I’m not familiar with the Cambridge studio, but that does suck.
And I think Japan Studios wanted to still cater to the Japanese market, but Sony wanted to fund worldwide marketable games…. AAA games are expensive to make; so you either find your own vision, or remain open to creative input from your financial backers. It sounds like Gavin Moore wasn’t the latter.
@MIDGETonSTILTS17 I'm not sure why you're saying Bend Studio was passed over, as Sony owns them.
Reception, if your restaurant got a F rating i definitely wouldn't be going there. Your place would definitely get closed and lost of money.
@fan
Bends wasn’t passed over, their first pick of projects (Days Gone 2) did
I'm not here to protect Sony. They mismanaged Driveclub. How do you as a great pub allow your first major new IP that gen to launch unfinished with broken servers? It didn't have weather and servers were busted for at least the first month. Where is the oversight?
Then the ps+ edition? It was treated like a service almost but it waffled around. The game was eventually great and they cut Evolution. I enjoy DC VR but even that was fumbled.
Sony wildly mismanaged DC and idc if it hurts fanboy's feelings. You lose credibility when u fail to be honest. I love Sony but i'm not here to protect them. That's the prob with gaming culture, ppl adhere to narrativs and agendas, i say what i feel. If i rip Redfall or say Hi Fi was overrated it's bc i believe it. If i praise Gamepass it's bc it deserves it. If i say PS5 has been dry this it's bc imo they have in terms of games. I don't spit fanboy rhetoric just because, i say what i feel.
Game development is really expensive. Sony funded the order 1886 and RAD blew their chance. You have to have enough self awareness to know that a fully priced AAA game can't be 4-5 hours long
Only if RAD had gone to 15+ hours of gameplay with RPG elements it could have been special. Also co-op would have been great addition too
We can't blame Sony of any publishers for that matter because now a days AAA games cost 80-1000 million to develop
What a waste of talent and potential this studio turned out. Oh what could've been, just another victim of fabricated outrage.
To no fault of their own.
CoO and GoS were two of the best PSP games and The Order was limited but underrated/full of potential. The setting and engine alone were imo enough to green light a more robust sequel. And their VR output has been well received. Not their fault that publishers screw them. They've done enough to prove their ability.
They also made Daxter which i didn't realize. 8/11 career games 80 Meta or above and the other three were the last Echo game (78), The Order which i enjoyed, and dogwater Deformers which was a half funded Gamestop published experiment. RaD is certified imo. Deformers imo is their only bad game. Should've been acquired by Sony a decade ago. Even if Sony refused to pursue The Order further they have VR chops. They have talent.
What's even more depressing ...
Ready at Dawn had a working PC version of Order 1886 ready and showed it off at SIGGRAPH 2015.
* sigh* we'll never get that, nor Order 1887
pity, their proprietary graphics engine was ahead of its time ...
This.
The engine alone was worth inheriting via acquisition. The Order was benchmark visually and an IP with potential. I actually loved the game and felt it was one of the most critically misrepresented titles that gen. It has around 63 Meta if i remember correctly? Deserved 15 points higher imo.
The setting, weapons, and story were enjoyable. Tesla making gadgets, arc rifle, Arthurian lore with vamps/wolves in 1800s London? Awesome. It was ridiculous how critical ppl were of QTEs at the time. The game short but awesome imo.
It is a shame because I'd have taken an Order sequel
The concept and setting was great
They just needed to make it more open and create a longer game
Also maybe try to loosen up the gameplay, like I think this game would have done better in the style of Uncharted rather than the over the shoulder similar to Gears of War. With the Black Water giving them abilities they should have been able to be more nimble, climbing walls and the like.
I thought the order was one of the best games on PS4. Intersesting characters, nice gameplay, cool weapons. Shame Sony let IGN fanboys dictate what to incest in.
Lol auto correct on my phone doesn’t list incest in the correction words. You sir just exposed your pornhub searches lmao
Im actually more surprised that Ready at Dawn devs still exists, I havent hear of them until this article appeared , what have they being doing all this effing time?, at least throw 60 fps patch for the Order.
The Order 1886 as a 30+ hour Last of Us Part 2-style game would have been great
Hence why a more robust sequel could've worked. The Order was indeed limited but quality regardless. Amazing grfx, setting, lore, and production. The sequel could've expanded greatly. And even in the first game nothing was broken or outright bad mechanically, narrative wise, etc. It was just short and linear. Combat wasn't great but not terrible. Like Hellblade tbh. Both beautiful, linear, limited games. The fact that one scored 63 and the other near 90 on XB is absurd.
@TylerDurden1
Eh, I'd still think that'd only paper over its more inherent flaws.
-"And even in the first game nothing was broken or outright bad mechanically, narrative wise, etc."
You and I are simply on different wavelengths here. An incomplete story, some of the most restrictive level design placed in a TPS, peppered with obnoxious QTEs, and dreadful design decisions like the Matrix slow-mo insta-kill move. So many things about it are the antithesis of a good shooter imo.
-"Like Hellblade tbh. Both beautiful, linear, limited games. The fact that one scored 63 and the other near 90 on XB is absurd."
I mean... kinda absurd to pluck from different genres and whatnot, but okay. The fact that The Order even has a low 60 seems quite generous by comparison. Hellblade actually introduced a unique gameplay gimmick that also meshes with its themes. I wouldn't give it a 90, but it's probably the best recent example of an action/action-lite game with a zoomed-in camera.
Ready At Dawn cut their teeth developing spin-offs for PlayStation Portable and porting games to consoles. When they got a chance to establish their own with The Order: 1886, its poor critical reception ostensibly halted their trajectory. Can one middling game really sully one’s reputation in the eyes of Sony?
Wanted a sequel for this game so much. It was left wide open for one with the ending it had.
Sony did file a new trademark a while back, so you never know. Though if I were to guess it would be a reboot rather than a sequel.
The Order was great from my playthrough and really enjoyed it. The same with Days Gone. Both, amongst others out there, deserve a follow-up. Anyone who actually played through the complete games knows there were hidden gems in and around these 2 games. Too many out there put too much faith in reviewer's opinions instead of thier own and get put off or join the hate bandwagon.
Seriously, gamers need to game & not read or view other people game with added opinions thrown in.
Honestly, if you haven't played either of these 2 games yet, do yourself a favour, pick it or them up, forget anything you know about them & just play it for yourself & create you're own opinions.
I ignored the reviews and went straight to the store to but the game. Thoroughly enjoyed it I might add. If only Sony had the balls to summon enough faith to reboot or give us a sequel. Maybe even a prequel done right and make it a 3 part series. Wasted opportunity for a really different exclusive if you ask me.
Days Gone is really an exceptional game though it feels like it took a bit of time for it to get interesting.
The Order 1886 was unfortunately not very good. Super beautiful game with beautiful cinematics but felt incomplete and don't really remember much happening at all in the game i.e. it was kind of bland. A sequel where they learned from their mistakes would be very intriguing though and I would have bought it.
I loved Days Gone and I would have loved a sequel.
I didnt like The Order. There was enough there for me to give a sequel a chance if they improved on bits but I'm losing no sleep over the absence of it. I thought the 1st one was genuinely terrible for a multitude of valid reasons.
I really enjoyed it. I was hoping for a game in the same world but less linear. With lots of that sweet lore.
Yeah with the tech sorted and expanding on the existing assets, they could/should have been able to do a trilogy that gen. What happened..
Agreed. Such an interesting title just abandoned. Makes no sense. As I said the ending of the game sets up for a sequel perfectly.
Incredible graphics and presentation. Great use of photo mode. A really interesting premise. The actual gunplay felt solid. The game just needed to be longer, and the levels could have been a bit less constrained. More enemy variety as well. At full price it just didn't have the value, at least in my opinion.
I would like to see a sequel or reboot, which I think is more likely. It would need to be a new dev as Ready at Dawn are part of Oculus now
I think Bluepoint could do a good job. They have the technical capability if Demon's Souls is anything to go by.
Agreed. Because of all the bad reviews I waited until the end of last gen to buy it, but was really surprised. The only knocks against it were length and linearity. Really loved the visuals, atmosphere, story, and characters. The gunplay was actually really well done with unique and fun weapons.
You mentioned the photo mode, and this was one of the best examples I have seen. They actually allow you to add filters and modify the visuals in the photo mode, and then apply those to the game. I have never seen that before or since. I really wish more games would allow this. Give the users more control over how the game looks to cater it to their tastes.
Because it’s literally a 5 hr game, yet had the same quality offering of the other AAA Sony games that are tens to hundreds of hours of gameplay.
I used a walkthrough trophy guide for the platinum to not miss any collectibles in one run, it took 8hrs. I thought it was actually a pretty great game, but always wonder why that level of game development didn’t continue for a 15hr single player campaign.
I'm part of the community and I loved it.
I think a lot of the hate was from people who didn't even play it jumping on the bandwagon. Clearly there was the usual hate from xbox fans but also from insecure PC players as the graphics were (still are) phenomenal.
The game is a flawed gem. A new entry on PS5 would have great potential (doubt it will happen though, Sony isn't into risk taking these days).
All the early hate was a people who haven't played it and were quick to call it a QTE game.
I'm an Xbox fan and I'm planning on getting a PS4 pro one day to play this game along with gravity Rush 2 and others.
-"I think a lot of the hate was from people who didn't even play it jumping on the bandwagon."
Can we please stop retreating back such tired defenses? It's had a heavily mixed reception ever since critics PLAYED the game back then, and justifiably so. Even trying to rope in "insecure PC players" just shows how shallow this view actually is.
Ugh, I love this game! But yes, those lycan fights were terribly designed, for real.
Overall though, solid gameplay.
Recycled werewolf boss fights aside, this game was pretty fantastic. The visuals, along with other PS4 exclusives like U4 and TLOU2, could pass for current gen titles. I loved it, the game had a narrative set against it before launch by someone with an early copy who tried to convince people it was 3 hours long and that spread like wildfire (similar to the TLOU2 leaks that claimed Abby was trans). The game took me roughly 8 hours on my first playthrough, not the longest, but it was a tight 8 hours in a time when open worlds were dominating with endless busywork. I personally don't believe length should factor into the scoring of a game (look at games like Journey) but that seemed to be the case.
It's a shame R@D never got to finish their story, Zuckerberg bought them so we'll never know.
It was a game that really showed that graphics are not everything. While the game looked gorgeous, everything else was poor. The gameplay was shallow, the enemy AI horrible, the characters bland and cliche, the story was basic community college at best. Ready at Dawn couldn't even make a comeback after this game.
It was definitely a lesson to be learned for all developers and potential developers when making triple A games.
Amazing, graphics, amazing world, amazing story and amazing gameplay!
In my opinion, just let down by the shortness of the story, would love a second entry
I remember getting this for like $3. To me the length wasn’t that bad I’ve played plenty of games that were entirely too long.
If you can tell a engaging story it’s worth it to me.
The problem with this game was the repetitive gameplay, lackluster boss encounters, overuse of qte, and bullet sponge enemies.
Victims of fabricated disappoinment. The amount of low reviews this game got from all these huge sites completely ruined RAD. If you actually played the game, despite the length which was more like 10 hours on hard, you would see those reviews were way off. Games that came after that were complete trash have gotten better scores than this. Too many developers have gone under due to negative reviews which were undeserved. This game and Driveclub will always be my reasons to never click on a single one of these sites, those and Evolve getting nearly perfect scores.
This game was amazing. Screw all these people who jumped on the hate wagon
Yes, it was from an era where agenda came before sense. Add Days Gone to the list.
Yes, this game wasn't that long, but what was there I really enjoyed. It didn't have much replay value either. I beat it twice and sold it. However, I enjoyed it, and better to beat a short game twice than not even beat a longer game once.
It's from an era when 5-10 hour long cinematic linear games were really being pushed. The complaints made no sense when the majority of games being released between UNCHARTED 2 and The Order were third person action adventure shooters. Considering RAD was making PSP games before this game came out it The Order was an extremely well made and well polished game. Games from well established devs these days often don't reach the level of polish. That's not an opinion either, I've played plenty of games with huge dev teams and that have been around for years that are half assed in many aspects
Truth of the matter is that the game is not really all that good.
But it's got top-tier visuals, even to this day.
The franchise is Extremely salvageable though.
Big potential in the world they crafted. To put it to bed and not do anything with it is such a waste.
The game sucked ass, plain and simple. The story would be interesting if it wasn't so boring. It only got good right before the credits rolled.
Always wanted to play this game. It got way too much hate for its duration. Hellblade was short too and it's getting a sequel and so should this (if it's as good as I hear it).
I don’t understand this at all! The order was an awesome game and I wish they made a sequel!
They really should. I can see them becoming something really big in the future.
new unseen footage of the game i just found on youtube - shot using a cam
Contains spoilers -
Especially since RAD have come out and said that they want this IP to be a franchise so heres to hoping it does gangbusters.
Please do acquire the talent!
"It’s become quite popular to bash The Order 1886 for clicks but many sites won’t admit to it."
It's the worst state that gaming journalism has ever been in... Bandwagon bitches.
Won't stop any momentum though, people can see these days if it is something they think they will like. What a shame, all the clicks for many of the shameful articles out there, but no credibility.
Gaming journalism = Bedroom bloggers = Largely fanboyism = Pathetic.
The game is the top mot pre ordered so its going to sell regardless of score. This team has potential as well. I hope they do acquire them.