110°

Are Cutting Edge Graphics a Double-Edged Sword?

With development costs higher than ever and games like Minecraft and League of Legends proving that gamers don't need flashy graphics, is it worth it for studios to prioritize state of the art graphics?

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pastemagazine.com
oODEADPOOLOo3413d ago (Edited 3413d ago )

I think at devs should look at graphically intense games as a car... at best you make one franchise or game standalone as the flagship or prototype to show what your studio can do then bring it down to something more realistic, because obviously it costs too much to make every production car exactly like the prototype.

But, they should really just divide their time across different games with smaller budgets with more creative freedom and a more flexible time table to make sure its done right.

will get rid of alot of this: "companies are investing millions of dollars into single games, just to get it to the high levels of standards that are being held against them. The high budgets of these games mean the company can’t afford to take risks, and so they resort to tried and tested formulae to produce a blockbuster game."

Barnaby-Jones3413d ago

In my opinion, the problem occurs when devs focus too much time on graphics when they could use it to make sure gameplay is fun and varied. We can have both fun and graphically amazing games if a lot of time is put into both areas but that could take many years. I also believe that 60% graphics stat is based on developer choice and shows Crytek cares more about graphics.

SpazldRust3413d ago

As the graphical improvements get higher the money needed to improve further get exponentially higher and the graphical improvement get less. So devs and publishers are shooting themselves in the feet many times striving for always being better. I would much prefer a good art style which stands the test of time, like Wind Waker, out Mario 64.

SaveFerris3413d ago

AAA Games like Ryse, Uncharted and Quantum Break with their more cinematic, realistic look will certainly prioritise high end graphics with mo-cap, but I can also see games like Ni-no Kuni requiring a lot of power to match the look of high quality animation.

Of course graphics aren't everything, but for AAA big budget titles like Assassin's Creed Unity, the first thing that you notice is the graphics.

Sy_Wolf3413d ago

Cutting edge graphics are great, no one is going to deny that. However, if the game isn't fun because all their time and money went to making it shiny who cares? It's a game, being fun is the whole point.

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150°

Microsoft to Add Copilot AI to Video Games

Microsoft recently revealed its plans to incorporate Copilot directly into video games, with Minecraft being the first showcased example.

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xpgained.co.uk
Fishy Fingers4d ago (Edited 4d ago )

F*** AI

"Hey Copilot, what's a good meme to prove I dislike AI".... https://giphy.com/clips/sou...

Einhander19724d ago

Two trillion dollar company that just can't wait to put as many people possible out of work as fast as possible.

It feels like every single thing they do is making gaming worse and destroying the industry.

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darthv723d ago

....you know it takes people to program the AI.... right? It isnt like it is sentient. We haven't reach skynet level of situation or anywhere close to the matrix just yet.

That's next Thursday.

Einhander19723d ago (Edited 3d ago )

It takes a people to program the AI then that AI is used for who knows how many games eliminating countless jobs which only grows as AI is used for more and more game creation functions.

What you're saying is so ridiculously short sighted and truly larking any kind of understanding and foresight.

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CaptainFaisal3d ago

Why all the hate? Im actually excited about this! Always wanted this kind of immersion, and an AI companion with me all the time helping me out knowing the status of my skills/inventory/progress and giving me tips on the best approach or how to craft something specific is game changing for the industry.

Hate all you want about AI, but this is just the start and I can see the potential already. You wont be complaining in the next 5-10 years about this, but rather complain if a game hasn’t implemented it.

MrDead3d ago

Yes we can't wait for the work of others to be used without the need to pay them so that MS can profit even more from the people they fire.

I_am_Batman3d ago (Edited 3d ago )

There is no chance I'd ever use something like this, especially if it's not part of the core game design, but a layer on top of it. It's way too much handholding. Many games already feel like busy work, because they don't let the player figure things out on their own. Having a real-time interactive guide defeats the purpose of playing the game in the first place in my opinion.

If this were to become the standard like you predict, we'll see more and more video games get away with bad design, because people will just be used to ask for help from the AI companion anyway.

Number1TailzFan3d ago

Well Nintendo don't need this with some of their games these days, with invincible characters, items, easy bosses etc.. they do the hand holding built in

helicoptergirl3d ago

Takes "hand holding" in games to a whole new level.

BlackDoomAx2d ago

Because human nature xD Almost every new technology had these kind of comments.

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80°

Microsoft Store Hints At Upcoming Release Of Minecraft: Bedrock Edition On Steam

The Microsoft Store has hinted at the upcoming release of Minecraft: Bedrock Edition on Valve's digital distribution platform, Steam.

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twistedvoxel.com
OtterX6d ago (Edited 6d ago )

1 major advantage to this will be launching it straight from SteamVR. You have to make a custom shortcut to get it working right now in VR.

UltimateOwnage6d ago

This is good news. It will be much easier to get it installed on my devices without using workarounds.

50°

Why Minecraft 1.21 Would Be Perfect to Add a Powerful Crafting Recipe

The Minecraft 1.21 Tricky Trials update's combat and technical aspects make it a fitting choice to bring in one missing crafting recipe.

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gamerant.com