With development costs higher than ever and games like Minecraft and League of Legends proving that gamers don't need flashy graphics, is it worth it for studios to prioritize state of the art graphics?
Microsoft recently revealed its plans to incorporate Copilot directly into video games, with Minecraft being the first showcased example.
F*** AI
"Hey Copilot, what's a good meme to prove I dislike AI".... https://giphy.com/clips/sou...
Two trillion dollar company that just can't wait to put as many people possible out of work as fast as possible.
It feels like every single thing they do is making gaming worse and destroying the industry.
Why all the hate? Im actually excited about this! Always wanted this kind of immersion, and an AI companion with me all the time helping me out knowing the status of my skills/inventory/progress and giving me tips on the best approach or how to craft something specific is game changing for the industry.
Hate all you want about AI, but this is just the start and I can see the potential already. You wont be complaining in the next 5-10 years about this, but rather complain if a game hasn’t implemented it.
The Microsoft Store has hinted at the upcoming release of Minecraft: Bedrock Edition on Valve's digital distribution platform, Steam.
1 major advantage to this will be launching it straight from SteamVR. You have to make a custom shortcut to get it working right now in VR.
This is good news. It will be much easier to get it installed on my devices without using workarounds.
The Minecraft 1.21 Tricky Trials update's combat and technical aspects make it a fitting choice to bring in one missing crafting recipe.
I think at devs should look at graphically intense games as a car... at best you make one franchise or game standalone as the flagship or prototype to show what your studio can do then bring it down to something more realistic, because obviously it costs too much to make every production car exactly like the prototype.
But, they should really just divide their time across different games with smaller budgets with more creative freedom and a more flexible time table to make sure its done right.
will get rid of alot of this: "companies are investing millions of dollars into single games, just to get it to the high levels of standards that are being held against them. The high budgets of these games mean the company can’t afford to take risks, and so they resort to tried and tested formulae to produce a blockbuster game."
In my opinion, the problem occurs when devs focus too much time on graphics when they could use it to make sure gameplay is fun and varied. We can have both fun and graphically amazing games if a lot of time is put into both areas but that could take many years. I also believe that 60% graphics stat is based on developer choice and shows Crytek cares more about graphics.
As the graphical improvements get higher the money needed to improve further get exponentially higher and the graphical improvement get less. So devs and publishers are shooting themselves in the feet many times striving for always being better. I would much prefer a good art style which stands the test of time, like Wind Waker, out Mario 64.
AAA Games like Ryse, Uncharted and Quantum Break with their more cinematic, realistic look will certainly prioritise high end graphics with mo-cap, but I can also see games like Ni-no Kuni requiring a lot of power to match the look of high quality animation.
Of course graphics aren't everything, but for AAA big budget titles like Assassin's Creed Unity, the first thing that you notice is the graphics.
Cutting edge graphics are great, no one is going to deny that. However, if the game isn't fun because all their time and money went to making it shiny who cares? It's a game, being fun is the whole point.