820°

The Resistance Franchise May Soon Make Its Return On The PS4

Sony May Be Bringing The Back The Resistance Franchise to the PS4 after developer Insomniac Games ended the franchise

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thesixthaxis.com
SaveFerris3380d ago

Interesting. I hope it is a reboot rather than a remaster. I wonder which studio Sony could hand this off to develop?

uptownsoul3380d ago

I'm hoping we get a remaster in the short term and a reboot in the long term…Maybe a late 2015 remaster of Resistance 1-3 (w/Burning Skies) and a 2016 Reboot

ABizzel13380d ago (Edited 3380d ago )

Here's something to help out both Resistance and Killzone. Bring the Chimera in to fight the Helghast and ISA.

Resistance always had the better story, Killzone had the graphics and gameplay (although it changes too much with each gen).

Take the world of Killzone, turn it on it's head by throwing in the Chimera invading their worlds, bring back KZ3 gameplay mechs / jetpacks / etc..., and make the story dark like Killzone 2, and you have a winner on your hands.

Killzone: Resistance

Now send me my check Sony. Not only will it be a good game, it's ultimate fan service, and helps established the concept of 1 Sony even among 1st party developers (or in this case 1st party IP).

Edit

P.S.

MS I'm still waiting on my check as well

MONOLITHICIDE3380d ago

Abizzel, pure genius
I love both franchises actually just bought killzone hd the other day and was playing split screen. Good memories booting That up

metatronx3380d ago

Abizzel as director for next killzone confirmed? :p

breakpad3380d ago

Resistance series was terrible .. why Sony want to continue the series..

Gamer19823380d ago

I think Sony can do good with it as Insomniac almost buried it with the 3rd game which was a disaster..

badz1493380d ago

Resistance BS on Vita was not a great representation of the franchise unlike what KZM is doing on the same platform. KZM is arguably the best handheld FPS ever made while Resistance BS is just like something randomly put together and be called a game.

I would love for the franchise to be continued to this gen and for the love of god, Sony, don't treat it like a stepchild! R3 was amazing but the MP needs something like R2.

BitbyDeath3380d ago

@ABizzel1,

Good ideas, I'd also retain the weapon wheel of Resistance + Resistance 1 multiplayer + splitscreen and i'm sold.

BattleAxe3380d ago

It would be nice if Soy would at least release digital downloads of all three games on the Playstation network on PS3. If they do bring back Resistance on PS4, and they do a great job, then between this and Uncharted, I might be swayed towards finally buying a PS4. A proper Killzone game wouldn't hurt either.

pop_tarts3379d ago

So much yes @4theplayers!!!

InactiveUser3379d ago (Edited 3379d ago )

Resistance: The Angry Night

Prequel set in Russia and/or eastern Europe.

"Brotherhood, strength, and fortitude..."
"...in the face of the Angry Night."
https://www.youtube.com/wat...

Start with R:FoM as the base.

R:FoM features to start with as a baseline:
*Manual Squading (But start everyone on Tango instead of None)
*Mirrored objective maps - Both side are even, no advantages to any given side.
*Focus on run&gun hip-firing with optional Aim Down Sights.
*Straight shots, no spread with carbine. Ability to 'carbine snipe' (Bullseye is meant to be the spread weapon and faster rate of fire to compensate for the spread.)
*Freedom of movement (Ability to run and jump in any direction, including backwards (Moving at the speed of thought), so you can skillfully dodge attacks and not get 'stuck' having to turn before you can run.
*Weapon Damage - A skillful difference in headshot to bodyshot hits to kill. Many shots to kill (R:FoM amount) so the cream rises to the top. So skill can overcome camping.
*Weapon wheel
*Weapon spawns (Everyone is even, and no-one starts with heat-seeking rocket launchers like R3.
*Node Games (Meltdown, Breach, Assault)
*Freedom of movement on Air Vents (Moving at the speed of thought) (like R:FoM and not forced vents like R2.
*Lip synching
*Spectators in Custom
*Co-op Campaign local and online.
*Offline local Multiplayer
*R:FoM-like narrated Cutscenes (In my opinion. Felt like you're playing an important historical event. I loved the presentation and atmosphere of these cutscenes.)
*Spawn points. The spawn points being located BEHIND the objective and not AT the objective (except when spawning with squad) was the perfect way to go. I don't know how the concept was lost in the building of R2. Killing off the team and having them all spawn directly (or in the very near vicinity) on the flag was absolutely ridiculous. It punishes the advancing team for killing off their opponents.
*Target Bombers - Rewarded good aim with your grenades and who didn't love the satisfaction of being on target with your arcing throw? The explosion, the bodies flying, and your target bomber ribbon? And one of the few 1hits brought about through skill (arcing aim and calcuating where your opponents would be).
*Bring back R:FoM style Auger, no half dome shield.
*Medals
*Ribbons
*Large player counts 60p maybe too much, 40p was good in R:FoM. 3v3s to 8v8s are fine to, but the 8v8 limit in R3 after 20v20 and 30v30 in the previous games was ridiculous.
*Pre-game chatroom lobby
*Clan support is a must.
*Clan tags.

R2 features to consider carrying over:
*Henry Stillman's Radio USA Philadelphia-like broadcasts (Instant Classic. My favorite part of R2. The squishing noise on headshots is cool too.)
*The 8 player Co-op
*All stats count, even if you quit or get disconnected. (Quitters still get their bad games in their stats, just get to put an end to it sooner, which shows how many times in their Quits. I argued/begged for this many times when I had a bad connection, for all my stats to count. Then argued in favor for it again to count all the stats of k/d quitters as a deterence against them.)
*In-game Stat Leaderboards
*In-game clan look-up
*Female Skins
*Chimera Loadout
*Trophies

InactiveUser3379d ago

cont.

Do Not include anything that kills or weakens enemies artificially for the player such as R3's turrets and other non-sense.

NO WEAPON UPGRADES. People already having the advantage of being more experienced and knowing the maps better do not need to also have stronger weapons.

*Reduce power weapon ammo, for example LAARKs and LAARK ammo have 1 shot, not 2. 40mms should be more rare, less ammo or longer spawn times. Bullseye tag delay. Arc charger was ruined in a later update to where it can 1hit kill and sometimes at relatively long distances. It was originally considered to be skilled. No 1hit body snipes, 1hit headshots only.

Nothing else unskilled and anti-competitive. If you want to add anything like that, add it as options in Custom, keep it out of Ranked.

mechlord3379d ago

@ABizzel1
DAAAAAAMN man, you had to go and say it...now you blew it, because SONY won't make that so they don't have to pay you a dime.

Thats exactly what they were gonna do, now they will slap something quick and nonsensical.

InactiveUser3379d ago (Edited 3379d ago )

*Ability to turn off individual secondary fires in Custom for clan battles or regular skilled matches.

*Freedom of movement with the scoreboard open. You could not do this on R2.

*No quitting out of staging.

*No Berserks in Ranked, add them as optional in Custom if you must.

*Chimera and Human have differences like in R:FoM, not just a reskin like in R2.

*I mentioned node games above, but again, legit Meltdown like R:FoM. Active objectives where you actually have to do something, like Meltdown, CTF, Core Control, and Assault. No OBJs like R2's 'Meltdown' where you just stand around near a beacon. You need to actually shoot out the rods, the same as in R:FoM. Different weapons do different damage to it, so there's a knowledge curve and you may need to go out of your way to get node-killing weapons. Arc charger secondary kills enemies near node by linking off rods.

So no standing around OBJs, also no being babied around the map, hand beind held, like R2's Skirmish. Go here, ok, now go there.. no, put us on a map with nodes or a flag and start the clock. That's it.

*Screenshots (I guess that's built into the Share button now anyway)...

I've had a lot of this saved as notes from years ago and posted most of it on the old myres forums if anyone was wondering. I did type some new stuff, but no I did not just spend hours on writing this all.

R:FoM was about the most competitive and skilled game and it was the best game I've played where you can usually see real skill through someone's stats.. their accuracy, their weapons used, etc. R:FoM was great. R:TAN can be great. If they screw this up Again.. I don't know what to say. And R3 was no R:FoM, not with small player count, weapon upgrades, turrets, giant shields, killstreak rewards.

*Which reminds me.. No killstreak rewards, no perks, etc.

I also have a potential box art concept. If anyone working on this game wants to contact me, feel free to.

+ Show (11) more repliesLast reply 3379d ago
CocoWolfie3380d ago

speculation is kinda fun huh? XD

Ron_Danger3380d ago (Edited 3380d ago )

Insomniac could also be making the reboot. They're hard at work on the Ratchet & Clank reboot so it's not out of the question that Sony would have them do it.

I think it would be cool to have the Chimera take over happen during a different war. I'd love a Vietnam war era Resistance. That time period was so controversial (mainly in the US) as far as protesting the war goes. It would be cool if you played as a character that opposed the original Vietnam war, but was forced to join not because of the initial draft, but because of the Chimera draft.

Imagine a level where you were originally supposed to take over a Vietnamese Army base base, but instead it turned into a rescue mission where you save the soldiers from the chimera since the goal is saving humanity, not helping Nixon in the next election.

@below
Sorry, maybe if I said "I hope it takes place in the future where, when you aren't blowing up everything, you're fist bumping everything else!" that would interest you. Some people like actual story and conflict in their games.

Becuzisaid3380d ago

ZzzzzzzzzzzzzzzzzzzzzzzzzzzZZ

jb2273380d ago

Insomniac doing the reboot would be great but Ted Price has said they are kinda finished w/ that world, and Sony might want to keep the franchise in house...Hell I'd like to see Sony create another new first party dev & hand it off to them. That'd be a great franchise to prove talent off of, it's not so big to where a failure would be massive & it's not so small to where you wouldn't get many eyes on it if ends up great.

SmielmaN3380d ago

Mi doubt insomniac is making it as they kind of jumped off the Sony payroll and into Ms's. But, maybe they are coming back to Sony after SO pretty much flopped.

Imo though, insomniac is finished with Resistance

metatronx3380d ago

@smielman: god, insomniac always run back to sony when they are in trouble, arent they?

Knushwood Butt3380d ago

Insomniac aren't in a situation where they can pick and choose.

Fuse, and then Sunset Overdrive... It's not like they are the talk of the town.

+ Show (2) more repliesLast reply 3380d ago
TheStrokes3380d ago

I really hope its a brand new version. I think there is too much talk about remastering games, which will make developers think thats what we really want instead of originality.

Muzikguy3380d ago

Now this is some good news! I really enjoyed the multiplayer and the stories of the first 2 games. Not sure how well they'll hold up with all the other FPS games but I guess we will find out

Magicite3380d ago

Recently finished R1 and R2, probably gonna get 3rd one soon too. Im not big fan of FPS genre, but this game is pretty good and with a decent story.

crimsonfox3380d ago

Part 3 was the best one!

darren_poolies3380d ago

I would absolutely love this! Resistance: FOM is one of my favourite PS3 and the multiplayer was one of the best I've ever played. 40 players, one-shot kill, on Manchester Cathedral was one of the best online experiences I'll ever have. Resistance 2 was really fun especially the coop. And Resistance 3 was also phenomenal, very very very underrated.

I just want a continuation of the universe because the story was excellent.

hduce3380d ago

I like the Resistance series so much I would settle for a remaster if a reboot is not in the works.

showtimefolks3380d ago

Resistance 2 had amazing 8 plAyer coop yet somehow someway it wasn't included in resistance 3. To this day I don't understand the logic, you have a mode which is being played by a lot of people yet it was removed and imo that is why resistance 3 failed. Single player wise resistance 3 was amazing

LOOK_AT_THIS_I3380d ago

Agreed....first had a great multiplayer map scaling was great according to # of players but I felt the controls were clunky cod style controls (only good thing copied by most fps games) were not mainstream yet, 2 was outstanding. Online rocked and co op was a blast. 3 bleh....it was Resistance of Duty killzone edition. It totally lost its identity and tried blending and fixing what didn't need tinkered with.

If new game went back to R1/R2 roots I'd pick it up, if it was anything like 3 wouldn't even give it a look. Not sure I'd even do a remaster unless it brought back r2 co op/multiplayer and threw in the R1 maps.

showtimefolks3380d ago

Yeah I buy the remaster if it had the 8 player Co op

Chevalier3379d ago

Agreed, if they had done expansions and updated I would still be playing. It was truly an amazing experience.

Bobby Kotex3380d ago

This is the last thing I want remastered. They need to move on to the next chapter.

Svinya3380d ago

Great news. Resistance 2 campaign was one of my favorite PS3 games and I'm halfway through Resistance 3.

3379d ago
+ Show (9) more repliesLast reply 3379d ago
nucky643380d ago

or sony santa monica?...I'd love to see what either of them could do with resistance.

ginsunuva3379d ago

Or RAD.
The Order is already like a 3rd-person RFOM.

shivvy243379d ago

That was exactly what i thought when i saw the reveal trailer, it actually is a 3rd person R:fom

AngelicIceDiamond3380d ago

That would be great I wonder who would do it?

ajeezy093380d ago

Yeah it will be interesting to see what they come up with or they could just be holding it so nobody else gets it who knows
#HMU DJ Killzown Jones

S2Killinit3380d ago

it could be good if they do it right. The first one was the best IMO.

SamPao3380d ago

I liked the later ones better, especially the third

BlackTar1873380d ago

Loved the Co-op on #2 other then that i wasn't a resistance fan at all.

Show all comments (128)
280°

Resistance: Burning Skies Pitch Presentation Leaked, Was Originally Resistance: Homefront

Resistance: Burning Skies was pitched on October 19, 2009 as Resistance: Homefront, 2.5 years before it was released on the PS Vita.

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techraptor.net
Espangerish1017d ago

Game was a wasted opportunity on the Vita. Really disappointing release that stank of a rough rush job.

SullysCigar1017d ago

Especially compared to the awesome Killzone Mercenary.

AnotherProGamer1015d ago

I never understood how Nihilistic Software got so much work, they were allowed to make Resistence and Call of Duty on Vita when their track record is terrible. was their really no talented devs they could find

Blank1017d ago

Crazy to think this dev team also failed with COD. I think that unproven team bit off more than what they could chew. In a parallel universe they could’ve been the next big thing by this point if they had only tried to be creative with these major game licenses.

Ratchet751017d ago

If bend studio wasn't busy working on uncharted vita, they would probably have been the best studio to work on that project.

Rimeskeem1017d ago

Makes me wonder if Bend could make a new Resistance, especially if they aren't doing Days Gone 2.

LucasRuinedChildhood1017d ago (Edited 1017d ago )

The question is, how do make a good sequel to a series where all of the games are all actually quite a bit different from one another?

R1 had much more horror and the chimera were tougher, R2 was obsessed with scale and had so many enemies on screen (the Chicago Battle was amazing), and R3 felt smaller (the scale of the battles was only big towards the end) and less scary than the others and it took some inspiration from Half Life 2. R3 had the best shooting mechanics by far though and it was cool that they brought back the weapon wheel.

I would like them to try balance the horror of R1, the scale of R2 and shooting mechanics more like R3, of course with all the crazy upgradeable weapons, but that seems like a tough task. The only way they they could really continue the story is if they sort of ignore Resistance 3's ending and we see the Chimera that Dedalus talked about.

Extermin8or3_1016d ago

a sequel of sorts to osp's resistance retribution would be awesome

SullysCigar1017d ago

Loved Uncharted Golden Abyss, more for it's inventiveness than anything else. Using the motion controls to fine tune aiming down scope was bordering on genius and worked beautifully.

spicelicka1017d ago

Damn read Resistance and got excited for a moment

Yobo51016d ago

When are we getting a new resistance for PS5??

Extermin8or3_1016d ago

I don't know but I hope we do get one....

170°

A Look at How Well the Vita Works as a Portable PS3

VGChartz's Adam Cartwright: "As the Vita provides a brilliant portable legacy experience for Sony’s other two home consoles (PS1 and PS2), I decided to focus this article on the next in line – the PlayStation 3. Unlike its predecessors, the PS3 far outpaces Vita in terms of power, on top of being built on an extremely unique architecture which meant porting between the two wasn’t as straightforward as it could have been. Still, thanks to engine compatibility and some brilliant efforts from developers, the two consoles shared numerous pieces of software and, where this wasn’t possible, others sought to provide bespoke experiences instead. Altogether this means that the Vita does a pretty good job at providing a portable PS3 experience."

Read Full Story >>
vgchartz.com
FallenAngel19842016d ago

“Sony may have advertised Vita as ‘console quality on the go’, which irritated many buyers due to games with reduced framerates and graphical elements being released“

Why would some people complain about that then but praise the Switch now for doing the same thing?

“The PS3 might not be remembered as Sony’s finest hour in gaming”

I and many others see PS3 as Sony’s best console

Neonridr2015d ago (Edited 2015d ago )

The Switch still offers the same game though. Sure in docked mode the game may have run at a higher resolution or framerate, but the game was still the same in terms of content. Most Vita games were altered from any console equivalents (unless they were smaller indie titles). Look at Call of Duty for example, which made a horrible transition and this was a game that they bundled with the Vita and tried to promote. That's not to say there weren't some great titles on Vita though. Killzone and Uncharted were great and closely mirrored the console games while offering a new story.

Razmiran2015d ago

I remember the early fps hype on the vita was murdered after a few botch jobs (Borderlands, Call of duty, Resistance) which helped put some nails on the "Portable triple A" coffin
Killzone Mercenary was awesome tho

EddieNX 2015d ago

The Switch is doing a much better job of delivering on that premise perhaps?

InKnight7s2015d ago

Because Switch is much larger device + a gen years later device, and despite of that the gap isn't that much.

Bruh2015d ago

The PS3 was the most revolutionary console of its time, Blu Ray, built in WiFi, bluetooth for its accessories, the Cell

It was a multi-media powerhouse

SierraGuy2014d ago

Same ... anyone who disagrees is confused.

@neon...you bring up COD at least that game made it to Vita. We still have yet to see it on Switch I might remind you.

When developers are asked if COD would make it to Switch...they laugh... because it's funny.

Neonridr2014d ago

but look at Doom and Wolfenstein 2 for example. Those games are identical. Sure some sacrifices to resolution or framerate had to be made, but it's still the same game. That was my point. No larger studio games made the transition over to the Vita and remained the same, they were usually stripped down versions much like Wii versions of games compared to the 360/PS3 at the time.

Razmiran2014d ago

That pitiful CoD game on vita was pure trash, you cant even use it as an "At least"

TekoIie2014d ago (Edited 2014d ago )

"Why would some people complain about that then but praise the Switch now for doing the same thing?"

Because the Vita never delivered whereas the Switch delivered day 1. BotW was easily big budget AAA console quality and seeing as it won GOTY it's clear that it succeeded. If we look back at the Vitas initial games from Sony like Uncharted they felt like discount versions of the prior releases in the franchise. BotW stands alongside the top releases in it's franchise. There's a clear difference there.

The Switch is doing the same thing but succeeding. That's why it gets a pass. There were a few gems on the Vita but they were so few and far between that they couldn't be impactful and help the system grow.

TekoIie2014d ago (Edited 2014d ago )

@protagonist

Then refute what I wrote. List all the games that are comparable to a big budget AAA game that would release on the PS3 and how they helped the Vita sell.

+ Show (2) more repliesLast reply 2014d ago
WhyWai882014d ago

I heard comment that the unused port on Vita was originally planned for Vita TV function.
But Sony decided to take it out and release a separated failed Vita TV...

Aww... Vita could have been the Switch, but Sony got greedy and worried Vita will capitalize on PS4 market...

80°

Top 5 Trilogies We'd Love To See Remastered

Great trilogies keep the same formula that made the series significant in the first place, while the sequels build on that success with bold adaptions to addictive gameplay, memorable characters and visual enhancements.

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raginggazebo.com
lellkay2029d ago

I'd love a Mass Effect remaster with all DLC's for sure.