Polygon:
"Evolve pits four hunters against one monster in multiplayer combat to the death, with a specific progression of unlocking new hunters across four classes and some complicated interplay between the classes. It's a lot to take in, and new players will likely feel lost, so publisher 2K Games released a Survival Guide trailer today to help newbies out.
The seven-minute video gives an overview of the four classes — Assault, Trapper, Medic and Support — and the three monsters that developer Turtle Rock Studios has announced to date: Goliath, Kraken and Wraith. The explainer also delves into the campaign, Evacuation, and three multiplayer modes: Hunt, Nest and Defend. Evacuation includes all modes and all 16 maps in Evolve, and every one of the game's modes can be played online with other people or solo offline"
Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.
From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
Evolve is an asymmetrical multiplayer experience born at the tail-end of the wrong era, in the multiplayer world.
Great idea but poorly executed and destined to fail from the begging. Only thing I’m grateful towards this game is that it’s the one that convinced me to never buy a game blind again.
Shadowrun for the Xbox 360/PC would of been a better example of a great online game that launched At the wrong time.