10°
5.0

GamerVision reviews Supreme Commander (Xbox360)

Gamervision reports:

''When Supreme Commander was released last year for PCs it was hailed as a breath of fresh air in the otherwise bland market of RTS games. Since the original Red Alert, the genre hasn't progressed too much in terms of gameplay when compared to other types, relying on competitive play, improved graphics, and player-created maps in order to succeed in the ever shrinking PC market. Supreme Commander looked to end that trend by adding an insanely high unit-cap, a focus on army management, and other successful innovations. Considering the recent trend of successful console ports of Real-Time-Strategy games, the title seemed perfect for an Xbox 360 translation.

All of the progress gained by RTS titles on consoles is reversed in Supreme Commander, proving that even a fantastic title can be destroyed by a sloppy port. Slowdowns, crashes, and one of the most unintuitive control schemes ever developed stop the game from being any more than a scorch mark on the battlefield of game design. The beautiful PC version was dubbed down for its console release, leaving barely passable visuals (that still just barely function). Running at what feels like ten frames-per-second, Supreme Commander feels much slower than it should. Even the opening tutorial chugs along without any units on screen, making me seriously doubt that the game can be considered a finished product.''

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gamervision.com
70°

These games deserve the VR treatment the most

From Xfire: "VR still has massive untapped potential, but finally the medium is starting to become more mainstream - here are some IPs that should make the leap."

ApocalypseShadow915d ago

Interesting list but I'd sure make a better one of most wanted.

JustSomeGuy94914d ago

I'd love a VR red dead redemption

90°

History of Real-Time Strategy: The Downfall (2004 - 2010)

VGChatz's Taneli Palola: "There's no question that during these years the overall popularity of the genre took a significant hit, as most games within it specialized even further by adding new elements from other types of games into their gameplay loops and consequently became increasingly niche as the years wore on.

However, this doesn't in any way mean that the period was devoid of great games. Quite the contrary, in fact. Arguably some of the greatest RTS titles ever made came out around this time, and much of this was because many developers were increasingly familiar and comfortable with adding new twists and gameplay elements to the familiar formula. As such, even when the genre's popularity dwindled, many studios were still creating excellent and groundbreaking titles almost every year, just for a smaller audience than in years past."

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vgchartz.com
Snakeeater251838d ago

those were fun years red alert star craft command and conquer well when westwood studio made good games before EA brought them like bioware...

Vegamyster1838d ago

Aside from C&C 4, the other C&C's from EA were all good/great. The genre nose dived once Moba's rose in popularity, even Petroglyph Games (ex-Westwood employees) haven't had a hit since Star Wars: Empire at War (2006), all there games got abandoned after launch.